Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
 
Cernunnos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
harmlis
Fenrir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
illydotcom
Baron Samedi
Level 146
God Stats
1W - 3L
1,864 SR
Queue Stats
82W - 77L
1,451 Elo+
Solo
Ra
Ra
mr_blondeXP
Ra
Level 156
God Stats
0W - 2L
1,595 SR
Queue Stats
54W - 67L
1,545 Elo+
Solo
Team Averages
Level 146
1,592 SR
1,499 Elo+

VS

Team Averages
Level 113
1,412 SR
1,515 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BlackDevil3115
Serqet
Level 177
God Stats
1W - 1L
1,225 SR
Queue Stats
68W - 61L
1,502 Elo+
Party 1
Ne Zha
Ne Zha
Diccmaabbutt
Ne Zha
Level 17
God Stats
4W - 1L
1,333 SR
Queue Stats
8W - 4L
1,516 Elo+
Solo
Zeus
Zeus
JeffreySeasnail
Zeus
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
605W - 493L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 1 / 2
4,215
843
2,919
5,186
2,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
 
Cernunnos
6
0 / 1 / 0
3,669
734
882
1,805
475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
harmlis
Fenrir
10
1 / 0 / 1
4,429
886
2,194
4,790
1,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
illydotcom
Baron Samedi
8
1 / 1 / 1
4,236
847
1,195
4,140
2,256
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
4,599
920
2,906
4,358
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 0 / 1
4,748
950
2,901
2,777
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
 
Ganesha
9
0 / 1 / 4
4,255
851
3,459
4,380
2,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 1
4,289
858
2,114
4,281
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
9
1 / 0 / 4
4,405
881
3,840
3,169
2,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
3 / 1 / 1
5,014
1,003
4,813
2,794
805
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
6
6
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
2
1
L
Cernunnos
 
Cernunnos
0
1
0
0
W
Anhur
 
Anhur
1
0
1
1.5
W
Ganesha
 
Ganesha
0
1
4
2
W
1
1
1
1.5
W
Ne Zha
1
0
4
3
W
3
1
1
3.5
L
Fenrir
harmlis
Fenrir
1
0
1
1.5
L
Baron Samedi
illydotcom
Baron Samedi
1
1
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,096
Damage
17,127
20,279
Taken
17,401
8,355
Mitigated
8,646
5,011
Healing
4,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,919
1,128
0
493
5,186
2,639
0
2,710
2,367
0
8,366
L
Cernunnos
 
Cernunnos
882
519
0
587
1,805
475
0
151
1,619
0
2,483
W
Anhur
 
Anhur
2,901
1,762
0
1,354
2,777
832
34
441
2,253
0
15,590
W
Ganesha
 
Ganesha
3,459
581
0
606
4,380
2,975
0
551
3,753
8,753
0
W
2,114
646
0
220
4,281
1,791
0
1,454
2,792
0
11,483
W
Ne Zha
3,840
1,444
0
1,367
3,169
2,243
0
915
2,216
0
8,764
W
4,813
650
0
585
2,794
805
0
687
1,974
14,572
0
L
Fenrir
harmlis
Fenrir
2,194
357
0
1,205
4,790
1,549
0
578
4,027
0
9,389
L
Baron Samedi
illydotcom
Baron Samedi
1,195
21
611
1,239
4,140
2,256
0
1,822
2,164
3,518
0
L
2,906
173
96
780
4,358
1,436
0
2,601
1,608
14,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,148
Gold Earned
22,711
79
Minions Killed
102
0
Camps Cleared
0
442,603
Distance Traveled
549,626
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,215
843
15
3
0
114,710
0
L
Cernunnos
3,669
734
3
1
0
26,944
0
W
Anhur
4,748
950
33
7
0
100,288
0
W
Ganesha
4,255
851
3
1
0
110,877
0
W
Serqet
4,289
858
22
4
0
119,422
0
W
Ne Zha
4,405
881
10
2
0
109,323
2
W
Zeus
5,014
1,003
34
7
0
109,716
0
L
Fenrir
4,429
886
15
3
0
121,331
0
L
Baron Samedi
4,236
847
9
2
0
85,743
0
L
Ra
4,599
920
37
7
0
93,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role