Player Matchup

Hun Batz
Hun Batz
TheGorger
Hun Batz
Level 217
God Stats
4W - 2L
1,297 SR
Queue Stats
169W - 165L
1,558 Elo+
Party 1
Raijin
Raijin
XxBEASTnBULLxX
Raijin
Level 156
God Stats
1W - 2L
1,791 SR
Queue Stats
122W - 121L
1,556 Elo+
Party 1
Horus
Horus
XxPenutBritlexX
Horus
Level 148
God Stats
2W - 3L
1,648 SR
Queue Stats
94W - 85L
1,657 Elo+
Party 1
Team Averages
Level 174
1,579 SR
1,590 Elo+

VS

Team Averages
Level 115
1,539 SR
1,555 Elo+
Hel
Hel
OneHellaBigFella
Hel
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,561 Elo+
Party 2
Tyr
Tyr
Pink412Floyd
Tyr
Level 129
God Stats
10W - 9L
1,617 SR
Queue Stats
153W - 160L
1,523 Elo+
Solo
Aphrodite
Aphrodite
temp-4524839585
Aphrodite
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TheGorger
Hun Batz
12
2 / 1 / 10
8,069
734
8,423
6,763
3,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 0 / 6
9,540
867
11,282
7,506
3,111
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 7
8,584
780
5,822
13,551
8,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
7,211
656
6,247
10,797
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

11
0 / 2 / 2
7,653
696
2,501
9,821
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
temp-4524839585
Aphrodite
12
1 / 3 / 0
7,286
662
4,172
7,791
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
12
Kills
2
3
Deaths
12
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
0
2
2
0.5
W
Hun Batz
TheGorger
Hun Batz
2
1
10
7
W
6
0
6
9
W
4
2
7
3.75
L
Aphrodite
temp-4524839585
Aphrodite
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,527
Damage
12,920
27,820
Taken
28,409
15,800
Mitigated
15,041
11,299
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,247
383
1,225
1,372
10,797
3,345
0
3,051
7,739
29,670
0
L
2,501
147
0
1,655
9,821
7,043
0
3,961
5,832
0
11,983
W
Hun Batz
TheGorger
Hun Batz
8,423
1,659
0
2,087
6,763
3,793
1,716
4,042
2,721
0
23,019
W
11,282
1,748
0
2,231
7,506
3,111
934
3,297
4,209
58,271
0
W
5,822
2,290
1,590
5,391
13,551
8,896
78
3,116
8,329
0
24,236
L
Aphrodite
temp-4524839585
Aphrodite
4,172
571
2,113
2,474
7,791
4,653
0
4,231
3,544
18,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,193
Gold Earned
22,150
153
Minions Killed
104
0
Camps Cleared
0
601,494
Distance Traveled
510,268
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,211
656
60
5
0
159,353
0
L
Tyr
7,653
696
19
2
0
189,350
0
W
Hun Batz
8,069
734
24
2
0
188,099
0
W
Raijin
9,540
867
92
8
0
185,655
0
W
Horus
8,584
780
37
3
0
227,740
1
L
Aphrodite
7,286
662
25
2
0
161,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role