Player Matchup

Janus
Janus
Gold I
 
Janus
Gold I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
LilRichieFan
Jing Wei
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
MoistSlurp
Cerberus
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,456 SR
1,509 MMR
Ishtar
Ishtar
Gold III
AspenTheGoddess
Ishtar
Gold III
Level 66
God Stats
11W - 17L
1,236 SR
Queue Stats
141W - 139L
1,488 MMR
Solo
Tyr
Tyr
Gold III
DontCryBebe
Tyr
Gold III
Level 149
God Stats
26W - 46L
1,409 SR
Queue Stats
670W - 673L
1,523 MMR
Solo
Ymir
Ymir
Gold III
RubenVidal
Ymir
Gold III
Level 129
God Stats
3W - 1L
1,633 SR
Queue Stats
399W - 396L
1,514 MMR
Solo
Bastet
Bastet
Bronze III
akira316
Bastet
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 29L
1,558 MMR
Party 1
Sol
Sol
Bronze V
sYagamiCross
Sol
Bronze V
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 5
7,364
669
4,487
5,404
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
 
Mulan
13
3 / 2 / 1
7,357
669
9,905
9,988
10,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
 
Nemesis
12
4 / 0 / 3
7,001
636
5,864
7,357
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
LilRichieFan
Jing Wei
12
2 / 0 / 1
7,153
650
5,354
6,228
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
MoistSlurp
Cerberus
10
2 / 1 / 5
6,449
586
4,253
9,054
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
LokiSerqetBakasuraHercules

VS

Bans
SusanoMercuryVamanaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,694
518
4,613
6,609
2,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,533
594
4,879
11,595
7,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

8
1 / 3 / 0
5,477
498
1,312
9,130
6,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
akira316
Bastet
10
1 / 2 / 1
5,745
522
4,386
8,884
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
6,019
547
2,167
7,418
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
4
4
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
5
3.5
W
Mulan
 
Mulan
3
2
1
1.75
W
Nemesis
 
Nemesis
4
0
3
5.5
L
0
2
0
0
L
2
2
0
1
W
Jing Wei
LilRichieFan
Jing Wei
2
0
1
2.5
W
Cerberus
MoistSlurp
Cerberus
2
1
5
4.5
L
1
3
0
0.33
L
Bastet
akira316
Bastet
1
2
1
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,863
Damage
17,357
38,031
Taken
43,636
22,853
Mitigated
21,280
15,039
Healing
11,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,487
412
0
1,400
5,404
1,831
0
1,156
4,248
57,916
0
W
Mulan
 
Mulan
9,905
1,443
0
4,680
9,988
10,480
0
232
9,756
2,083
54,608
W
Nemesis
 
Nemesis
5,864
2,922
0
2,023
7,357
2,656
922
317
7,040
0
51,738
L
4,613
3,210
0
1,228
6,609
2,336
0
1,328
5,259
0
42,247
L
4,879
1,312
0
5,548
11,595
7,456
0
634
10,045
0
43,203
W
Jing Wei
LilRichieFan
Jing Wei
5,354
4,146
0
3,925
6,228
2,512
867
246
5,982
0
56,520
W
Cerberus
MoistSlurp
Cerberus
4,253
319
0
3,011
9,054
5,374
0
1,528
7,526
15,092
0
L
1,312
214
0
1,801
9,130
6,421
0
2,366
6,653
8,557
0
L
Bastet
akira316
Bastet
4,386
1,283
0
1,582
8,884
2,974
0
1,426
7,372
0
40,599
L
2,167
377
140
1,010
7,418
2,093
0
3,364
3,888
43,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,324
Gold Earned
29,468
444
Minions Killed
323
0
Camps Cleared
0
1,151,581
Distance Traveled
1,098,590
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,364
669
117
11
0
227,771
1
W
Mulan
7,357
669
92
8
0
196,482
0
W
Nemesis
7,001
636
89
8
0
266,596
3
L
Ishtar
5,694
518
81
7
0
193,556
4
L
Tyr
6,533
594
91
8
0
240,706
0
W
Jing Wei
7,153
650
110
10
0
222,559
0
W
Cerberus
6,449
586
36
3
0
238,173
2
L
Ymir
5,477
498
8
1
0
225,325
5
L
Bastet
5,745
522
72
7
0
251,957
0
L
Sol
6,019
547
71
6
0
187,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role