Player Matchup

Cupid
Cupid
 
Cupid
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
EL_NEXUS_A1
Ix Chel
Level 122
God Stats
35W - 31L
1,519 SR
Queue Stats
301W - 306L
1,512 Elo+
Solo
Achilles
Achilles
Pydug
Achilles
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,156 Elo+
Party 1
Anubis
Anubis
Superphish
Anubis
Level 64
God Stats
1W - 0L
1,714 SR
Queue Stats
6W - 5L
1,156 Elo+
Party 1
Aphrodite
Aphrodite
xdeadly_vixen
Aphrodite
Level 119
God Stats
951W - 578L
1,564 SR
Queue Stats
1,045W - 736L
1,511 Elo+
Solo
Team Averages
Level 74
1,560 SR
1,367 Elo+

VS

Team Averages
Level 76
1,530 SR
1,503 Elo+
Cthulhu
Cthulhu
JSbigtuna
Cthulhu
Level 64
God Stats
26W - 14L
1,536 SR
Queue Stats
172W - 175L
1,413 Elo+
Party 2
Vamana
Vamana
The9EtherKingdom
Vamana
Level 158
God Stats
146W - 113L
1,606 SR
Queue Stats
345W - 364L
1,562 Elo+
Solo
Heimdallr
Heimdallr
WDMichaelttv
Heimdallr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 79L
1,613 Elo+
Party 2
Artemis
Artemis
lLeofriclWl
Artemis
Level 48
God Stats
49W - 54L
1,527 SR
Queue Stats
277W - 298L
1,477 Elo+
Party 2
Bacchus
Bacchus
tehJester111084
Bacchus
Level 69
God Stats
63W - 68L
1,478 SR
Queue Stats
211W - 228L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
0 / 2 / 10
9,924
992
7,901
7,217
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
EL_NEXUS_A1
Ix Chel
16
3 / 0 / 10
9,980
998
19,373
7,668
3,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Pydug
Achilles
16
5 / 2 / 11
10,981
1,098
22,786
20,747
23,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Superphish
Anubis
16
2 / 2 / 10
9,914
991
15,472
7,534
4,726
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
xdeadly_vixen
Aphrodite
16
7 / 2 / 8
11,285
1,129
13,099
11,754
7,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

267

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JSbigtuna
Cthulhu
15
0 / 4 / 6
9,424
942
11,869
18,578
21,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 4
11,000
1,100
17,528
18,204
11,632
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
WDMichaelttv
Heimdallr
15
1 / 6 / 2
9,290
929
9,814
16,202
8,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
lLeofriclWl
Artemis
15
1 / 2 / 4
9,612
961
7,900
10,536
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 2
10,555
1,056
5,283
19,259
29,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
17
Kills
8
8
Deaths
17
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
2
10
2.5
W
Ix Chel
EL_NEXUS_A1
Ix Chel
3
0
10
8
L
Cthulhu
JSbigtuna
Cthulhu
0
4
6
0.75
W
Achilles
Pydug
Achilles
5
2
11
5.25
W
Anubis
Superphish
Anubis
2
2
10
3.5
L
4
2
4
3
L
Heimdallr
WDMichaelttv
Heimdallr
1
6
2
0.33
L
Artemis
lLeofriclWl
Artemis
1
2
4
1.5
L
2
3
2
1
W
Aphrodite
xdeadly_vixen
Aphrodite
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,631
Damage
52,394
54,920
Taken
82,779
42,665
Mitigated
76,847
18,937
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,901
3,636
629
1,104
7,217
3,535
0
1,467
5,578
0
31,371
W
Ix Chel
EL_NEXUS_A1
Ix Chel
19,373
3,123
1,193
290
7,668
3,932
0
2,396
5,177
31,667
0
L
Cthulhu
JSbigtuna
Cthulhu
11,869
450
857
816
18,578
21,970
0
11,967
6,342
32,189
0
W
Achilles
Pydug
Achilles
22,786
5,800
0
2,196
20,747
23,113
0
6,020
13,878
0
27,924
W
Anubis
Superphish
Anubis
15,472
992
0
1,543
7,534
4,726
0
2,501
5,033
31,290
0
L
17,528
11,679
439
1,643
18,204
11,632
0
7,666
9,928
0
40,536
L
Heimdallr
WDMichaelttv
Heimdallr
9,814
3,736
0
311
16,202
8,162
0
9,341
6,710
0
19,993
L
Artemis
lLeofriclWl
Artemis
7,900
3,580
0
1,519
10,536
5,202
0
5,369
5,074
0
26,980
L
5,283
559
0
1,683
19,259
29,881
0
13,601
5,332
10,078
0
W
Aphrodite
xdeadly_vixen
Aphrodite
13,099
666
6,227
5,755
11,754
7,359
0
3,355
8,102
27,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,084
Gold Earned
49,881
177
Minions Killed
175
3
Camps Cleared
5
983,513
Distance Traveled
897,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,924
992
65
7
1
185,289
0
W
Ix Chel
9,980
998
22
2
2
202,745
0
L
Cthulhu
9,424
942
35
4
1
188,699
0
W
Achilles
10,981
1,098
18
2
0
203,800
0
W
Anubis
9,914
991
30
3
0
194,694
0
L
Vamana
11,000
1,100
46
5
4
194,953
0
L
Heimdallr
9,290
929
28
3
0
149,973
0
L
Artemis
9,612
961
56
6
0
173,197
0
L
Bacchus
10,555
1,056
10
1
0
190,889
0
W
Aphrodite
11,285
1,129
42
4
0
196,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role