Player Matchup

Nike
Nike
ColonelCartoon
Nike
Level 119
God Stats
0W - 2L
1,277 SR
Queue Stats
106W - 98L
1,493 Elo+
Solo
Yu Huang
Yu Huang
Dionte
Yu Huang
Level 147
God Stats
36W - 23L
1,671 SR
Queue Stats
1,222W - 1,272L
1,509 Elo+
Party 1
Horus
Horus
SpartanRoss117
Horus
Level 141
God Stats
2W - 2L
1,902 SR
Queue Stats
189W - 197L
1,537 Elo+
Solo
Hercules
Hercules
slurp3dup
Hercules
Level 123
God Stats
13W - 16L
1,478 SR
Queue Stats
820W - 884L
1,451 Elo+
Party 1
Tyr
Tyr
thehunterer
Tyr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 89L
1,236 Elo+
Solo
Team Averages
Level 112
1,565 SR
1,445 Elo+

VS

Team Averages
Level 129
1,562 SR
1,502 Elo+
Nike
Nike
M0T0WN
Nike
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,568 Elo+
Solo
Bacchus
Bacchus
TalkSlow4Kyle
Bacchus
Level 156
God Stats
3W - 1L
1,778 SR
Queue Stats
119W - 127L
1,484 Elo+
Solo
Pele
Pele
VladScandinsky
Pele
Level 127
God Stats
3W - 5L
1,325 SR
Queue Stats
287W - 284L
1,447 Elo+
Solo
Horus
Horus
ogMASTER B
Horus
Level 165
God Stats
15W - 13L
1,794 SR
Queue Stats
1,267W - 1,329L
1,523 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
pandaroar
Morgan Le Fay
Level 67
God Stats
1W - 0L
1,413 SR
Queue Stats
71W - 63L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
6,215
691
4,580
10,795
10,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Dionte
Yu Huang
12
4 / 5 / 3
7,687
854
12,862
7,854
2,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 6
6,136
682
3,204
12,936
9,547
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
slurp3dup
Hercules
14
2 / 4 / 6
7,563
840
9,514
14,112
18,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
1 / 5 / 5
6,694
744
3,740
12,844
10,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
M0T0WN
Nike
14
6 / 1 / 15
8,315
924
9,149
8,801
9,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Bacchus
13
4 / 2 / 16
8,517
946
9,842
8,535
6,098
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
9 / 3 / 13
9,102
1,011
11,688
11,254
5,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
13
0 / 3 / 19
8,155
906
5,228
13,692
16,531
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
pandaroar
Morgan Le Fay
15
5 / 2 / 16
8,762
974
18,209
7,235
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
103
7
Kills
24
24
Deaths
11
25
Assists
79
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
Yu Huang
Dionte
Yu Huang
4
5
3
1.1
W
Nike
M0T0WN
Nike
6
1
15
13.5
L
0
5
6
0.6
W
Bacchus
4
2
16
6
W
9
3
13
5.17
W
Horus
0
3
19
3.17
W
Morgan Le Fay
pandaroar
Morgan Le Fay
5
2
16
6.5
L
Hercules
slurp3dup
Hercules
2
4
6
1.25
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,900
Damage
54,116
58,541
Taken
49,517
52,329
Mitigated
41,091
17,007
Healing
24,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,580
190
390
709
10,795
10,797
0
5,184
5,611
0
8,434
L
Yu Huang
Dionte
Yu Huang
12,862
1,024
493
157
7,854
2,962
0
3,653
4,201
22,193
0
W
Nike
M0T0WN
Nike
9,149
961
1,496
2,698
8,801
9,664
1,155
2,205
6,552
0
16,816
L
3,204
1,269
4,941
3,973
12,936
9,547
0
6,545
6,391
0
6,599
W
Bacchus
9,842
748
657
1,457
8,535
6,098
1,497
2,854
5,604
14,624
0
W
11,688
3,013
1,419
1,797
11,254
5,166
2,892
3,581
7,464
0
27,177
W
Horus
5,228
968
7,143
5,437
13,692
16,531
479
4,748
8,820
4,358
3,398
W
Morgan Le Fay
pandaroar
Morgan Le Fay
18,209
2,557
1,288
1,042
7,235
3,632
2,269
3,040
4,195
35,301
0
L
Hercules
slurp3dup
Hercules
9,514
1,266
688
4,311
14,112
18,044
0
8,072
6,040
5,518
16,072
L
3,740
547
468
877
12,844
10,979
0
8,143
4,701
0
6,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,295
Gold Earned
42,851
60
Minions Killed
87
0
Camps Cleared
0
722,967
Distance Traveled
823,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,215
691
8
1
0
141,416
0
L
Yu Huang
7,687
854
22
2
0
129,075
0
W
Nike
8,315
924
8
1
0
183,796
0
L
Horus
6,136
682
13
1
0
140,110
0
W
Bacchus
8,517
946
13
1
0
180,397
0
W
Pele
9,102
1,011
34
4
0
143,129
0
W
Horus
8,155
906
5
1
0
157,025
0
W
Morgan Le Fay
8,762
974
27
3
0
158,784
0
L
Hercules
7,563
840
9
1
0
154,752
0
L
Tyr
6,694
744
8
1
0
157,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role