Player Matchup

Ishtar
Ishtar
Godyhael
Ishtar
Level 149
God Stats
2W - 0L
1,590 SR
Queue Stats
5W - 4L
1,619 Elo+
Party 1
Izanami
Izanami
GoodEyeSniper
Izanami
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,479 Elo+
Solo
Raijin
Raijin
VialenGod13
Raijin
Level 17
God Stats
3W - 1L
1,414 SR
Queue Stats
4W - 1L
1,533 Elo+
Party 1
Team Averages
Level 105
1,501 SR
1,543 Elo+

VS

Team Averages
Level 105
1,461 SR
1,458 Elo+
Surtr
Surtr
Pancakes1337
Surtr
Level 124
God Stats
0W - 2L
1,384 SR
Queue Stats
3W - 6L
1,501 Elo+
Solo
Eset
Eset
krkman
Eset
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 106L
1,503 Elo+
Solo
Thor
Thor
tony10798
Thor
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Godyhael
Ishtar
13
1 / 5 / 5
7,914
791
4,605
9,648
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
14
3 / 5 / 3
8,950
895
4,357
10,342
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Raijin
15
8 / 2 / 4
9,751
975
14,630
10,419
4,026
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 6
7,795
780
6,073
13,306
9,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eset
krkman
Eset
14
6 / 3 / 4
8,829
883
11,634
8,274
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
13
3 / 4 / 3
8,135
814
6,155
8,433
3,248
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
12
Kills
11
12
Deaths
12
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Godyhael
Ishtar
1
5
5
0.7
W
Izanami
3
5
3
0.9
L
2
5
6
1
W
Raijin
8
2
4
5
L
Eset
krkman
Eset
6
3
4
2.67
L
Thor
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
23,862
30,409
Taken
30,013
11,693
Mitigated
15,945
2,040
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Godyhael
Ishtar
4,605
2,109
0
654
9,648
3,970
430
3,752
5,289
0
25,155
W
Izanami
4,357
2,609
0
916
10,342
3,697
3,033
3,462
6,502
0
37,020
L
6,073
1,520
0
2,430
13,306
9,786
6
7,102
6,204
280
20,771
W
Raijin
14,630
1,609
0
470
10,419
4,026
0
3,838
5,995
37,578
0
L
Eset
krkman
Eset
11,634
869
0
2,124
8,274
2,911
176
3,922
4,352
28,158
0
L
Thor
6,155
2,117
0
0
8,433
3,248
0
3,651
4,782
0
18,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,615
Gold Earned
24,759
157
Minions Killed
111
0
Camps Cleared
0
500,067
Distance Traveled
516,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,914
791
48
5
0
170,963
0
W
Izanami
8,950
895
62
6
0
152,238
0
L
Surtr
7,795
780
23
2
0
175,297
0
W
Raijin
9,751
975
47
5
0
176,866
0
L
Eset
8,829
883
56
6
0
172,122
0
L
Thor
8,135
814
32
3
0
169,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role