Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aalom
Ra
Level 137
God Stats
3W - 8L
1,164 SR
Queue Stats
301W - 286L
1,508 Elo+
Solo
Neith
Neith
AnimeBunny
Neith
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
265W - 227L
1,579 Elo+
Solo
Artio
Artio
Based Chungus
Artio
Level 129
God Stats
9W - 10L
1,697 SR
Queue Stats
190W - 187L
1,516 Elo+
Party 1
Set
Set
Emirated
Set
Level 128
God Stats
6W - 8L
1,391 SR
Queue Stats
319W - 318L
1,477 Elo+
Party 1
Team Averages
Level 135
1,450 SR
1,516 Elo+

VS

Team Averages
Level 108
1,498 SR
1,500 Elo+
Merlin
Merlin
Dogesmeller
Merlin
Level 84
God Stats
2W - 7L
1,278 SR
Queue Stats
270W - 266L
1,533 Elo+
Solo
Izanami
Izanami
Gizmo4321
Izanami
Level 93
God Stats
23W - 12L
1,741 SR
Queue Stats
37W - 28L
1,586 Elo+
Solo
Sun Wukong
Sun Wukong
Noxice
Sun Wukong
Level 58
God Stats
1W - 3L
1,254 SR
Queue Stats
42W - 47L
1,426 Elo+
Solo
Fenrir
Fenrir
cazadorlex
Fenrir
Level 156
God Stats
58W - 53L
1,593 SR
Queue Stats
409W - 394L
1,485 Elo+
Solo
Horus
Horus
natsu157
Horus
Level 147
God Stats
6W - 4L
1,625 SR
Queue Stats
103W - 108L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 2 / 3
6,485
499
2,989
9,673
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
12
3 / 6 / 2
7,170
552
7,511
9,632
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
1 / 3 / 1
6,796
523
7,843
9,356
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 5 / 2
7,038
541
7,326
16,069
7,727
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 6 / 3
7,033
541
5,121
14,012
5,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 3 / 6
8,189
630
8,657
7,947
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Gizmo4321
Izanami
15
3 / 1 / 1
8,399
646
7,402
8,945
4,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Noxice
Sun Wukong
12
4 / 3 / 3
7,820
602
9,795
13,044
8,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
cazadorlex
Fenrir
13
7 / 1 / 6
8,050
619
8,530
12,135
5,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
natsu157
Horus
12
5 / 2 / 3
7,510
578
7,197
11,132
5,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
22
22
Deaths
10
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
3
1.25
L
Ra
3
6
2
0.67
L
Neith
1
3
1
0.5
L
2
5
2
0.6
W
Merlin
3
3
6
2
L
2
6
3
0.58
W
Izanami
Gizmo4321
Izanami
3
1
1
3.5
W
Sun Wukong
Noxice
Sun Wukong
4
3
3
1.83
W
Fenrir
cazadorlex
Fenrir
7
1
6
10
W
Horus
natsu157
Horus
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,790
Damage
41,581
58,742
Taken
53,203
28,443
Mitigated
26,206
13,330
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,989
508
579
1,839
9,673
7,492
0
862
8,811
20,930
0
L
Ra
7,511
987
324
1,943
9,632
3,862
0
5,152
4,480
53,950
0
L
Neith
7,843
2,393
0
1,161
9,356
3,687
0
0
9,356
0
54,317
L
7,326
1,241
0
5,879
16,069
7,727
0
1,154
14,915
45,016
0
W
Merlin
8,657
352
0
750
7,947
2,886
370
4,745
3,073
62,849
0
L
5,121
2,541
0
1,605
14,012
5,675
0
1,489
12,523
0
51,936
W
Izanami
Gizmo4321
Izanami
7,402
5,048
0
3,008
8,945
4,044
2,682
775
8,170
0
77,340
W
Sun Wukong
Noxice
Sun Wukong
9,795
4,042
0
2,458
13,044
8,667
94
6,183
6,558
0
43,118
W
Fenrir
cazadorlex
Fenrir
8,530
2,219
166
2,510
12,135
5,532
0
2,378
9,733
0
47,218
W
Horus
natsu157
Horus
7,197
3,719
800
1,737
11,132
5,077
375
3,289
7,843
0
46,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
39,968
367
Minions Killed
414
0
Camps Cleared
0
1,238,888
Distance Traveled
1,403,842
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,485
499
34
3
0
209,655
1
L
Ra
7,170
552
96
7
0
271,583
3
L
Neith
6,796
523
90
7
0
253,511
0
L
Artio
7,038
541
68
5
0
242,404
2
W
Merlin
8,189
630
97
7
0
253,061
0
L
Set
7,033
541
79
6
0
261,735
2
W
Izanami
8,399
646
121
9
0
257,485
0
W
Sun Wukong
7,820
602
54
4
0
268,633
0
W
Fenrir
8,050
619
65
5
0
298,300
0
W
Horus
7,510
578
77
6
0
326,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role