Player Matchup

Geb
Geb
 
Geb
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Explosive Beats
He Bo
Level 157
God Stats
9W - 9L
1,378 SR
Queue Stats
455W - 468L
1,532 Elo+
Solo
Anubis
Anubis
HimiikoTog
Anubis
Level 187
God Stats
14W - 15L
1,317 SR
Queue Stats
503W - 554L
1,499 Elo+
Solo
Ishtar
Ishtar
KuroiiesuTTV
Ishtar
Level 145
God Stats
11W - 16L
1,426 SR
Queue Stats
175W - 159L
1,471 Elo+
Solo
Aphrodite
Aphrodite
Two_Gud_Fa_Yah
Aphrodite
Level 153
God Stats
169W - 177L
1,557 SR
Queue Stats
777W - 785L
1,479 Elo+
Solo
Team Averages
Level 157
1,436 SR
1,496 Elo+

VS

Team Averages
Level 126
1,515 SR
1,443 Elo+
Guan Yu
Guan Yu
Caesar
Guan Yu
Level 128
God Stats
12W - 14L
1,590 SR
Queue Stats
123W - 130L
1,556 Elo+
Solo
Fenrir
Fenrir
Spirit42wraith
Fenrir
Level 138
God Stats
25W - 25L
1,575 SR
Queue Stats
348W - 361L
1,541 Elo+
Solo
Cthulhu
Cthulhu
TectonicGuard
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,528 Elo+
Solo
Danzaburou
Danzaburou
pumalocoojorojo
Danzaburou
Level 156
God Stats
11W - 13L
1,409 SR
Queue Stats
694W - 695L
1,473 Elo+
Solo
Nu Wa
Nu Wa
vIdAls748
Nu Wa
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 21L
1,115 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 7
6,222
1,244
4,250
5,222
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
5 / 0 / 2
6,758
1,352
7,469
3,231
1,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
HimiikoTog
Anubis
10
1 / 1 / 5
5,526
1,105
4,632
2,924
1,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
1 / 0 / 4
5,732
1,146
6,409
3,829
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
Two_Gud_Fa_Yah
Aphrodite
10
0 / 0 / 5
5,429
1,086
3,215
3,458
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

400

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Caesar
Guan Yu
10
1 / 1 / 0
5,785
1,157
2,375
10,535
6,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
3,344
669
0
0
0
Cthulhu
10
0 / 1 / 1
5,325
1,065
3,024
9,138
8,529
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
pumalocoojorojo
Danzaburou
10
0 / 3 / 1
5,817
1,163
8,028
5,968
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
vIdAls748
Nu Wa
9
0 / 2 / 0
5,144
1,029
2,860
2,606
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
7
Kills
1
1
Deaths
7
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
7
3.5
L
Guan Yu
Caesar
Guan Yu
1
1
0
1
W
5
0
2
6
W
Anubis
HimiikoTog
Anubis
1
1
5
3.5
W
Ishtar
1
0
4
3
L
0
0
0
0
L
Cthulhu
0
1
1
0.5
W
Aphrodite
Two_Gud_Fa_Yah
Aphrodite
0
0
5
2.5
L
Danzaburou
pumalocoojorojo
Danzaburou
0
3
1
0.17
L
Nu Wa
vIdAls748
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,975
Damage
16,287
18,664
Taken
28,247
11,061
Mitigated
18,553
5,406
Healing
1,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,250
287
0
768
5,222
4,807
0
1,466
3,756
8,928
0
L
Guan Yu
Caesar
Guan Yu
2,375
299
602
805
10,535
6,907
0
7,184
3,143
0
9,286
W
7,469
316
0
0
3,231
1,142
0
1,258
1,973
20,479
0
W
Anubis
HimiikoTog
Anubis
4,632
0
0
304
2,924
1,673
0
818
2,106
11,464
0
W
Ishtar
6,409
4,398
0
0
3,829
1,690
0
1,486
2,343
0
15,257
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
3,024
230
32
0
9,138
8,529
0
4,820
4,061
8,817
0
W
Aphrodite
Two_Gud_Fa_Yah
Aphrodite
3,215
112
2,431
1,903
3,458
1,749
0
856
2,602
10,371
0
L
Danzaburou
pumalocoojorojo
Danzaburou
8,028
3,571
0
390
5,968
2,334
0
4,649
1,227
0
22,551
L
Nu Wa
vIdAls748
Nu Wa
2,860
858
0
27
2,606
783
0
2,356
250
8,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
25,415
101
Minions Killed
82
3
Camps Cleared
3
500,034
Distance Traveled
383,478
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,222
1,244
9
2
1
121,303
3
L
Guan Yu
5,785
1,157
21
4
1
102,664
0
W
He Bo
6,758
1,352
28
6
1
108,987
0
W
Anubis
5,526
1,105
16
3
0
78,094
0
W
Ishtar
5,732
1,146
29
6
0
93,750
0
L
Fenrir
3,344
669
0
0
0
0
0
L
Cthulhu
5,325
1,065
13
3
0
111,380
0
W
Aphrodite
5,429
1,086
19
4
1
97,900
0
L
Danzaburou
5,817
1,163
35
7
2
77,455
0
L
Nu Wa
5,144
1,029
13
3
0
91,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role