Player Matchup

Kuzenbo
Kuzenbo
JujitsuJedi
Kuzenbo
Level 28
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 3L
1,304 Elo+
Solo
Janus
Janus
WesleyPipes58
Janus
Level 82
God Stats
2W - 2L
1,286 SR
Queue Stats
63W - 60L
1,525 Elo+
Solo
Da Ji
Da Ji
Zaradel
Da Ji
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 10L
1,636 Elo+
Solo
Chiron
Chiron
oRevelation
Chiron
Level 29
God Stats
1W - 1L
1,297 SR
Queue Stats
53W - 58L
1,454 Elo+
Party 2
Odin
Odin
rompeortos777
Odin
Level 176
God Stats
0W - 5L
1,454 SR
Queue Stats
43W - 45L
1,476 Elo+
Party 2
Team Averages
Level 68
1,371 SR
1,479 Elo+

VS

Team Averages
Level 100
1,801 SR
1,648 Elo+
Yu Huang
Yu Huang
Boards319
Yu Huang
Level 157
God Stats
1W - 0L
1,953 SR
Queue Stats
31W - 5L
1,815 Elo+
Party 1
Ao Kuang
Ao Kuang
FerMeliá
Ao Kuang
Level 103
God Stats
5W - 4L
1,730 SR
Queue Stats
152W - 136L
1,502 Elo+
Solo
Mulan
Mulan
LegitPKMod
Mulan
Level 106
God Stats
11W - 3L
1,930 SR
Queue Stats
39W - 22L
1,846 Elo+
Party 1
Ganesha
Ganesha
OneTwoManyBeers
Ganesha
Level 45
God Stats
6W - 4L
1,503 SR
Queue Stats
36W - 18L
1,670 Elo+
Party 1
Cernunnos
Cernunnos
Osk218
Cernunnos
Level 88
God Stats
2W - 0L
1,891 SR
Queue Stats
45W - 36L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JujitsuJedi
Kuzenbo
14
1 / 2 / 8
8,019
668
7,171
13,004
16,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 7 / 6
9,042
754
12,473
11,102
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
Zaradel
Da Ji
16
5 / 5 / 2
9,292
774
9,980
13,169
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
14
2 / 7 / 3
8,132
678
5,567
13,477
4,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 7 / 7
7,649
637
6,066
16,984
18,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Boards319
Yu Huang
17
9 / 3 / 15
10,200
850
16,192
8,579
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
FerMeliá
Ao Kuang
16
8 / 1 / 7
9,768
814
7,066
9,879
5,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
18
10 / 3 / 8
10,190
849
13,282
14,577
16,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 2 / 23
9,621
802
6,579
10,754
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Osk218
Cernunnos
14
1 / 4 / 12
8,225
685
9,850
11,965
4,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
93
13
Kills
28
28
Deaths
13
26
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Boards319
Yu Huang
9
3
15
5.5
W
Ao Kuang
FerMeliá
Ao Kuang
8
1
7
11.5
L
Kuzenbo
JujitsuJedi
Kuzenbo
1
2
8
2.5
W
Mulan
10
3
8
4.67
W
0
2
23
5.75
W
Cernunnos
Osk218
Cernunnos
1
4
12
1.75
L
4
7
6
1
L
Da Ji
Zaradel
Da Ji
5
5
2
1.2
L
Chiron
2
7
3
0.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,257
Damage
52,969
67,736
Taken
55,754
50,325
Mitigated
42,731
6,121
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Boards319
Yu Huang
16,192
1,673
0
766
8,579
3,939
1,755
3,578
4,810
46,395
0
W
Ao Kuang
FerMeliá
Ao Kuang
7,066
1,453
0
2,546
9,879
5,571
423
4,403
5,208
17,519
0
L
Kuzenbo
JujitsuJedi
Kuzenbo
7,171
2,304
0
470
13,004
16,881
88
5,220
7,557
25,412
0
W
Mulan
13,282
1,987
0
1,774
14,577
16,335
289
2,695
11,776
0
29,176
W
6,579
218
0
1,223
10,754
12,171
365
3,762
6,824
18,032
0
W
Cernunnos
Osk218
Cernunnos
9,850
5,652
0
2,105
11,965
4,715
1,757
4,307
7,492
0
24,969
L
12,473
900
0
290
11,102
4,007
0
5,755
5,022
27,846
0
L
Da Ji
Zaradel
Da Ji
9,980
2,862
0
1,921
13,169
6,143
0
6,293
6,406
0
24,298
L
Chiron
5,567
2,427
564
784
13,477
4,776
165
6,032
7,248
0
21,190
L
6,066
1,280
0
2,092
16,984
18,518
0
5,796
10,503
0
19,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,134
Gold Earned
48,004
167
Minions Killed
197
0
Camps Cleared
0
1,124,368
Distance Traveled
1,205,200
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,200
850
90
8
0
231,067
0
W
Ao Kuang
9,768
814
31
3
0
255,147
0
L
Kuzenbo
8,019
668
18
2
0
247,033
0
W
Mulan
10,190
849
44
4
0
229,042
5
W
Ganesha
9,621
802
3
0
0
242,889
0
W
Cernunnos
8,225
685
29
2
0
247,055
0
L
Janus
9,042
754
55
5
0
216,059
0
L
Da Ji
9,292
774
33
3
0
212,997
0
L
Chiron
8,132
678
40
3
0
219,280
0
L
Odin
7,649
637
21
2
0
228,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role