Player Matchup

Neith
Neith
BBB0102
Neith
Level 126
God Stats
0W - 1L
1,517 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo
Tiamat
Tiamat
CerberusCarmine
Tiamat
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
222W - 225L
1,615 Elo+
Party 2
Guan Yu
Guan Yu
Kruzikriil
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,289 Elo+
Party 2
He Bo
He Bo
SiG3R
He Bo
Level 174
God Stats
2W - 1L
1,719 SR
Queue Stats
287W - 242L
1,432 Elo+
Solo
Odin
Odin
Skogsarbetare
Odin
Level 98
God Stats
1W - 3L
1,372 SR
Queue Stats
169W - 162L
1,532 Elo+
Solo
Team Averages
Level 104
1,522 SR
1,432 Elo+

VS

Team Averages
Level 127
1,431 SR
1,497 Elo+
Chernobog
Chernobog
 
Chernobog
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Blapslap
Horus
Level 146
God Stats
8W - 5L
1,543 SR
Queue Stats
244W - 258L
1,532 Elo+
Party 3
Hachiman
Hachiman
J3wG3RNOG XxX
Hachiman
Level 129
God Stats
1W - 3L
1,259 SR
Queue Stats
473W - 465L
1,493 Elo+
Party 1
Amaterasu
Amaterasu
JayTerrel
Amaterasu
Level 120
God Stats
2W - 1L
1,276 SR
Queue Stats
486W - 484L
1,463 Elo+
Solo
Nox
Nox
splazer117fart
Nox
Level 106
God Stats
8W - 7L
1,576 SR
Queue Stats
289W - 279L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BBB0102
Neith
15
0 / 3 / 8
8,606
717
9,890
9,165
4,453
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 7 / 4
9,851
821
13,066
13,188
10,200
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Kruzikriil
Guan Yu
15
2 / 4 / 4
8,386
699
5,937
14,438
16,218
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
SiG3R
He Bo
18
6 / 6 / 5
11,115
926
16,132
12,447
4,931
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 5
8,563
714
6,282
18,578
21,670
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
4 / 4 / 14
10,151
846
16,749
13,842
8,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Blapslap
Horus
17
4 / 3 / 20
10,428
869
10,204
18,917
29,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
J3wG3RNOG XxX
Hachiman
19
9 / 3 / 11
11,017
918
16,532
10,356
5,737
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
JayTerrel
Amaterasu
16
5 / 4 / 9
10,050
838
7,515
10,478
6,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 3 / 11
9,699
808
9,841
8,658
4,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
90
16
Kills
25
25
Deaths
17
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
4
14
2.75
L
Neith
BBB0102
Neith
0
3
8
1.33
W
Horus
Blapslap
Horus
4
3
20
4.67
L
6
7
4
1.14
W
Hachiman
J3wG3RNOG XxX
Hachiman
9
3
11
4.83
W
Amaterasu
JayTerrel
Amaterasu
5
4
9
2.38
L
Guan Yu
Kruzikriil
Guan Yu
2
4
4
1
L
He Bo
SiG3R
He Bo
6
6
5
1.42
L
2
5
5
0.9
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,307
Damage
60,841
67,816
Taken
62,251
57,472
Mitigated
54,269
16,576
Healing
19,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
16,749
7,788
760
2,574
13,842
8,204
2,265
7,717
6,125
0
36,393
L
Neith
BBB0102
Neith
9,890
3,452
412
1,776
9,165
4,453
500
2,043
7,122
0
25,840
W
Horus
Blapslap
Horus
10,204
4,370
3,872
5,435
18,917
29,688
0
4,707
14,210
0
16,211
L
13,066
921
697
1,278
13,188
10,200
479
1,419
11,769
23,206
0
W
Hachiman
J3wG3RNOG XxX
Hachiman
16,532
8,281
1,719
1,276
10,356
5,737
2,201
5,502
4,854
0
37,764
W
Amaterasu
JayTerrel
Amaterasu
7,515
3,077
650
1,392
10,478
6,277
869
6,048
4,430
0
15,062
L
Guan Yu
Kruzikriil
Guan Yu
5,937
1,883
2,435
2,302
14,438
16,218
385
2,754
11,684
89
8,255
L
He Bo
SiG3R
He Bo
16,132
84
1,315
2,761
12,447
4,931
417
1,049
11,398
33,974
0
L
6,282
2,526
1,069
2,531
18,578
21,670
0
2,576
16,002
0
13,487
W
9,841
1,457
1,103
831
8,658
4,363
2,003
5,292
3,366
24,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,521
Gold Earned
51,345
114
Minions Killed
140
0
Camps Cleared
0
1,093,457
Distance Traveled
1,090,405
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,151
846
49
4
0
205,058
0
L
Neith
8,606
717
26
2
0
200,501
0
W
Horus
10,428
869
10
1
0
232,339
0
L
Tiamat
9,851
821
21
2
0
199,519
0
W
Hachiman
11,017
918
29
2
0
220,843
0
W
Amaterasu
10,050
838
19
2
0
195,041
1
L
Guan Yu
8,386
699
5
0
0
244,553
0
L
He Bo
11,115
926
47
4
0
215,039
0
L
Odin
8,563
714
15
1
0
233,845
0
W
Nox
9,699
808
33
3
0
237,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role