Player Matchup

Atlas
Atlas
OrangMonster
Atlas
Level 104
God Stats
1W - 0L
1,493 SR
Queue Stats
7W - 15L
1,260 Elo+
Party 1
Cthulhu
Cthulhu
Shibopado
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,260 Elo+
Party 1
Bacchus
Bacchus
SixPathsXekul
Bacchus
Level 105
God Stats
2W - 3L
1,930 SR
Queue Stats
7W - 15L
1,260 Elo+
Party 1
Team Averages
Level 78
1,641 SR
1,260 Elo+

VS

Team Averages
Level 61
1,552 SR
1,369 Elo+
Hou Yi
Hou Yi
Plabbinitus
Hou Yi
Level 60
God Stats
10W - 6L
1,650 SR
Queue Stats
48W - 48L
1,382 Elo+
Party 2
He Bo
He Bo
XmasterbladerX
He Bo
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 78L
1,380 Elo+
Party 2
Ymir
Ymir
ahmk000
Ymir
Level 77
God Stats
75W - 93L
1,506 SR
Queue Stats
612W - 689L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,321
666
6,320
9,761
9,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Shibopado
Cthulhu
12
1 / 0 / 8
7,354
669
5,065
7,470
8,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
13
6 / 0 / 3
8,909
810
8,810
7,745
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
0 / 2 / 1
6,988
635
9,516
8,755
3,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 0
6,404
582
5,722
7,330
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
ahmk000
Ymir
11
0 / 2 / 1
7,214
656
2,082
9,132
5,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
0
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Hou Yi
0
2
1
0.25
W
Cthulhu
Shibopado
Cthulhu
1
0
8
5
W
Bacchus
6
0
3
7.5
L
0
5
0
0
L
Ymir
ahmk000
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,195
Damage
17,320
24,976
Taken
25,217
27,254
Mitigated
11,815
2,313
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,320
2,314
0
264
9,761
9,774
76
3,792
5,969
24,192
0
L
Hou Yi
9,516
4,965
240
1,105
8,755
3,627
0
7,535
918
0
28,723
W
Cthulhu
Shibopado
Cthulhu
5,065
283
516
434
7,470
8,829
97
2,386
5,084
13,114
0
W
Bacchus
8,810
1,396
0
1,099
7,745
8,651
521
1,707
6,038
21,959
0
L
5,722
470
0
376
7,330
2,971
0
5,659
1,586
23,465
0
L
Ymir
ahmk000
Ymir
2,082
82
1,415
2,019
9,132
5,217
0
6,372
2,441
12,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,584
Gold Earned
20,606
88
Minions Killed
93
0
Camps Cleared
0
565,080
Distance Traveled
538,307
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,321
666
32
3
0
183,843
0
L
Hou Yi
6,988
635
50
5
0
179,952
0
W
Cthulhu
7,354
669
27
2
0
193,847
0
W
Bacchus
8,909
810
29
3
0
187,390
0
L
He Bo
6,404
582
27
2
0
187,167
1
L
Ymir
7,214
656
16
1
0
171,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role