Player Matchup

Medusa
Medusa
LilHangryHippie
Medusa
Level 65
God Stats
2W - 2L
1,538 SR
Queue Stats
97W - 121L
1,335 Elo+
Party 1
Nike
Nike
RxArmory
Nike
Level 50
God Stats
0W - 3L
1,195 SR
Queue Stats
40W - 58L
1,365 Elo+
Party 1
Vulcan
Vulcan
shattersworth
Vulcan
Level 85
God Stats
1W - 4L
1,617 SR
Queue Stats
92W - 83L
1,359 Elo+
Solo
Team Averages
Level 67
1,450 SR
1,353 Elo+

VS

Team Averages
Level 73
1,416 SR
1,408 Elo+
Achilles
Achilles
Ballnut
Achilles
Level 72
God Stats
7W - 11L
1,353 SR
Queue Stats
215W - 210L
1,403 Elo+
Party 2
Baron Samedi
Baron Samedi
Double__Dragonz
Baron Samedi
Level 64
God Stats
7W - 4L
1,406 SR
Queue Stats
110W - 125L
1,361 Elo+
Solo
Danzaburou
Danzaburou
l NEMESlS l
Danzaburou
Level 82
God Stats
14W - 11L
1,489 SR
Queue Stats
142W - 124L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 5
7,792
779
6,199
10,776
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
13
5 / 3 / 5
7,928
793
10,387
12,055
10,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 3 / 8
7,230
723
7,484
7,569
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ballnut
Achilles
13
2 / 4 / 6
7,952
795
4,898
11,408
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Double__Dragonz
Baron Samedi
12
2 / 5 / 5
7,625
763
9,674
8,206
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
l NEMESlS l
Danzaburou
14
5 / 1 / 3
8,716
872
11,055
9,304
3,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
9
Kills
9
9
Deaths
10
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ballnut
Achilles
2
4
6
1.25
W
Baron Samedi
Double__Dragonz
Baron Samedi
2
5
5
0.9
L
4
3
5
2.17
L
Nike
5
3
5
2.5
W
Danzaburou
l NEMESlS l
Danzaburou
5
1
3
6.5
L
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,070
Damage
25,627
30,400
Taken
28,918
18,275
Mitigated
19,877
4,492
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ballnut
Achilles
4,898
360
91
923
11,408
11,620
164
3,232
7,671
0
13,419
W
Baron Samedi
Double__Dragonz
Baron Samedi
9,674
702
734
1,287
8,206
4,267
200
2,118
5,821
37,707
0
L
6,199
2,749
311
1,695
10,776
4,946
1,115
3,846
6,809
0
26,051
L
Nike
10,387
1,158
177
916
12,055
10,067
271
3,239
8,215
0
16,109
W
Danzaburou
l NEMESlS l
Danzaburou
11,055
3,344
0
3,129
9,304
3,990
879
2,142
6,919
0
24,620
L
7,484
3,082
0
1,393
7,569
3,262
0
2,702
4,785
34,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,950
Gold Earned
24,293
125
Minions Killed
127
0
Camps Cleared
0
556,020
Distance Traveled
556,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,952
795
14
1
0
205,768
0
W
Baron Samedi
7,625
763
66
7
0
157,698
0
L
Medusa
7,792
779
47
5
0
182,651
0
L
Nike
7,928
793
14
1
0
181,512
0
W
Danzaburou
8,716
872
47
5
0
192,906
0
L
Vulcan
7,230
723
64
6
0
191,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role