Player Matchup

Serqet
Serqet
DarkJ87
Serqet
Level 109
God Stats
6W - 8L
1,322 SR
Queue Stats
71W - 65L
1,489 Elo+
Solo
Ne Zha
Ne Zha
DominusSal
Ne Zha
Level 142
God Stats
6W - 2L
1,785 SR
Queue Stats
208W - 189L
1,437 Elo+
Party 1
Anubis
Anubis
Groh Khan
Anubis
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 62L
1,463 Elo+
Party 1
Atlas
Atlas
Infajima
Atlas
Level 146
God Stats
3W - 2L
1,480 SR
Queue Stats
90W - 81L
1,461 Elo+
Party 3
Vamana
Vamana
Rapidd
Vamana
Level 152
God Stats
4W - 2L
1,571 SR
Queue Stats
87W - 76L
1,471 Elo+
Party 3
Team Averages
Level 135
1,532 SR
1,464 Elo+

VS

Team Averages
Level 102
1,528 SR
1,515 Elo+
Thor
Thor
 
Thor
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Aderic
Khepri
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,551 Elo+
Party 4
Anubis
Anubis
Chunny394
Anubis
Level 54
God Stats
11W - 14L
1,458 SR
Queue Stats
76W - 77L
1,430 Elo+
Party 2
Cupid
Cupid
Howardyamagucci
Cupid
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 81L
1,437 Elo+
Party 2
Hera
Hera
Sonaos
Hera
Level 124
God Stats
0W - 2L
1,682 SR
Queue Stats
11W - 3L
1,656 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DarkJ87
Serqet
18
5 / 3 / 1
11,591
773
7,798
12,518
6,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
DominusSal
Ne Zha
20
6 / 0 / 5
12,726
848
22,895
13,235
8,327
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Groh Khan
Anubis
17
0 / 1 / 5
10,656
710
5,383
10,541
6,469
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Infajima
Atlas
17
1 / 0 / 10
10,681
712
7,432
9,796
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vamana
Rapidd
Vamana
18
4 / 3 / 6
11,417
761
9,966
18,905
19,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
2 / 3 / 1
10,899
727
6,228
9,028
3,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Aderic
Khepri
17
2 / 1 / 4
10,913
728
5,274
12,392
12,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Chunny394
Anubis
15
0 / 5 / 2
9,257
617
5,267
10,378
4,198
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 3 / 4
10,110
674
8,339
15,764
6,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
Sonaos
Hera
17
2 / 4 / 2
10,441
696
12,021
11,602
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
16
Kills
7
7
Deaths
16
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
1
0.83
L
Khepri
Aderic
Khepri
2
1
4
4
L
Anubis
Chunny394
Anubis
0
5
2
0.2
W
Serqet
DarkJ87
Serqet
5
3
1
1.83
W
Ne Zha
DominusSal
Ne Zha
6
0
5
8.5
W
Anubis
Groh Khan
Anubis
0
1
5
2.5
L
1
3
4
1
W
Atlas
Infajima
Atlas
1
0
10
6
W
Vamana
Rapidd
Vamana
4
3
6
2.33
L
Hera
Sonaos
Hera
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,474
Damage
37,129
64,995
Taken
59,164
53,952
Mitigated
31,500
20,951
Healing
7,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,228
696
0
617
9,028
3,481
0
974
7,792
0
43,213
L
Khepri
Aderic
Khepri
5,274
231
1,776
839
12,392
12,930
0
4,107
7,617
16,378
0
L
Anubis
Chunny394
Anubis
5,267
714
0
1,398
10,378
4,198
0
1,060
8,568
26,839
0
W
Serqet
DarkJ87
Serqet
7,798
1,067
0
1,527
12,518
6,760
709
3,741
8,777
0
51,701
W
Ne Zha
DominusSal
Ne Zha
22,895
5,858
0
5,576
13,235
8,327
2,335
2,606
10,629
0
79,968
W
Anubis
Groh Khan
Anubis
5,383
81
0
5,384
10,541
6,469
2,813
5,711
4,830
47,184
0
L
8,339
4,822
419
2,428
15,764
6,982
0
3,067
12,500
0
34,458
W
Atlas
Infajima
Atlas
7,432
2,353
0
3,345
9,796
12,645
994
3,676
6,120
22,552
676
W
Vamana
Rapidd
Vamana
9,966
3,905
501
4,618
18,905
19,751
1,869
6,828
12,077
0
39,980
L
Hera
Sonaos
Hera
12,021
2,460
0
360
11,602
3,909
0
1,978
9,280
53,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,071
Gold Earned
51,620
347
Minions Killed
301
0
Camps Cleared
0
1,742,398
Distance Traveled
1,568,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,899
727
88
6
0
329,136
0
L
Khepri
10,913
728
10
1
0
316,461
0
L
Anubis
9,257
617
43
3
0
292,400
0
W
Serqet
11,591
773
62
4
0
373,049
0
W
Ne Zha
12,726
848
102
7
0
372,342
0
W
Anubis
10,656
710
87
6
0
337,480
0
L
Cupid
10,110
674
60
4
0
315,795
0
W
Atlas
10,681
712
22
1
0
307,303
0
W
Vamana
11,417
761
74
5
0
352,224
0
L
Hera
10,441
696
100
7
0
314,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role