Player Matchup

Thor
Thor
MAC Sheal
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
OmaToma
Zhong Kui
Level 58
God Stats
4W - 3L
1,638 SR
Queue Stats
139W - 146L
1,490 Elo+
Solo
Bellona
Bellona
Returnofthedream
Bellona
Level 89
God Stats
14W - 19L
1,362 SR
Queue Stats
858W - 1,134L
1,411 Elo+
Party 1
Yu Huang
Yu Huang
TheMighTeaToast
Yu Huang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,558 Elo+
Solo
Cu Chulainn
Cu Chulainn
doiknowyou1982
Cu Chulainn
Level 159
God Stats
33W - 50L
1,485 SR
Queue Stats
1,291W - 1,679L
1,418 Elo+
Party 1
Team Averages
Level 86
1,497 SR
1,474 Elo+

VS

Team Averages
Level 110
1,522 SR
1,455 Elo+
Set
Set
JhonnyKnemonic
Set
Level 44
God Stats
2W - 6L
1,050 SR
Queue Stats
221W - 319L
1,401 Elo+
Solo
Merlin
Merlin
ShinyPsycho6
Merlin
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 29L
1,356 Elo+
Solo
Jormungandr
Jormungandr
kenpachi05
Jormungandr
Level 142
God Stats
2W - 0L
1,727 SR
Queue Stats
30W - 27L
1,556 Elo+
Solo
Thoth
Thoth
veterano23
Thoth
Level 155
God Stats
2W - 3L
1,835 SR
Queue Stats
99W - 102L
1,426 Elo+
Solo
Pele
Pele
Максим159
Pele
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
5 / 5 / 6
9,880
823
8,921
13,159
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
OmaToma
Zhong Kui
16
4 / 5 / 4
9,041
753
8,425
13,443
14,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
5 / 5 / 5
9,124
760
7,516
13,353
15,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
18
3 / 3 / 3
9,784
815
12,656
9,851
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
doiknowyou1982
Cu Chulainn
12
0 / 6 / 5
7,969
664
2,943
12,803
5,753
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 15
9,660
805
8,174
8,022
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
15
2 / 5 / 16
9,386
782
8,491
9,561
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
kenpachi05
Jormungandr
18
4 / 2 / 15
10,793
899
10,422
12,118
18,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
16
7 / 3 / 12
9,862
822
12,655
8,390
4,390
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 5 / 11
10,537
878
15,380
12,308
6,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
17
Kills
24
24
Deaths
17
23
Assists
69
Player
Kills
Deaths
Assists
KDA
W
4
2
15
5.75
L
Thor
5
5
6
1.6
L
Zhong Kui
OmaToma
Zhong Kui
4
5
4
1.2
L
5
5
5
1.5
W
Merlin
2
5
16
2
L
Yu Huang
3
3
3
1.5
L
Cu Chulainn
doiknowyou1982
Cu Chulainn
0
6
5
0.42
W
Jormungandr
kenpachi05
Jormungandr
4
2
15
5.75
W
Thoth
7
3
12
4.33
W
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,461
Damage
55,122
62,609
Taken
50,399
44,793
Mitigated
39,847
13,570
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,174
2,671
2,099
1,435
8,022
5,607
1,988
1,474
6,503
0
20,323
L
Thor
8,921
1,303
1,201
2,553
13,159
4,733
180
5,649
7,263
0
21,377
L
Zhong Kui
OmaToma
Zhong Kui
8,425
623
221
1,311
13,443
14,920
150
5,790
7,346
15,689
0
L
7,516
1,392
940
2,616
13,353
15,748
0
7,041
5,938
0
12,364
W
Merlin
8,491
1,248
842
463
9,561
5,363
1,383
4,835
4,649
18,413
0
L
Yu Huang
12,656
913
422
468
9,851
3,639
350
4,736
4,810
28,273
0
L
Cu Chulainn
doiknowyou1982
Cu Chulainn
2,943
839
2,156
1,682
12,803
5,753
0
6,903
5,684
0
11,609
W
Jormungandr
kenpachi05
Jormungandr
10,422
2,613
622
2,464
12,118
18,125
93
4,623
7,222
25,502
0
W
Thoth
12,655
1,095
821
1,643
8,390
4,390
1,902
4,392
3,960
20,436
0
W
15,380
3,921
1,331
3,180
12,308
6,362
1,846
5,757
6,428
0
27,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,798
Gold Earned
50,238
111
Minions Killed
133
0
Camps Cleared
0
953,322
Distance Traveled
1,096,269
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,660
805
24
2
0
251,133
0
L
Thor
9,880
823
27
2
0
206,548
0
L
Zhong Kui
9,041
753
15
1
0
183,669
0
L
Bellona
9,124
760
14
1
0
181,370
0
W
Merlin
9,386
782
35
3
0
170,534
0
L
Yu Huang
9,784
815
37
3
0
213,824
0
L
Cu Chulainn
7,969
664
18
2
0
167,911
4
W
Jormungandr
10,793
899
33
3
0
215,992
0
W
Thoth
9,862
822
15
1
0
230,640
0
W
Pele
10,537
878
26
2
0
227,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role