Player Matchup

Kumbhakarna
Kumbhakarna
ChaCortaREX
Kumbhakarna
Level 135
God Stats
10W - 10L
1,438 SR
Queue Stats
184W - 171L
1,427 Elo+
Party 1
Hou Yi
Hou Yi
CuchieMan23
Hou Yi
Level 29
God Stats
1W - 2L
1,518 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
LA DYNAZzTY
Sun Wukong
Level 79
God Stats
2W - 6L
1,500 SR
Queue Stats
374W - 364L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
alan13569
Baron Samedi
Level 88
God Stats
9W - 7L
1,560 SR
Queue Stats
213W - 197L
1,447 Elo+
Party 1
Thanatos
Thanatos
diegososa2003
Thanatos
Level 102
God Stats
4W - 9L
1,419 SR
Queue Stats
245W - 238L
1,464 Elo+
Party 1
Team Averages
Level 87
1,487 SR
1,449 Elo+

VS

Team Averages
Level 72
1,484 SR
1,425 Elo+
Achilles
Achilles
CrabRangoon845
Achilles
Level 40
God Stats
5W - 4L
1,600 SR
Queue Stats
195W - 179L
1,420 Elo+
Party 2
Aphrodite
Aphrodite
EllySpaghetti
Aphrodite
Level 65
God Stats
39W - 30L
1,423 SR
Queue Stats
340W - 418L
1,330 Elo+
Solo
Tsukuyomi
Tsukuyomi
Offskyus
Tsukuyomi
Level 46
God Stats
11W - 12L
1,312 SR
Queue Stats
129W - 118L
1,373 Elo+
Party 2
Janus
Janus
ZeroTwo4240
Janus
Level 121
God Stats
3W - 0L
1,702 SR
Queue Stats
76W - 73L
1,517 Elo+
Solo
Danzaburou
Danzaburou
unformed-pity2
Danzaburou
Level 87
God Stats
4W - 5L
1,381 SR
Queue Stats
258W - 243L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ChaCortaREX
Kumbhakarna
14
0 / 1 / 6
9,105
455
10,764
20,307
18,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
11
0 / 2 / 0
7,156
358
3,556
8,596
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LA DYNAZzTY
Sun Wukong
14
7 / 5 / 1
10,212
511
11,466
23,754
21,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
alan13569
Baron Samedi
14
3 / 4 / 3
9,004
450
10,287
14,417
7,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
diegososa2003
Thanatos
17
9 / 6 / 4
11,081
554
12,741
23,402
12,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
13 / 8 / 1
12,229
611
24,254
22,842
18,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Aphrodite
EllySpaghetti
Aphrodite
14
1 / 2 / 6
9,679
484
9,770
15,878
10,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Offskyus
Tsukuyomi
15
0 / 7 / 6
9,905
495
8,359
19,255
7,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 0 / 6
10,494
525
12,865
10,152
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
unformed-pity2
Danzaburou
15
2 / 2 / 3
10,371
519
13,536
13,711
5,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
19
Kills
18
18
Deaths
19
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ChaCortaREX
Kumbhakarna
0
1
6
3
W
Achilles
13
8
1
1.69
L
Hou Yi
0
2
0
0
W
Aphrodite
EllySpaghetti
Aphrodite
1
2
6
2
L
Sun Wukong
LA DYNAZzTY
Sun Wukong
7
5
1
1.5
W
Tsukuyomi
Offskyus
Tsukuyomi
0
7
6
0.43
W
2
0
6
5
L
Baron Samedi
alan13569
Baron Samedi
3
4
3
1.13
L
Thanatos
diegososa2003
Thanatos
9
6
4
1.83
W
Danzaburou
unformed-pity2
Danzaburou
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,814
Damage
68,784
90,476
Taken
81,838
64,121
Mitigated
46,586
30,602
Healing
32,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ChaCortaREX
Kumbhakarna
10,764
165
705
4,969
20,307
18,962
0
7,367
12,597
44,983
0
W
Achilles
24,254
10,365
0
3,081
22,842
18,103
92
4,384
18,458
0
84,625
L
Hou Yi
3,556
1,486
0
1,593
8,596
3,237
250
864
7,732
0
29,114
W
Aphrodite
EllySpaghetti
Aphrodite
9,770
2,107
8,296
10,168
15,878
10,707
116
7,038
8,840
34,958
0
L
Sun Wukong
LA DYNAZzTY
Sun Wukong
11,466
3,030
0
3,574
23,754
21,803
17
4,095
18,901
68
56,179
W
Tsukuyomi
Offskyus
Tsukuyomi
8,359
2,967
0
5,489
19,255
7,696
958
3,115
16,140
0
75,984
W
12,865
977
0
983
10,152
4,144
1,368
5,252
4,900
90,823
0
L
Baron Samedi
alan13569
Baron Samedi
10,287
346
866
2,828
14,417
7,773
0
6,508
7,688
58,613
0
L
Thanatos
diegososa2003
Thanatos
12,741
3,760
0
16,067
23,402
12,346
0
3,801
19,368
0
87,555
W
Danzaburou
unformed-pity2
Danzaburou
13,536
9,221
0
4,865
13,711
5,936
4,526
2,481
11,230
0
81,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,558
Gold Earned
52,678
397
Minions Killed
517
0
Camps Cleared
0
1,709,651
Distance Traveled
1,908,015
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,105
455
51
3
0
407,797
0
W
Achilles
12,229
611
93
5
0
394,605
0
L
Hou Yi
7,156
358
47
2
0
232,730
3
W
Aphrodite
9,679
484
32
2
0
347,569
0
L
Sun Wukong
10,212
511
68
3
0
322,993
0
W
Tsukuyomi
9,905
495
109
5
0
399,153
0
W
Janus
10,494
525
154
8
0
409,261
2
L
Baron Samedi
9,004
450
115
6
0
339,192
0
L
Thanatos
11,081
554
116
6
0
406,939
0
W
Danzaburou
10,371
519
129
6
0
357,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role