Player Matchup

Ares
Ares
Dr_Murchik
Ares
Level 87
God Stats
148W - 116L
1,557 SR
Queue Stats
449W - 434L
1,513 Elo+
Party 1
Bakasura
Bakasura
IkerUrre
Bakasura
Level 87
God Stats
25W - 15L
1,826 SR
Queue Stats
164W - 171L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PTMatik
Morgan Le Fay
Level 128
God Stats
4W - 4L
1,423 SR
Queue Stats
517W - 520L
1,451 Elo+
Solo
Anubis
Anubis
garrettto
Anubis
Level 120
God Stats
2W - 0L
1,852 SR
Queue Stats
98W - 96L
1,530 Elo+
Solo
Izanami
Izanami
moneyed_nankeen7
Izanami
Level 72
God Stats
126W - 106L
1,551 SR
Queue Stats
156W - 161L
1,460 Elo+
Party 1
Team Averages
Level 99
1,642 SR
1,485 Elo+

VS

Team Averages
Level 96
1,578 SR
1,353 Elo+
Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ArkhamJoker
Hun Batz
Level 156
God Stats
2W - 2L
1,754 SR
Queue Stats
278W - 260L
1,428 Elo+
Solo
Ishtar
Ishtar
S1M1T3D1M1TR1
Ishtar
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 8L
1,181 Elo+
Party 2
Nox
Nox
Simplicio92
Nox
Level 127
God Stats
37W - 28L
1,630 SR
Queue Stats
217W - 204L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
Wuk420
Sun Wukong
Level 36
God Stats
0W - 1L
1,509 SR
Queue Stats
9W - 8L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
6,217
565
2,436
7,529
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
IkerUrre
Bakasura
12
5 / 2 / 2
7,047
641
6,429
9,611
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
PTMatik
Morgan Le Fay
10
1 / 2 / 1
6,388
581
2,739
5,434
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
garrettto
Anubis
13
2 / 0 / 2
7,812
710
5,063
4,127
1,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 2
6,997
636
4,846
5,896
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 3 / 0
6,196
563
4,372
5,072
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ArkhamJoker
Hun Batz
10
0 / 3 / 1
5,497
500
2,793
8,978
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,372
488
2,395
6,292
2,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 3
5,369
488
4,463
5,986
4,145
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Wuk420
Sun Wukong
11
0 / 3 / 0
5,828
530
2,437
9,858
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
3
0
1
L
Hun Batz
ArkhamJoker
Hun Batz
0
3
1
0.17
W
1
1
3
2.5
W
Bakasura
IkerUrre
Bakasura
5
2
2
3
W
Morgan Le Fay
PTMatik
Morgan Le Fay
1
2
1
0.75
L
1
1
0
1
L
0
1
3
1.5
L
Sun Wukong
Wuk420
Sun Wukong
0
3
0
0
W
Anubis
garrettto
Anubis
2
0
2
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,513
Damage
16,460
32,597
Taken
36,186
14,396
Mitigated
17,467
10,713
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,372
1,247
0
250
5,072
1,297
0
1,168
3,381
39,587
0
L
Hun Batz
ArkhamJoker
Hun Batz
2,793
580
0
2,929
8,978
3,363
30
1,873
6,661
0
41,608
W
2,436
0
187
2,440
7,529
4,318
120
2,107
5,422
17,972
0
W
Bakasura
IkerUrre
Bakasura
6,429
4,265
0
2,413
9,611
3,890
231
2,624
6,987
0
44,776
W
Morgan Le Fay
PTMatik
Morgan Le Fay
2,739
541
0
749
5,434
2,014
187
2,775
2,659
33,047
0
L
2,395
1,588
0
2,466
6,292
2,349
0
810
5,482
0
32,185
L
4,463
614
0
1,482
5,986
4,145
10
1,326
4,343
13,066
0
L
Sun Wukong
Wuk420
Sun Wukong
2,437
926
0
1,145
9,858
6,313
0
4,822
4,786
0
35,988
W
Anubis
garrettto
Anubis
5,063
516
0
3,282
4,127
1,981
62
0
4,127
62,570
0
W
4,846
2,589
0
1,642
5,896
2,193
771
1,329
4,567
0
65,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,461
Gold Earned
28,262
404
Minions Killed
304
0
Camps Cleared
0
1,096,754
Distance Traveled
1,129,261
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,196
563
78
7
0
222,740
4
L
Hun Batz
5,497
500
78
7
0
242,161
0
W
Ares
6,217
565
17
2
0
221,336
0
W
Bakasura
7,047
641
99
9
0
271,983
0
W
Morgan Le Fay
6,388
581
63
6
0
204,576
0
L
Ishtar
5,372
488
51
5
0
199,951
0
L
Nox
5,369
488
11
1
0
237,188
2
L
Sun Wukong
5,828
530
86
8
0
227,221
0
W
Anubis
7,812
710
106
10
0
197,242
0
W
Izanami
6,997
636
119
11
0
201,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role