Player Matchup

Artio
Artio
LowSodiumGuac
Artio
Level 36
God Stats
3W - 3L
1,629 SR
Queue Stats
77W - 74L
1,580 Elo+
Party 2
Achilles
Achilles
Mr Willy Jay
Achilles
Level 49
God Stats
66W - 44L
1,623 SR
Queue Stats
275W - 272L
1,481 Elo+
Party 2
Janus
Janus
TasteLikePurp
Janus
Level 109
God Stats
7W - 4L
1,624 SR
Queue Stats
138W - 133L
1,540 Elo+
Party 2
Team Averages
Level 65
1,625 SR
1,534 Elo+

VS

Team Averages
Level 71
1,419 SR
1,519 Elo+
Nemesis
Nemesis
Itz-_-Noni
Nemesis
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 24L
1,567 Elo+
Party 1
Chang'e
Chang'e
Ml-Crozet
Chang'e
Level 80
God Stats
0W - 1L
1,512 SR
Queue Stats
44W - 51L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
Percocet30
Sun Wukong
Level 45
God Stats
1W - 3L
1,245 SR
Queue Stats
23W - 31L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
8,932
638
2,635
11,492
13,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
Mr Willy Jay
Achilles
17
5 / 0 / 2
11,130
795
7,294
8,224
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 4
9,546
682
6,878
5,827
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Itz-_-Noni
Nemesis
4
0 / 2 / 2
5,612
401
0
2,546
353
Chang'e
Ml-Crozet
Chang'e
4
0 / 1 / 2
5,647
403
0
1,494
303
Sun Wukong
Percocet30
Sun Wukong
16
1 / 5 / 0
10,881
777
9,508
15,907
9,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
1
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Itz-_-Noni
Nemesis
0
2
2
0.5
W
0
2
6
1.5
L
Chang'e
Ml-Crozet
Chang'e
0
1
2
1
W
Achilles
Mr Willy Jay
Achilles
5
0
2
6
L
Sun Wukong
Percocet30
Sun Wukong
1
5
0
0.2
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,807
Damage
9,508
25,543
Taken
19,947
25,588
Mitigated
10,447
2,089
Healing
1,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Itz-_-Noni
Nemesis
0
0
0
0
2,546
353
0
2,546
0
0
0
W
2,635
186
348
1,324
11,492
13,316
231
33
10,192
28,689
0
L
Chang'e
Ml-Crozet
Chang'e
0
0
0
0
1,494
303
0
1,494
0
0
0
W
Achilles
Mr Willy Jay
Achilles
7,294
2,119
0
292
8,224
10,144
1,545
0
8,224
0
41,720
L
Sun Wukong
Percocet30
Sun Wukong
9,508
2,399
0
1,836
15,907
9,791
0
5,505
9,721
0
60,455
W
6,878
483
0
125
5,827
2,128
1,155
10
5,817
36,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
22,140
179
Minions Killed
109
0
Camps Cleared
0
717,331
Distance Traveled
234,751
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,612
401
0
0
0
0
0
W
Artio
8,932
638
42
3
0
242,372
0
L
Chang'e
5,647
403
0
0
0
0
0
W
Achilles
11,130
795
72
5
0
250,882
2
L
Sun Wukong
10,881
777
109
8
0
234,751
2
W
Janus
9,546
682
65
5
0
224,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role