Player Matchup

Anubis
Anubis
Cangaceiro14
Anubis
Level 28
God Stats
1W - 2L
1,509 SR
Queue Stats
6W - 15L
1,295 Elo+
Party 1
Medusa
Medusa
F4THERW0RM
Medusa
Level 89
God Stats
8W - 4L
1,681 SR
Queue Stats
17W - 18L
1,429 Elo+
Solo
Cerberus
Cerberus
GoldenKame98
Cerberus
Level 82
God Stats
29W - 24L
2,022 SR
Queue Stats
112W - 111L
1,446 Elo+
Solo
Tiamat
Tiamat
King_Of_Flames67
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 149L
1,384 Elo+
Solo
Fenrir
Fenrir
lPedrojao
Fenrir
Level 42
God Stats
3W - 2L
1,645 SR
Queue Stats
22W - 29L
1,403 Elo+
Party 1
Team Averages
Level 61
1,671 SR
1,392 Elo+

VS

Team Averages
Level 65
1,616 SR
1,402 Elo+
Sol
Sol
KxngzD1st
Sol
Level 82
God Stats
17W - 6L
1,871 SR
Queue Stats
180W - 163L
1,421 Elo+
Solo
Anubis
Anubis
RickySpanish411
Anubis
Level 46
God Stats
52W - 52L
1,534 SR
Queue Stats
361W - 385L
1,359 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
burning_elderly
Morgan Le Fay
Level 104
God Stats
51W - 46L
1,596 SR
Queue Stats
518W - 522L
1,495 Elo+
Solo
Danzaburou
Danzaburou
cpt Morgan2o2
Danzaburou
Level 55
God Stats
3W - 1L
1,681 SR
Queue Stats
107W - 130L
1,388 Elo+
Solo
Kali
Kali
robsicko
Kali
Level 36
God Stats
41W - 37L
1,396 SR
Queue Stats
130W - 124L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 9 / 2
9,271
464
7,621
15,194
7,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
F4THERW0RM
Medusa
13
6 / 9 / 1
9,183
459
9,075
19,081
7,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
GoldenKame98
Cerberus
12
0 / 8 / 5
8,746
437
5,908
25,478
23,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 7 / 6
8,710
436
12,393
18,069
10,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
lPedrojao
Fenrir
14
5 / 7 / 2
9,229
461
9,731
22,105
9,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
10,818
541
10,373
15,678
5,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 2 / 13
10,822
541
17,976
13,271
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
burning_elderly
Morgan Le Fay
18
9 / 4 / 6
12,091
605
18,060
11,601
4,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
cpt Morgan2o2
Danzaburou
16
9 / 2 / 8
11,407
570
20,408
14,135
5,835
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
17
11 / 3 / 6
11,899
595
13,207
18,503
8,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
15
Kills
40
40
Deaths
15
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
9
2
0.44
L
Medusa
F4THERW0RM
Medusa
6
9
1
0.72
L
Cerberus
GoldenKame98
Cerberus
0
8
5
0.31
L
1
7
6
0.57
W
3
4
7
1.63
W
8
2
13
7.25
W
Morgan Le Fay
burning_elderly
Morgan Le Fay
9
4
6
3
W
Danzaburou
cpt Morgan2o2
Danzaburou
9
2
8
6.5
L
Fenrir
lPedrojao
Fenrir
5
7
2
0.86
W
Kali
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,728
Damage
80,024
99,927
Taken
73,188
57,935
Mitigated
30,819
15,670
Healing
20,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,621
158
0
0
15,194
7,883
0
10,347
4,847
63,164
0
L
Medusa
F4THERW0RM
Medusa
9,075
5,426
127
2,321
19,081
7,038
48
4,365
14,716
0
23,555
L
Cerberus
GoldenKame98
Cerberus
5,908
328
1,668
5,762
25,478
23,023
0
9,777
15,701
39,665
0
L
12,393
1,019
0
2,205
18,069
10,503
0
9,719
8,350
44,881
0
W
10,373
2,990
0
6,318
15,678
5,777
1,240
4,613
10,609
78,781
0
W
17,976
31
0
3,937
13,271
6,251
790
6,516
6,473
59,477
0
W
Morgan Le Fay
burning_elderly
Morgan Le Fay
18,060
2,238
0
2,021
11,601
4,929
1,114
4,699
6,838
95,869
0
W
Danzaburou
cpt Morgan2o2
Danzaburou
20,408
14,213
0
3,585
14,135
5,835
2,538
4,985
9,126
0
68,443
L
Fenrir
lPedrojao
Fenrir
9,731
1,809
0
3,587
22,105
9,488
0
12,201
9,904
0
46,598
W
Kali
13,207
7,174
0
5,080
18,503
8,027
107
4,077
14,220
0
63,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,139
Gold Earned
57,037
362
Minions Killed
501
0
Camps Cleared
0
1,875,062
Distance Traveled
1,962,303
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,271
464
105
5
0
341,536
2
L
Medusa
9,183
459
29
1
0
375,644
0
L
Cerberus
8,746
437
85
4
0
379,658
1
L
Tiamat
8,710
436
85
4
0
384,149
0
W
Sol
10,818
541
127
6
0
384,896
0
W
Anubis
10,822
541
67
3
0
381,734
0
W
Morgan Le Fay
12,091
605
131
7
0
358,771
5
W
Danzaburou
11,407
570
107
5
0
383,313
0
L
Fenrir
9,229
461
58
3
0
394,075
4
W
Kali
11,899
595
69
3
0
453,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role