Player Matchup

Scylla
Scylla
Q-Maxi
Scylla
Level 68
God Stats
8W - 7L
1,503 SR
Queue Stats
116W - 144L
1,388 Elo+
Party 1
Fenrir
Fenrir
Saikido88
Fenrir
Level 124
God Stats
5W - 8L
1,294 SR
Queue Stats
503W - 534L
1,464 Elo+
Solo
Aphrodite
Aphrodite
Tricox13
Aphrodite
Level 5
God Stats
0W - 1L
1,243 SR
Queue Stats
2W - 4L
1,387 Elo+
Party 1
Nu Wa
Nu Wa
einpolig-Schock
Nu Wa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 61L
1,378 Elo+
Party 1
Charybdis
Charybdis
mulmigoberfy
Charybdis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,336 Elo+
Party 1
Team Averages
Level 65
1,408 SR
1,391 Elo+

VS

Team Averages
Level 79
1,421 SR
1,400 Elo+
Bellona
Bellona
Ankills
Bellona
Level 128
God Stats
2W - 5L
1,293 SR
Queue Stats
462W - 485L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Dark_Strangerr
Danzaburou
Level 127
God Stats
3W - 3L
1,503 SR
Queue Stats
340W - 341L
1,436 Elo+
Solo
Hades
Hades
FlyinGorilla713
Hades
Level 61
God Stats
4W - 3L
1,308 SR
Queue Stats
39W - 35L
1,388 Elo+
Party 2
Ares
Ares
SAU 212
Ares
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 30L
1,388 Elo+
Party 2
Izanami
Izanami
SuPeRReP4ik
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Q-Maxi
Scylla
16
2 / 4 / 0
9,452
450
11,589
15,829
7,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Saikido88
Fenrir
13
4 / 2 / 1
8,901
424
8,057
15,075
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Tricox13
Aphrodite
13
0 / 9 / 1
8,240
392
2,643
20,457
13,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 3 / 1
10,909
519
14,327
11,608
5,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
mulmigoberfy
Charybdis
13
1 / 14 / 1
8,514
405
11,861
27,343
12,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ankills
Bellona
19
4 / 3 / 0
11,969
570
8,925
21,358
25,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Dark_Strangerr
Danzaburou
18
15 / 2 / 4
12,542
597
27,806
19,245
10,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 7
10,694
509
20,050
17,196
9,992
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
SAU 212
Ares
17
5 / 0 / 10
12,109
577
10,324
17,400
23,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
SuPeRReP4ik
Izanami
18
4 / 2 / 2
10,835
516
4,037
15,167
6,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
8
Kills
31
32
Deaths
10
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ankills
Bellona
4
3
0
1.33
W
Danzaburou
Dark_Strangerr
Danzaburou
15
2
4
8.5
W
3
3
7
2.17
L
Scylla
Q-Maxi
Scylla
2
4
0
0.5
W
Ares
SAU 212
Ares
5
0
10
10
L
Fenrir
Saikido88
Fenrir
4
2
1
2.25
W
Izanami
SuPeRReP4ik
Izanami
4
2
2
2.5
L
Aphrodite
Tricox13
Aphrodite
0
9
1
0.06
L
1
3
1
0.5
L
Charybdis
mulmigoberfy
Charybdis
1
14
1
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,477
Damage
71,142
90,312
Taken
90,366
44,603
Mitigated
75,693
16,894
Healing
29,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ankills
Bellona
8,925
1,852
0
4,724
21,358
25,514
1,054
10,141
10,227
0
112,386
W
Danzaburou
Dark_Strangerr
Danzaburou
27,806
13,253
0
7,184
19,245
10,037
4,108
2,446
16,694
0
117,823
W
20,050
1,291
952
7,937
17,196
9,992
2,624
5,875
10,895
80,928
0
L
Scylla
Q-Maxi
Scylla
11,589
1,657
0
250
15,829
7,186
0
11,217
4,612
60,478
0
W
Ares
SAU 212
Ares
10,324
848
0
2,256
17,400
23,983
1,088
6,430
10,552
47,007
0
L
Fenrir
Saikido88
Fenrir
8,057
1,952
0
4,213
15,075
6,333
0
6,674
8,401
0
56,171
W
Izanami
SuPeRReP4ik
Izanami
4,037
3,316
0
6,011
15,167
6,167
0
1,608
13,439
0
115,251
L
Aphrodite
Tricox13
Aphrodite
2,643
1,104
5,186
4,384
20,457
13,157
0
4,428
16,029
21,564
0
L
14,327
4,088
0
500
11,608
5,477
0
1,140
10,468
78,682
0
L
Charybdis
mulmigoberfy
Charybdis
11,861
7,080
0
2,361
27,343
12,450
39
6,915
20,428
0
70,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,016
Gold Earned
58,149
431
Minions Killed
642
0
Camps Cleared
0
1,759,945
Distance Traveled
1,973,888
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,969
570
160
8
0
363,964
0
W
Danzaburou
12,542
597
152
7
0
371,352
2
W
Hades
10,694
509
116
6
0
380,827
0
L
Scylla
9,452
450
103
5
0
424,328
0
W
Ares
12,109
577
60
3
0
419,998
0
L
Fenrir
8,901
424
73
3
0
319,774
0
W
Izanami
10,835
516
154
7
0
437,747
0
L
Aphrodite
8,240
392
29
1
0
298,788
0
L
Nu Wa
10,909
519
132
6
0
384,940
0
L
Charybdis
8,514
405
94
4
0
332,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role