Player Matchup

Baron Samedi
Baron Samedi
COALSUN22
Baron Samedi
Level 121
God Stats
1W - 0L
1,601 SR
Queue Stats
5W - 7L
1,451 Elo+
Solo
Tiamat
Tiamat
G-INNUNGAGAP
Tiamat
Level 128
God Stats
3W - 1L
1,687 SR
Queue Stats
218W - 253L
1,332 Elo+
Party 1
Ravana
Ravana
Palavicini03
Ravana
Level 140
God Stats
2W - 3L
1,277 SR
Queue Stats
350W - 342L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
WestDFree
Cu Chulainn
Level 129
God Stats
28W - 22L
1,498 SR
Queue Stats
270W - 270L
1,446 Elo+
Party 1
Anhur
Anhur
jjstone20000
Anhur
Level 84
God Stats
3W - 5L
1,440 SR
Queue Stats
48W - 35L
1,574 Elo+
Solo
Team Averages
Level 120
1,500 SR
1,444 Elo+

VS

Team Averages
Level 117
1,593 SR
1,520 Elo+
Cu Chulainn
Cu Chulainn
IChotryx
Cu Chulainn
Level 159
God Stats
3W - 9L
1,516 SR
Queue Stats
135W - 122L
1,530 Elo+
Solo
Bellona
Bellona
ItsSayajin
Bellona
Level 74
God Stats
1W - 8L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Solo
Hachiman
Hachiman
cityboiis23
Hachiman
Level 98
God Stats
5W - 5L
1,812 SR
Queue Stats
47W - 47L
1,512 Elo+
Solo
Kukulkan
Kukulkan
meeco33
Kukulkan
Level 143
God Stats
0W - 1L
1,545 SR
Queue Stats
4W - 7L
1,567 Elo+
Solo
Bacchus
Bacchus
xXJ_StarkXx
Bacchus
Level 109
God Stats
46W - 37L
1,589 SR
Queue Stats
545W - 517L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
COALSUN22
Baron Samedi
14
7 / 3 / 3
8,823
630
8,027
7,314
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
12
1 / 1 / 3
6,863
490
7,039
12,439
8,400
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
11
4 / 2 / 4
7,129
509
4,028
8,629
6,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
WestDFree
Cu Chulainn
12
2 / 4 / 2
7,300
521
5,364
10,013
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 2 / 2
7,353
525
5,614
11,540
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
IChotryx
Cu Chulainn
14
7 / 3 / 0
8,708
622
9,985
13,218
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
ItsSayajin
Bellona
13
2 / 3 / 1
7,629
545
7,967
11,905
11,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
cityboiis23
Hachiman
11
0 / 4 / 4
6,345
453
5,914
9,665
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
meeco33
Kukulkan
10
0 / 4 / 1
6,467
462
1,875
7,056
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
xXJ_StarkXx
Bacchus
9
1 / 2 / 1
5,767
412
4,038
10,417
10,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
16
Kills
10
12
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
COALSUN22
Baron Samedi
7
3
3
2.83
W
Tiamat
1
1
3
2.5
L
Cu Chulainn
IChotryx
Cu Chulainn
7
3
0
2.33
L
Bellona
ItsSayajin
Bellona
2
3
1
0.83
W
Ravana
4
2
4
3
W
Cu Chulainn
WestDFree
Cu Chulainn
2
4
2
0.75
L
Hachiman
cityboiis23
Hachiman
0
4
4
0.5
W
2
2
2
1.5
L
Kukulkan
meeco33
Kukulkan
0
4
1
0.13
L
Bacchus
xXJ_StarkXx
Bacchus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,072
Damage
29,779
49,935
Taken
52,261
27,991
Mitigated
33,791
18,199
Healing
14,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
COALSUN22
Baron Samedi
8,027
112
806
2,525
7,314
3,562
264
1,709
5,605
63,025
0
W
Tiamat
7,039
1,383
0
4,800
12,439
8,400
230
124
11,506
32,166
0
L
Cu Chulainn
IChotryx
Cu Chulainn
9,985
3,486
0
5,033
13,218
6,397
0
3,892
9,220
0
57,709
L
Bellona
ItsSayajin
Bellona
7,967
2,822
165
2,755
11,905
11,733
0
5,820
5,787
0
54,816
W
Ravana
4,028
1,354
0
3,017
8,629
6,166
371
2,051
6,578
0
25,350
W
Cu Chulainn
WestDFree
Cu Chulainn
5,364
1,377
129
1,860
10,013
5,841
640
261
9,752
2,111
54,691
L
Hachiman
cityboiis23
Hachiman
5,914
3,046
0
3,175
9,665
2,901
0
419
9,246
0
35,839
W
5,614
3,672
0
5,062
11,540
4,022
1,162
1,768
9,772
0
50,396
L
Kukulkan
meeco33
Kukulkan
1,875
139
34
435
7,056
2,705
0
3,437
3,597
30,670
0
L
Bacchus
xXJ_StarkXx
Bacchus
4,038
1,015
151
2,508
10,417
10,055
0
1,242
9,175
27,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,468
Gold Earned
34,916
326
Minions Killed
338
0
Camps Cleared
0
1,299,494
Distance Traveled
1,345,344
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,823
630
99
7
0
267,072
0
W
Tiamat
6,863
490
43
3
0
238,016
0
L
Cu Chulainn
8,708
622
87
6
0
293,357
0
L
Bellona
7,629
545
95
7
0
293,905
0
W
Ravana
7,129
509
34
2
0
265,377
6
W
Cu Chulainn
7,300
521
72
5
0
296,248
0
L
Hachiman
6,345
453
54
4
0
236,345
0
W
Anhur
7,353
525
78
6
0
232,781
0
L
Kukulkan
6,467
462
71
5
0
245,758
0
L
Bacchus
5,767
412
31
2
0
275,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role