Player Matchup

Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
CRUPII
Mercury
Gold II
Level 161
God Stats
5W - 3L
1,562 SR
Queue Stats
253W - 249L
1,543 MMR
Solo
Fafnir
Fafnir
Silver II
Luvmasheen559
Fafnir
Silver II
Level 165
God Stats
3W - 4L
1,626 SR
Queue Stats
181W - 171L
1,090 MMR
Solo
Osiris
Osiris
Gold IV
PURExHUSTLE
Osiris
Gold IV
Level 184
God Stats
6W - 6L
1,448 SR
Queue Stats
319W - 318L
1,396 MMR
Party 1
Ra
Ra
Gold I
TenGates
Ra
Gold I
Level 153
God Stats
5W - 2L
1,547 SR
Queue Stats
158W - 145L
1,548 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,537 SR
1,415 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,534 SR
1,465 MMR
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
CaIIMeSensei
Arachne
Platinum V
Level 121
God Stats
78W - 64L
1,597 SR
Queue Stats
239W - 235L
1,544 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
MicròJohnson
Kuzenbo
Bronze III
Level 115
God Stats
3W - 4L
1,572 SR
Queue Stats
9W - 10L
1,450 MMR
Solo
Merlin
Merlin
Bronze III
Qake-_-ReL0ad
Merlin
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,373 MMR
Solo
Jing Wei
Jing Wei
Gold III
lil__COSBY
Jing Wei
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 187L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 3 / 2
9,498
633
12,914
10,829
4,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
CRUPII
Mercury
12
3 / 5 / 1
7,844
523
6,263
13,805
5,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 1
8,164
544
4,299
9,374
10,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Osiris
13
0 / 3 / 1
7,602
507
5,165
11,822
12,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 1
9,328
622
9,254
5,924
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnubisVamanaHe BoAtlas

VS

Bans
ThorMartichorasAphroditeBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 1 / 4
8,691
579
8,483
12,432
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Arachne
CaIIMeSensei
Arachne
15
5 / 2 / 3
9,090
606
8,144
13,277
7,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
13
4 / 0 / 6
8,576
572
6,863
9,639
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 0
6,554
437
707
6,661
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
lil__COSBY
Jing Wei
12
2 / 5 / 1
7,564
504
7,479
17,457
6,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
11
Kills
13
13
Deaths
11
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
3
2
1.33
L
Nike
 
Nike
2
1
4
4
W
Mercury
CRUPII
Mercury
3
5
1
0.7
L
Arachne
CaIIMeSensei
Arachne
5
2
3
3.25
W
2
1
1
2.5
L
Kuzenbo
4
0
6
7
W
Osiris
0
3
1
0.17
L
0
3
0
0
W
3
1
1
3.5
L
Jing Wei
lil__COSBY
Jing Wei
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,895
Damage
31,676
51,754
Taken
59,466
36,696
Mitigated
38,234
11,241
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,914
9,001
0
3,398
10,829
4,878
1,637
1,027
9,802
0
79,300
L
Nike
 
Nike
8,483
881
0
2,815
12,432
10,120
140
1,384
10,276
0
59,914
W
Mercury
CRUPII
Mercury
6,263
2,650
0
245
13,805
5,652
0
2,026
11,592
0
65,871
L
Arachne
CaIIMeSensei
Arachne
8,144
5,014
0
8,023
13,277
7,203
420
2,434
10,750
0
77,864
W
4,299
982
0
3,900
9,374
10,896
0
2,410
6,913
17,862
0
L
Kuzenbo
6,863
2,016
0
2,002
9,639
12,184
0
4,990
4,363
23,224
0
W
Osiris
5,165
1,267
0
1,570
11,822
12,388
0
394
10,393
0
46,817
L
707
0
0
1,615
6,661
2,432
0
2,943
3,599
40,063
0
W
9,254
653
516
1,612
5,924
2,882
0
1,982
3,942
83,006
0
L
Jing Wei
lil__COSBY
Jing Wei
7,479
6,629
0
4,082
17,457
6,295
0
1,397
16,060
0
60,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,436
Gold Earned
40,475
467
Minions Killed
403
0
Camps Cleared
0
1,559,764
Distance Traveled
1,530,853
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,498
633
129
9
0
293,265
2
L
Nike
8,691
579
89
6
0
323,286
8
W
Mercury
7,844
523
97
6
0
344,474
0
L
Arachne
9,090
606
106
7
0
359,122
3
W
Fafnir
8,164
544
20
1
0
319,499
4
L
Kuzenbo
8,576
572
29
2
0
358,469
4
W
Osiris
7,602
507
72
5
0
262,085
0
L
Merlin
6,554
437
89
6
0
184,803
1
W
Ra
9,328
622
149
10
0
340,441
3
L
Jing Wei
7,564
504
90
6
0
305,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role