Player Matchup

Cupid
Cupid
Deleting
Cupid
Level 155
God Stats
10W - 3L
1,543 SR
Queue Stats
306W - 224L
1,618 Elo+
Party 1
Bakasura
Bakasura
HalfGai
Bakasura
Level 159
God Stats
6W - 3L
1,749 SR
Queue Stats
328W - 128L
1,760 Elo+
Party 1
Sylvanus
Sylvanus
Invictous
Sylvanus
Level 178
God Stats
32W - 15L
1,646 SR
Queue Stats
553W - 354L
1,644 Elo+
Party 1
Nu Wa
Nu Wa
Rex4ever
Nu Wa
Level 164
God Stats
6W - 1L
1,664 SR
Queue Stats
266W - 114L
1,735 Elo+
Party 1
Surtr
Surtr
RexsPumpasaurus
Surtr
Level 205
God Stats
5W - 0L
2,033 SR
Queue Stats
137W - 50L
1,752 Elo+
Party 1
Team Averages
Level 172
1,727 SR
1,702 Elo+

VS

Team Averages
Level 48
1,526 SR
1,439 Elo+
King Arthur
King Arthur
 
King Arthur
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DamnatioMemoria
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
PanzerSteam508
Anubis
Level 58
God Stats
6W - 7L
1,657 SR
Queue Stats
52W - 54L
1,377 Elo+
Party 2
Hercules
Hercules
TayMahhh
Hercules
Level 128
God Stats
6W - 4L
1,660 SR
Queue Stats
491W - 449L
1,467 Elo+
Solo
Danzaburou
Danzaburou
kille444
Danzaburou
Level 8
God Stats
0W - 2L
1,313 SR
Queue Stats
11W - 25L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Deleting
Cupid
10
4 / 0 / 3
6,127
681
5,132
2,735
956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bakasura
HalfGai
Bakasura
11
7 / 1 / 1
6,522
725
7,652
8,774
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Invictous
Sylvanus
8
2 / 0 / 5
5,566
618
2,168
5,249
2,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Rex4ever
Nu Wa
11
3 / 0 / 3
6,278
698
4,198
3,276
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

10
1 / 1 / 0
5,919
658
3,067
6,723
6,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 2 / 0
4,834
537
4,547
7,477
5,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 3 / 0
4,099
455
1,707
5,250
3,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 6 / 0
4,131
459
3,873
6,317
2,398
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
TayMahhh
Hercules
8
1 / 2 / 1
4,958
551
2,876
7,501
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
kille444
Danzaburou
6
0 / 4 / 1
4,170
463
1,668
6,274
2,041
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
17
Kills
2
2
Deaths
17
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
0
3
0
0
W
Cupid
Deleting
Cupid
4
0
3
5.5
W
Bakasura
HalfGai
Bakasura
7
1
1
7.5
W
Sylvanus
Invictous
Sylvanus
2
0
5
4.5
L
0
6
0
0
W
Nu Wa
Rex4ever
Nu Wa
3
0
3
4.5
W
1
1
0
1
L
Hercules
TayMahhh
Hercules
1
2
1
0.75
L
Danzaburou
kille444
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,217
Damage
14,671
26,757
Taken
32,819
13,686
Mitigated
16,398
11,129
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,547
831
0
1,266
7,477
5,213
0
1,281
5,665
0
23,534
L
1,707
311
0
401
5,250
3,661
0
754
4,460
7,655
0
W
Cupid
Deleting
Cupid
5,132
3,123
113
1,620
2,735
956
258
598
2,137
0
37,201
W
Bakasura
HalfGai
Bakasura
7,652
5,363
0
2,199
8,774
3,073
0
1,960
6,814
0
38,159
W
Sylvanus
Invictous
Sylvanus
2,168
758
1,531
2,835
5,249
2,113
0
2,212
3,037
13,035
0
L
3,873
0
0
356
6,317
2,398
0
2,204
3,396
20,313
0
W
Nu Wa
Rex4ever
Nu Wa
4,198
1,355
0
407
3,276
912
93
810
2,466
50,309
0
W
3,067
991
0
2,424
6,723
6,632
4
0
6,723
7,040
35,842
L
Hercules
TayMahhh
Hercules
2,876
614
0
2,985
7,501
3,085
0
1,205
5,844
0
25,911
L
Danzaburou
kille444
Danzaburou
1,668
936
0
950
6,274
2,041
0
1,336
4,902
0
13,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,412
Gold Earned
22,192
341
Minions Killed
173
0
Camps Cleared
0
835,482
Distance Traveled
901,493
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,834
537
47
5
0
154,573
0
L
Ares
4,099
455
11
1
0
189,893
0
W
Cupid
6,127
681
75
8
0
151,685
0
W
Bakasura
6,522
725
73
8
0
222,442
0
W
Sylvanus
5,566
618
12
1
0
156,822
0
L
Anubis
4,131
459
29
3
0
181,690
0
W
Nu Wa
6,278
698
103
11
0
173,022
0
W
Surtr
5,919
658
78
9
0
131,511
0
L
Hercules
4,958
551
56
6
0
202,829
3
L
Danzaburou
4,170
463
30
3
0
172,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role