Player Matchup

Izanami
Izanami
Ace_luck11
Izanami
Level 178
God Stats
4W - 4L
1,546 SR
Queue Stats
156W - 146L
1,530 Elo+
Solo
Bakasura
Bakasura
Nymphade
Bakasura
Level 155
God Stats
18W - 11L
1,705 SR
Queue Stats
563W - 547L
1,530 Elo+
Solo
Ne Zha
Ne Zha
SuIus
Ne Zha
Level 129
God Stats
2W - 1L
1,594 SR
Queue Stats
9W - 8L
1,636 Elo+
Party 2
Atlas
Atlas
Wickedwarlock
Atlas
Level 141
God Stats
5W - 1L
1,879 SR
Queue Stats
110W - 91L
1,488 Elo+
Solo
He Bo
He Bo
jasin
He Bo
Level 127
God Stats
3W - 2L
1,850 SR
Queue Stats
18W - 7L
1,792 Elo+
Party 2
Team Averages
Level 146
1,715 SR
1,595 Elo+

VS

Team Averages
Level 130
1,590 SR
1,529 Elo+
Chang'e
Chang'e
 
Chang'e
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Abutteredtoast
Jing Wei
Level 156
God Stats
4W - 2L
1,726 SR
Queue Stats
116W - 106L
1,537 Elo+
Party 1
Horus
Horus
Dabs and Death
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,539 Elo+
Party 1
Thor
Thor
DillonsJuiceRag
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,534 Elo+
Party 1
Bacchus
Bacchus
Tingles CXII
Bacchus
Level 149
God Stats
11W - 3L
1,724 SR
Queue Stats
33W - 42L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ace_luck11
Izanami
10
3 / 3 / 0
6,110
555
5,468
5,261
1,548
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Nymphade
Bakasura
13
4 / 0 / 0
7,692
699
8,072
9,887
4,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
SuIus
Ne Zha
10
1 / 1 / 2
5,798
527
2,630
7,584
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 4
5,645
513
2,260
8,001
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
jasin
He Bo
13
7 / 0 / 1
7,270
661
10,724
5,070
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 4 / 0
5,404
491
3,821
8,586
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
10
3 / 3 / 1
6,000
545
4,092
8,001
2,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 2 / 3
5,474
498
3,279
9,111
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 2
5,442
495
3,530
8,764
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Tingles CXII
Bacchus
8
0 / 3 / 0
4,898
445
5,635
9,226
5,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
15
Kills
5
5
Deaths
15
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
0
0
L
Jing Wei
3
3
1
1.17
W
Izanami
Ace_luck11
Izanami
3
3
0
1
L
1
2
3
1.25
L
1
3
2
0.67
W
Bakasura
Nymphade
Bakasura
4
0
0
4
W
Ne Zha
SuIus
Ne Zha
1
1
2
2
L
Bacchus
Tingles CXII
Bacchus
0
3
0
0
W
0
1
4
2
W
He Bo
jasin
He Bo
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
20,357
35,803
Taken
43,688
16,141
Mitigated
19,296
11,619
Healing
9,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,821
304
415
1,726
8,586
3,043
0
5,931
2,655
37,073
0
L
Jing Wei
4,092
3,568
0
2,344
8,001
2,734
0
946
7,055
0
40,251
W
Izanami
Ace_luck11
Izanami
5,468
3,939
0
959
5,261
1,548
0
0
5,261
0
45,588
L
3,279
1,249
444
3,297
9,111
5,109
0
2,690
6,211
0
12,653
L
3,530
661
0
354
8,764
2,947
0
3,417
5,227
0
33,420
W
Bakasura
Nymphade
Bakasura
8,072
5,872
0
6,586
9,887
4,553
0
4,953
4,252
0
43,449
W
Ne Zha
SuIus
Ne Zha
2,630
275
0
1,263
7,584
2,641
0
391
7,119
0
44,036
L
Bacchus
Tingles CXII
Bacchus
5,635
1,039
0
1,301
9,226
5,463
0
0
7,897
24,986
0
W
2,260
920
0
1,597
8,001
5,800
0
933
7,010
14,475
0
W
He Bo
jasin
He Bo
10,724
334
0
1,214
5,070
1,599
515
2,165
2,705
54,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,515
Gold Earned
27,218
368
Minions Killed
245
0
Camps Cleared
0
1,122,572
Distance Traveled
1,010,006
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,404
491
78
7
0
187,651
0
L
Jing Wei
6,000
545
73
7
0
183,258
0
W
Izanami
6,110
555
83
8
0
192,955
0
L
Horus
5,474
498
5
0
0
215,610
4
L
Thor
5,442
495
59
5
0
235,027
0
W
Bakasura
7,692
699
106
10
0
240,280
0
W
Ne Zha
5,798
527
71
6
0
251,627
0
L
Bacchus
4,898
445
30
3
0
188,460
0
W
Atlas
5,645
513
18
2
0
200,201
3
W
He Bo
7,270
661
90
8
0
237,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role