Player Matchup

Anubis
Anubis
A Golden Glock
Anubis
Level 158
God Stats
12W - 6L
1,669 SR
Queue Stats
341W - 323L
1,643 Elo+
Party 1
Mulan
Mulan
Gamefreek9498
Mulan
Level 148
God Stats
1W - 1L
1,395 SR
Queue Stats
100W - 93L
1,622 Elo+
Party 1
Serqet
Serqet
ofcorona
Serqet
Level 124
God Stats
14W - 6L
1,547 SR
Queue Stats
68W - 59L
1,670 Elo+
Party 1
Team Averages
Level 143
1,537 SR
1,645 Elo+

VS

Team Averages
Level 147
1,473 SR
1,546 Elo+
Odin
Odin
BUBBLEBLOWINGBUD
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,583 Elo+
Party 2
Hel
Hel
Deadkilla115
Hel
Level 128
God Stats
2W - 5L
1,418 SR
Queue Stats
52W - 46L
1,542 Elo+
Party 2
Awilix
Awilix
xZ 1NSAN1TY Zx
Awilix
Level 187
God Stats
5W - 2L
1,500 SR
Queue Stats
320W - 303L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 14
10,073
839
13,436
9,326
5,162
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 16
9,128
761
8,969
10,639
12,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
ofcorona
Serqet
17
14 / 3 / 6
12,035
1,003
14,463
13,040
7,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,955
746
5,545
13,908
10,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 10 / 4
8,769
731
9,672
14,426
6,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 5 / 2
9,697
808
6,590
15,598
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
20
Kills
7
7
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
14
3.67
L
1
5
4
0.6
L
2
10
4
0.4
W
2
1
16
10
W
Serqet
ofcorona
Serqet
14
3
6
5.67
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,868
Damage
21,807
33,005
Taken
43,932
24,513
Mitigated
22,308
9,036
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,436
733
0
3,434
9,326
5,162
1,310
3,550
5,645
69,427
0
L
5,545
556
0
502
13,908
10,059
0
4,397
8,446
1,569
18,392
L
9,672
347
1,884
2,403
14,426
6,778
0
5,803
8,574
27,509
0
W
8,969
1,106
0
2,937
10,639
12,226
280
4,085
6,195
916
15,828
W
Serqet
ofcorona
Serqet
14,463
4,269
0
2,665
13,040
7,125
966
2,582
10,228
0
38,191
L
6,590
1,353
0
525
15,598
5,471
0
4,327
11,157
0
37,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
27,421
165
Minions Killed
140
0
Camps Cleared
0
701,701
Distance Traveled
626,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,073
839
109
9
0
210,853
0
L
Odin
8,955
746
31
3
0
208,117
0
L
Hel
8,769
731
50
4
0
187,151
0
W
Mulan
9,128
761
15
1
0
227,673
0
W
Serqet
12,035
1,003
41
3
0
263,175
0
L
Awilix
9,697
808
59
5
0
231,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role