Player Matchup

Sol
Sol
AkoTamaki117
Sol
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 40L
1,270 Elo+
Party 3
Charybdis
Charybdis
Axuria3466
Charybdis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,270 Elo+
Party 3
Ymir
Ymir
EW202
Ymir
Level 89
God Stats
4W - 5L
1,731 SR
Queue Stats
238W - 226L
1,478 Elo+
Party 4
Chang'e
Chang'e
IthilienRanger
Chang'e
Level 82
God Stats
35W - 38L
1,518 SR
Queue Stats
510W - 487L
1,490 Elo+
Party 4
Heimdallr
Heimdallr
SNUGGLE5TRUGGL3
Heimdallr
Level 120
God Stats
8W - 10L
1,552 SR
Queue Stats
701W - 675L
1,501 Elo+
Party 4
Team Averages
Level 73
1,560 SR
1,402 Elo+

VS

Team Averages
Level 117
1,461 SR
1,467 Elo+
Hou Yi
Hou Yi
BabaNawaf
Hou Yi
Level 117
God Stats
9W - 6L
1,535 SR
Queue Stats
462W - 449L
1,453 Elo+
Solo
Thanatos
Thanatos
Kanabiscuit
Thanatos
Level 142
God Stats
1W - 1L
1,212 SR
Queue Stats
39W - 39L
1,541 Elo+
Party 1
Hades
Hades
Largeremir
Hades
Level 97
God Stats
67W - 40L
1,573 SR
Queue Stats
114W - 113L
1,471 Elo+
Party 2
Anubis
Anubis
OSWASANCH3Z12
Anubis
Level 101
God Stats
6W - 6L
1,500 SR
Queue Stats
125W - 134L
1,385 Elo+
Party 2
Ares
Ares
deJakeman101
Ares
Level 126
God Stats
19W - 23L
1,482 SR
Queue Stats
168W - 170L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,960
497
4,845
9,839
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
Axuria3466
Charybdis
11
0 / 10 / 1
6,156
440
5,126
12,069
4,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
EW202
Ymir
11
3 / 4 / 2
7,644
546
5,818
11,828
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 1 / 2
7,191
514
6,788
9,814
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SNUGGLE5TRUGGL3
Heimdallr
13
2 / 2 / 3
7,401
529
8,047
10,341
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BabaNawaf
Hou Yi
14
5 / 1 / 1
8,082
577
6,682
7,592
3,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Kanabiscuit
Thanatos
12
7 / 2 / 2
8,007
572
6,377
10,193
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
14
5 / 3 / 0
8,472
605
11,499
13,592
8,465
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 1 / 6
7,800
557
7,352
9,000
4,743
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
7,470
534
6,218
11,153
11,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
7
Kills
21
22
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Charybdis
Axuria3466
Charybdis
0
10
1
0.05
W
Hou Yi
BabaNawaf
Hou Yi
5
1
1
5.5
L
Ymir
EW202
Ymir
3
4
2
1
L
2
1
2
3
W
Thanatos
Kanabiscuit
Thanatos
7
2
2
4
W
Hades
5
3
0
1.67
W
2
1
6
5
L
Heimdallr
SNUGGLE5TRUGGL3
Heimdallr
2
2
3
1.75
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,624
Damage
38,128
53,891
Taken
51,530
23,648
Mitigated
32,840
14,438
Healing
28,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,845
2,024
0
2,604
9,839
2,038
364
6,244
3,595
48,632
0
L
Charybdis
Axuria3466
Charybdis
5,126
2,948
0
0
12,069
4,139
0
1,161
10,908
0
37,283
W
Hou Yi
BabaNawaf
Hou Yi
6,682
3,582
0
4,261
7,592
3,692
875
380
7,212
0
61,256
L
Ymir
EW202
Ymir
5,818
1,538
0
1,552
11,828
8,869
0
5,087
6,741
33,055
0
L
6,788
333
1,191
6,721
9,814
3,927
0
7,144
2,670
46,261
0
W
Thanatos
Kanabiscuit
Thanatos
6,377
1,613
0
10,469
10,193
4,195
0
1,988
8,205
0
50,382
W
Hades
11,499
538
513
6,998
13,592
8,465
870
5,453
8,139
65,454
0
W
7,352
578
0
3,556
9,000
4,743
69
6,078
2,922
54,971
0
L
Heimdallr
SNUGGLE5TRUGGL3
Heimdallr
8,047
3,815
0
2,370
10,341
4,675
0
5,433
4,908
0
54,018
W
6,218
202
0
2,402
11,153
11,745
184
3,552
7,601
26,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
39,831
339
Minions Killed
409
0
Camps Cleared
0
1,321,609
Distance Traveled
1,357,537
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,960
497
79
6
0
257,007
4
L
Charybdis
6,156
440
54
4
0
226,559
0
W
Hou Yi
8,082
577
89
6
0
177,975
0
L
Ymir
7,644
546
44
3
0
259,062
0
L
Chang'e
7,191
514
78
6
0
287,097
0
W
Thanatos
8,007
572
80
6
0
308,579
0
W
Hades
8,472
605
115
8
0
305,773
0
W
Anubis
7,800
557
99
7
0
264,669
0
L
Heimdallr
7,401
529
84
6
0
291,884
0
W
Ares
7,470
534
26
2
0
300,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role