Player Matchup

Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Yāōtlca33
Serqet
Level 155
God Stats
24W - 7L
1,650 SR
Queue Stats
294W - 203L
1,586 Elo+
Party 1
Chaac
Chaac
alan98
Chaac
Level 128
God Stats
7W - 4L
1,543 SR
Queue Stats
179W - 119L
1,581 Elo+
Party 1
Martichoras
Martichoras
diogopc2004
Martichoras
Level 89
God Stats
2W - 4L
1,320 SR
Queue Stats
173W - 165L
1,382 Elo+
Solo
Janus
Janus
heenilo
Janus
Level 151
God Stats
2W - 4L
1,505 SR
Queue Stats
178W - 136L
1,627 Elo+
Party 1
Team Averages
Level 125
1,504 SR
1,535 Elo+

VS

Team Averages
Level 106
1,443 SR
1,492 Elo+
Xbalanque
Xbalanque
Lauty-Magalla123
Xbalanque
Level 81
God Stats
24W - 18L
1,455 SR
Queue Stats
321W - 372L
1,486 Elo+
Party 2
Poseidon
Poseidon
RevanShanSLK
Poseidon
Level 148
God Stats
4W - 6L
1,617 SR
Queue Stats
318W - 356L
1,494 Elo+
Party 2
Hercules
Hercules
The_Reaper_63194
Hercules
Level 138
God Stats
34W - 44L
1,509 SR
Queue Stats
474W - 499L
1,480 Elo+
Party 2
Ix Chel
Ix Chel
matiasgn3452
Ix Chel
Level 18
God Stats
0W - 2L
1,255 SR
Queue Stats
21W - 18L
1,545 Elo+
Party 2
Horus
Horus
santu015
Horus
Level 143
God Stats
6W - 10L
1,378 SR
Queue Stats
289W - 311L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 4
7,525
579
8,460
6,771
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
14
7 / 2 / 2
8,649
665
9,052
9,059
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
alan98
Chaac
12
5 / 0 / 2
6,951
535
10,742
8,570
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
diogopc2004
Martichoras
11
0 / 6 / 1
6,593
507
4,695
11,321
4,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
heenilo
Janus
13
1 / 4 / 8
7,499
577
5,116
6,826
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
0 / 3 / 0
6,137
472
3,059
9,826
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
RevanShanSLK
Poseidon
12
1 / 6 / 5
7,419
571
3,185
8,535
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 2
8,133
626
9,563
14,467
12,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
matiasgn3452
Ix Chel
10
2 / 2 / 2
6,000
462
3,803
8,662
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
santu015
Horus
12
6 / 3 / 2
7,600
585
5,792
9,851
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
13
13
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Xbalanque
0
3
0
0
L
Poseidon
RevanShanSLK
Poseidon
1
6
5
0.58
L
4
1
2
5
W
Serqet
7
2
2
4
W
Chaac
alan98
Chaac
5
0
2
6
W
Martichoras
diogopc2004
Martichoras
0
6
1
0.08
W
Janus
heenilo
Janus
1
4
8
1.25
L
Ix Chel
matiasgn3452
Ix Chel
2
2
2
1.5
L
Horus
santu015
Horus
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,065
Damage
25,402
42,547
Taken
51,341
22,102
Mitigated
27,173
8,630
Healing
16,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,460
2,742
0
4,169
6,771
3,166
1,006
1,570
5,201
62,428
9,087
L
Xbalanque
3,059
613
0
1,842
9,826
3,429
0
2,572
6,668
0
38,620
L
Poseidon
RevanShanSLK
Poseidon
3,185
224
0
390
8,535
2,577
0
4,089
4,312
52,914
0
L
9,563
3,850
0
7,494
14,467
12,774
99
2,029
12,017
0
65,522
W
Serqet
9,052
2,615
0
340
9,059
3,543
55
840
8,219
0
59,075
W
Chaac
alan98
Chaac
10,742
734
53
3,022
8,570
8,869
234
1,719
6,851
0
31,103
W
Martichoras
diogopc2004
Martichoras
4,695
1,704
0
856
11,321
4,587
0
505
10,816
0
43,834
W
Janus
heenilo
Janus
5,116
187
0
190
6,826
1,937
92
2,354
4,472
57,221
0
L
Ix Chel
matiasgn3452
Ix Chel
3,803
116
947
2,308
8,662
2,988
0
2,758
5,607
29,021
0
L
Horus
santu015
Horus
5,792
2,573
820
2,503
9,851
5,405
0
1,738
7,625
0
42,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,217
Gold Earned
35,289
412
Minions Killed
394
0
Camps Cleared
0
1,390,706
Distance Traveled
1,387,194
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,525
579
122
9
0
250,479
6
L
Xbalanque
6,137
472
71
5
0
247,576
0
L
Poseidon
7,419
571
102
8
0
252,312
0
L
Hercules
8,133
626
112
9
0
289,949
0
W
Serqet
8,649
665
84
6
0
342,865
0
W
Chaac
6,951
535
34
3
0
287,134
3
W
Martichoras
6,593
507
72
6
0
224,198
0
W
Janus
7,499
577
100
8
0
286,030
5
L
Ix Chel
6,000
462
39
3
0
294,694
0
L
Horus
7,600
585
70
5
0
302,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role