Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AnAct0fG0D
Rama
Level 159
God Stats
16W - 12L
1,641 SR
Queue Stats
373W - 359L
1,595 Elo+
Party 2
He Bo
He Bo
StingingPopcorn
He Bo
Level 172
God Stats
15W - 21L
1,495 SR
Queue Stats
339W - 337L
1,617 Elo+
Party 2
Janus
Janus
UltimateSlayr11
Janus
Level 128
God Stats
8W - 6L
1,745 SR
Queue Stats
242W - 234L
1,596 Elo+
Party 2
Ne Zha
Ne Zha
jhonier1307
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
299W - 254L
1,565 Elo+
Solo
Team Averages
Level 147
1,576 SR
1,574 Elo+

VS

Team Averages
Level 132
1,523 SR
1,510 Elo+
Thor
Thor
C5Maestro
Thor
Level 147
God Stats
3W - 8L
1,480 SR
Queue Stats
126W - 141L
1,526 Elo+
Party 1
Anubis
Anubis
H4PPYTR33
Anubis
Level 119
God Stats
7W - 10L
1,428 SR
Queue Stats
280W - 287L
1,483 Elo+
Party 1
Chaac
Chaac
Kinosaypient
Chaac
Level 128
God Stats
25W - 29L
1,540 SR
Queue Stats
522W - 498L
1,490 Elo+
Solo
Izanami
Izanami
TenorTitan23
Izanami
Level 126
God Stats
22W - 29L
1,669 SR
Queue Stats
176W - 190L
1,507 Elo+
Party 1
Vamana
Vamana
UrMORBIDLYOBESE
Vamana
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 72L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 1 / 1
6,472
431
2,510
12,001
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 4 / 1
7,139
476
4,201
13,029
4,375
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 0
7,410
494
9,858
12,009
3,799
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 0
7,844
523
5,591
8,906
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
11
2 / 5 / 0
7,030
469
6,967
14,648
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
7 / 0 / 4
8,872
591
10,265
13,488
5,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
H4PPYTR33
Anubis
15
7 / 1 / 3
9,406
627
11,723
9,941
4,726
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 3
7,527
502
6,981
10,814
8,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TenorTitan23
Izanami
13
2 / 0 / 2
7,597
506
7,428
8,445
3,232
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
2 / 0 / 4
9,101
607
6,354
11,314
7,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
18
19
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
L
0
4
1
0.13
W
Thor
7
0
4
9
W
Anubis
H4PPYTR33
Anubis
7
1
3
8.5
W
0
1
3
1.5
L
0
5
0
0
W
Izanami
TenorTitan23
Izanami
2
0
2
3
L
0
4
0
0
W
2
0
4
4
L
Ne Zha
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,127
Damage
42,751
60,593
Taken
54,002
24,734
Mitigated
28,857
13,778
Healing
18,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,510
683
0
2,980
12,001
9,032
0
2,577
9,424
16,539
0
L
4,201
4,016
0
3,995
13,029
4,375
0
0
13,029
0
61,799
W
Thor
10,265
3,219
0
2,733
13,488
5,007
0
2,064
11,362
0
68,913
W
Anubis
H4PPYTR33
Anubis
11,723
469
0
2,680
9,941
4,726
638
4,691
5,038
75,733
0
W
6,981
568
1,801
4,856
10,814
8,177
159
1,814
8,976
0
28,293
L
9,858
442
0
3,098
12,009
3,799
0
2,041
9,968
56,740
0
W
Izanami
TenorTitan23
Izanami
7,428
4,871
0
1,975
8,445
3,232
1,600
1,910
6,495
0
70,269
L
5,591
485
0
1,090
8,906
2,361
26
4,954
3,952
69,200
0
W
6,354
2,684
0
4,503
11,314
7,715
420
7,142
4,172
0
66,316
L
Ne Zha
6,967
1,158
0
2,615
14,648
5,167
0
2,151
12,497
0
47,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,895
Gold Earned
42,503
423
Minions Killed
506
0
Camps Cleared
0
1,465,908
Distance Traveled
1,573,337
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,472
431
15
1
0
293,434
2
L
Rama
7,139
476
117
8
0
251,037
0
W
Thor
8,872
591
97
6
0
332,196
0
W
Anubis
9,406
627
127
8
0
312,304
2
W
Chaac
7,527
502
37
2
0
316,497
5
L
He Bo
7,410
494
100
7
0
294,894
1
W
Izanami
7,597
506
121
8
0
302,003
0
L
Janus
7,844
523
128
9
0
291,300
2
W
Vamana
9,101
607
124
8
0
310,337
0
L
Ne Zha
7,030
469
63
4
0
335,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role