Player Matchup

Shiva
Shiva
BlackburnX16
Shiva
Level 26
God Stats
2W - 0L
1,923 SR
Queue Stats
8W - 9L
1,456 Elo+
Party 1
Anubis
Anubis
Dοnn
Anubis
Level 41
God Stats
4W - 0L
1,798 SR
Queue Stats
33W - 20L
1,854 Elo+
Party 1
Zeus
Zeus
Kazumiboi
Zeus
Level 161
God Stats
1W - 3L
1,241 SR
Queue Stats
330W - 348L
1,522 Elo+
Party 1
Hou Yi
Hou Yi
NoAimAssistBTW
Hou Yi
Level 159
God Stats
2W - 4L
1,547 SR
Queue Stats
96W - 87L
1,530 Elo+
Party 1
Ganesha
Ganesha
xXAquaFirexX848
Ganesha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 165L
1,476 Elo+
Party 1
Team Averages
Level 103
1,602 SR
1,567 Elo+

VS

Team Averages
Level 59
1,389 SR
1,418 Elo+
Bakasura
Bakasura
Cheziit
Bakasura
Level 82
God Stats
29W - 26L
1,349 SR
Queue Stats
383W - 340L
1,413 Elo+
Party 2
Jing Wei
Jing Wei
Izza rat9537
Jing Wei
Level 33
God Stats
2W - 4L
1,484 SR
Queue Stats
89W - 87L
1,394 Elo+
Party 2
Chang'e
Chang'e
rubenplmc_
Chang'e
Level 49
God Stats
2W - 8L
1,321 SR
Queue Stats
142W - 159L
1,451 Elo+
Solo
Bellona
Bellona
sagondeez
Bellona
Level 83
God Stats
3W - 3L
1,239 SR
Queue Stats
185W - 140L
1,567 Elo+
Party 2
Jormungandr
Jormungandr
sweet_primer
Jormungandr
Level 49
God Stats
434W - 430L
1,552 SR
Queue Stats
1,323W - 1,354L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,858
528
5,259
8,207
7,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Dοnn
Anubis
15
7 / 2 / 6
9,575
737
10,261
8,397
4,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
15
6 / 0 / 6
9,077
698
11,778
5,903
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 1 / 1
8,580
660
10,892
7,591
2,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 10
7,905
608
3,221
10,351
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cheziit
Bakasura
11
4 / 5 / 0
7,381
568
6,913
13,799
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Izza rat9537
Jing Wei
9
0 / 6 / 1
5,708
439
1,589
9,304
2,816
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
rubenplmc_
Chang'e
10
0 / 8 / 0
6,054
466
4,543
11,967
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
sagondeez
Bellona
11
1 / 2 / 2
7,005
539
4,657
10,484
9,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
sweet_primer
Jormungandr
9
0 / 2 / 0
6,205
477
1,887
10,404
7,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
23
Kills
5
5
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Bakasura
Cheziit
Bakasura
4
5
0
0.8
W
Anubis
Dοnn
Anubis
7
2
6
5
L
Jing Wei
Izza rat9537
Jing Wei
0
6
1
0.08
W
Zeus
6
0
6
9
W
9
1
1
9.5
L
Chang'e
rubenplmc_
Chang'e
0
8
0
0
L
Bellona
sagondeez
Bellona
1
2
2
1
L
Jormungandr
sweet_primer
Jormungandr
0
2
0
0
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,411
Damage
19,589
40,449
Taken
55,958
23,043
Mitigated
28,911
14,202
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,259
1,338
0
1,027
8,207
7,189
99
0
8,117
0
29,641
L
Bakasura
Cheziit
Bakasura
6,913
5,019
0
3,118
13,799
5,270
525
5,579
7,998
0
37,124
W
Anubis
Dοnn
Anubis
10,261
742
0
3,832
8,397
4,351
655
748
7,649
86,455
0
L
Jing Wei
Izza rat9537
Jing Wei
1,589
1,431
0
886
9,304
2,816
419
2,764
6,498
0
24,097
W
Zeus
11,778
3,535
0
500
5,903
2,290
1,628
2,576
3,307
88,995
0
W
10,892
7,911
0
4,072
7,591
2,854
174
1,303
6,092
0
61,667
L
Chang'e
rubenplmc_
Chang'e
4,543
309
80
1,836
11,967
3,771
0
9,563
2,188
39,934
0
L
Bellona
sagondeez
Bellona
4,657
1,879
0
2,319
10,484
9,447
0
3,301
6,541
0
38,754
L
Jormungandr
sweet_primer
Jormungandr
1,887
900
0
2,331
10,404
7,607
110
3,637
6,747
25,834
0
W
3,221
196
0
4,771
10,351
6,359
410
2,368
7,792
16,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,995
Gold Earned
32,353
444
Minions Killed
300
0
Camps Cleared
0
1,289,552
Distance Traveled
1,231,874
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,858
528
52
4
0
239,389
2
L
Bakasura
7,381
568
71
5
0
275,303
0
W
Anubis
9,575
737
135
10
0
277,369
4
L
Jing Wei
5,708
439
46
4
0
208,972
0
W
Zeus
9,077
698
152
12
0
256,617
0
W
Hou Yi
8,580
660
105
8
0
239,136
1
L
Chang'e
6,054
466
76
6
0
240,767
2
L
Bellona
7,005
539
77
6
0
282,879
0
L
Jormungandr
6,205
477
30
2
0
223,953
0
W
Ganesha
7,905
608
0
0
0
277,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role