Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
HeckinKewt
Kali
Level 147
God Stats
24W - 11L
1,749 SR
Queue Stats
508W - 482L
1,598 Elo+
Party 2
Skadi
Skadi
RichTickler15
Skadi
Level 149
God Stats
53W - 42L
1,572 SR
Queue Stats
861W - 822L
1,506 Elo+
Solo
Hercules
Hercules
SirStellios
Hercules
Level 113
God Stats
2W - 4L
1,305 SR
Queue Stats
222W - 209L
1,504 Elo+
Party 3
Scylla
Scylla
THESLEEPYCACTUS
Scylla
Level 103
God Stats
9W - 7L
1,577 SR
Queue Stats
109W - 115L
1,450 Elo+
Party 3
Team Averages
Level 131
1,541 SR
1,512 Elo+

VS

Team Averages
Level 109
1,620 SR
1,509 Elo+
Sun Wukong
Sun Wukong
CloudD_WalkeR_
Sun Wukong
Level 68
God Stats
3W - 8L
1,500 SR
Queue Stats
248W - 217L
1,572 Elo+
Solo
Lancelot
Lancelot
Quistophia
Lancelot
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 52L
1,462 Elo+
Party 1
Raijin
Raijin
Rayzen yt 56
Raijin
Level 102
God Stats
1W - 3L
1,552 SR
Queue Stats
154W - 151L
1,549 Elo+
Solo
Rama
Rama
filthynewwwbu
Rama
Level 139
God Stats
2W - 3L
1,702 SR
Queue Stats
61W - 81L
1,502 Elo+
Party 1
Geb
Geb
ivanjore
Geb
Level 128
God Stats
2W - 1L
1,847 SR
Queue Stats
59W - 79L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 1 / 6
6,239
567
3,646
8,871
5,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 3
7,270
661
6,542
8,501
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
5 / 1 / 4
7,206
655
8,047
6,509
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
SirStellios
Hercules
12
2 / 1 / 0
7,087
644
5,202
7,058
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 2
6,626
602
3,821
6,709
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CloudD_WalkeR_
Sun Wukong
12
1 / 1 / 0
6,211
565
2,930
9,503
7,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Quistophia
Lancelot
9
0 / 3 / 1
5,424
493
2,716
8,351
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
11
1 / 5 / 1
6,310
574
6,055
8,764
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
5,703
518
3,114
7,186
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 3 / 0
6,157
560
4,268
10,882
6,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
4
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
6
4
L
Sun Wukong
CloudD_WalkeR_
Sun Wukong
1
1
0
1
W
5
0
3
6.5
L
Lancelot
Quistophia
Lancelot
0
3
1
0.17
L
Raijin
1
5
1
0.3
W
5
1
4
7
W
Hercules
SirStellios
Hercules
2
1
0
2
W
2
1
2
3
L
0
3
1
0.17
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,258
Damage
19,083
37,648
Taken
44,686
18,778
Mitigated
22,372
12,136
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,646
900
1,242
4,511
8,871
5,807
0
2,059
6,812
25,837
0
L
Sun Wukong
CloudD_WalkeR_
Sun Wukong
2,930
733
0
4,518
9,503
7,091
0
0
9,503
0
47,525
W
6,542
2,690
0
2,278
8,501
3,755
22
734
7,767
0
47,293
L
Lancelot
Quistophia
Lancelot
2,716
595
0
500
8,351
3,021
0
546
7,805
0
35,875
L
Raijin
6,055
592
0
1,950
8,764
3,081
0
3,694
5,070
54,718
0
W
8,047
3,113
0
250
6,509
2,461
1,776
2,635
3,874
0
46,461
W
Hercules
SirStellios
Hercules
5,202
2,107
0
1,795
7,058
4,173
0
0
7,058
0
53,030
W
3,821
480
0
2,060
6,709
2,582
0
4,895
1,814
48,041
0
L
3,114
2,696
0
1,732
7,186
2,351
406
882
6,241
0
45,373
L
4,268
336
1,114
2,530
10,882
6,828
0
2,282
8,600
19,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
29,805
338
Minions Killed
338
0
Camps Cleared
0
1,138,405
Distance Traveled
1,103,262
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,239
567
34
3
0
217,142
0
L
Sun Wukong
6,211
565
81
7
0
247,468
0
W
Kali
7,270
661
81
7
0
285,891
2
L
Lancelot
5,424
493
63
6
0
262,924
0
L
Raijin
6,310
574
81
7
0
194,696
0
W
Skadi
7,206
655
68
6
0
220,791
3
W
Hercules
7,087
644
83
8
0
187,857
0
W
Scylla
6,626
602
72
7
0
226,724
4
L
Rama
5,703
518
90
8
0
174,222
0
L
Geb
6,157
560
23
2
0
223,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role