Player Matchup

Surtr
Surtr
Blazingkaiser
Surtr
Level 28
God Stats
0W - 2L
1,310 SR
Queue Stats
8W - 25L
1,232 Elo+
Party 2
Chang'e
Chang'e
SnowMiku
Chang'e
Level 34
God Stats
0W - 2L
1,334 SR
Queue Stats
8W - 26L
1,212 Elo+
Party 2
Thor
Thor
Zonvoltt
Thor
Level 31
God Stats
0W - 2L
1,310 SR
Queue Stats
8W - 26L
1,212 Elo+
Party 2
Team Averages
Level 31
1,318 SR
1,219 Elo+

VS

Team Averages
Level 64
1,376 SR
1,478 Elo+
Danzaburou
Danzaburou
BreadPit007
Danzaburou
Level 35
God Stats
4W - 3L
1,295 SR
Queue Stats
210W - 223L
1,435 Elo+
Solo
Ra
Ra
GBoogie42
Ra
Level 16
God Stats
1W - 0L
1,330 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Jakedidathing
Ix Chel
Level 140
God Stats
1W - 0L
1,504 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 7
8,776
675
7,128
18,672
19,071
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SnowMiku
Chang'e
14
3 / 5 / 8
9,044
696
8,973
16,041
6,757
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
13
4 / 5 / 6
9,447
727
8,507
13,480
5,569
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BreadPit007
Danzaburou
17
5 / 1 / 11
11,244
865
12,941
7,744
3,123
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 8 / 6
9,565
736
8,872
12,335
4,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
16
8 / 2 / 8
10,824
833
16,111
10,218
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
11
Kills
16
16
Deaths
11
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
4
6
7
1.25
W
Danzaburou
BreadPit007
Danzaburou
5
1
11
10.5
W
3
8
6
0.75
W
Ix Chel
8
2
8
6
L
Chang'e
SnowMiku
Chang'e
3
5
8
1.4
L
Thor
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,608
Damage
37,924
48,193
Taken
30,297
31,397
Mitigated
11,789
8,870
Healing
8,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,128
1,839
0
2,126
18,672
19,071
296
9,087
9,230
390
19,885
W
Danzaburou
BreadPit007
Danzaburou
12,941
9,036
0
3,326
7,744
3,123
2,026
3,228
4,516
0
50,838
W
8,872
1,900
1,037
1,995
12,335
4,714
564
3,405
8,930
35,982
0
W
Ix Chel
16,111
2,274
901
1,351
10,218
3,952
976
2,641
7,577
47,139
0
L
Chang'e
SnowMiku
Chang'e
8,973
1,754
1,879
4,862
16,041
6,757
553
8,062
7,641
35,818
0
L
Thor
8,507
1,409
0
3
13,480
5,569
659
6,990
6,310
0
22,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,267
Gold Earned
31,633
104
Minions Killed
204
0
Camps Cleared
0
567,286
Distance Traveled
643,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,776
675
24
2
0
198,837
0
W
Danzaburou
11,244
865
79
6
0
219,711
0
W
Ra
9,565
736
58
4
0
192,278
0
W
Ix Chel
10,824
833
67
5
0
231,586
0
L
Chang'e
9,044
696
44
3
0
165,233
0
L
Thor
9,447
727
36
3
0
203,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role