Player Matchup

Artemis
Artemis
LeftStarfish386
Artemis
Level 128
God Stats
15W - 11L
1,623 SR
Queue Stats
112W - 112L
1,522 Elo+
Solo
Ne Zha
Ne Zha
LootGoblin22
Ne Zha
Level 155
God Stats
15W - 18L
1,251 SR
Queue Stats
638W - 576L
1,523 Elo+
Solo
Ymir
Ymir
OldBessyDaCow
Ymir
Level 91
God Stats
18W - 17L
1,481 SR
Queue Stats
135W - 129L
1,449 Elo+
Solo
Ix Chel
Ix Chel
RenegadeDuck
Ix Chel
Level 158
God Stats
37W - 32L
1,554 SR
Queue Stats
185W - 153L
1,551 Elo+
Solo
Vamana
Vamana
ZenMartian
Vamana
Level 190
God Stats
27W - 17L
1,607 SR
Queue Stats
1,360W - 1,267L
1,473 Elo+
Solo
Team Averages
Level 144
1,503 SR
1,504 Elo+

VS

Team Averages
Level 130
1,437 SR
1,549 Elo+
Achilles
Achilles
DannySchneids
Achilles
Level 127
God Stats
6W - 3L
1,498 SR
Queue Stats
211W - 200L
1,586 Elo+
Party 2
Hera
Hera
Patrick_McGrath
Hera
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 241L
1,514 Elo+
Party 2
Yemoja
Yemoja
TonyPolony
Yemoja
Level 119
God Stats
28W - 30L
1,525 SR
Queue Stats
726W - 725L
1,537 Elo+
Solo
Thor
Thor
U R lFATl
Thor
Level 155
God Stats
1W - 4L
1,318 SR
Queue Stats
146W - 145L
1,558 Elo+
Party 1
Rama
Rama
UrMORBIDLYOBESE
Rama
Level 142
God Stats
1W - 4L
1,344 SR
Queue Stats
71W - 72L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,376
524
9,228
12,243
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
15
4 / 1 / 5
9,283
580
7,112
13,768
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 1 / 7
7,906
494
4,616
14,358
15,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
RenegadeDuck
Ix Chel
16
10 / 0 / 1
10,398
650
9,615
9,120
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
ZenMartian
Vamana
16
0 / 0 / 2
9,753
610
5,295
11,526
15,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DannySchneids
Achilles
14
0 / 2 / 0
8,495
531
7,846
12,326
18,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 6 / 1
7,308
457
7,318
9,534
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
TonyPolony
Yemoja
10
2 / 3 / 2
7,286
455
5,837
11,717
8,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
12
1 / 3 / 4
7,656
479
8,738
12,300
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 4 / 2
7,412
463
3,532
8,283
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
5
5
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
DannySchneids
Achilles
0
2
0
0
W
4
3
3
1.83
W
Ne Zha
4
1
5
6.5
W
0
1
7
3.5
L
1
6
1
0.25
W
Ix Chel
RenegadeDuck
Ix Chel
10
0
1
10.5
L
Yemoja
TonyPolony
Yemoja
2
3
2
1
L
Thor
1
3
4
1
L
1
4
2
0.5
W
Vamana
ZenMartian
Vamana
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
33,271
61,015
Taken
54,160
45,119
Mitigated
38,235
19,165
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DannySchneids
Achilles
7,846
2,057
0
3,341
12,326
18,808
0
1,350
10,976
0
67,193
W
9,228
4,396
0
4,306
12,243
4,993
665
2,378
9,865
0
65,085
W
Ne Zha
7,112
2,146
0
5,240
13,768
5,237
0
3,305
10,463
0
69,868
W
4,616
1,085
0
3,383
14,358
15,523
100
5,354
9,004
25,130
0
L
7,318
1,424
0
1,122
9,534
3,633
0
4,637
4,897
50,511
0
W
Ix Chel
RenegadeDuck
Ix Chel
9,615
1,599
613
3,649
9,120
3,710
242
3,028
6,041
85,315
0
L
Yemoja
TonyPolony
Yemoja
5,837
1,970
2,030
2,171
11,717
8,472
0
4,432
7,285
21,043
0
L
Thor
8,738
2,124
0
3,665
12,300
4,861
0
3,301
8,999
0
58,789
L
3,532
2,936
0
1,673
8,283
2,461
803
889
7,394
0
35,056
W
Vamana
ZenMartian
Vamana
5,295
2,310
0
1,974
11,526
15,656
0
0
10,349
992
89,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,716
Gold Earned
38,157
496
Minions Killed
386
0
Camps Cleared
0
1,577,431
Distance Traveled
1,471,933
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,495
531
123
8
0
321,316
1
W
Artemis
8,376
524
79
5
0
277,127
0
W
Ne Zha
9,283
580
103
6
0
366,011
0
W
Ymir
7,906
494
24
2
0
293,934
2
L
Hera
7,308
457
90
6
0
306,830
2
W
Ix Chel
10,398
650
141
9
0
367,954
4
L
Yemoja
7,286
455
13
1
0
272,668
2
L
Thor
7,656
479
108
7
0
334,905
0
L
Rama
7,412
463
52
3
0
236,214
0
W
Vamana
9,753
610
149
9
0
272,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role