Player Matchup

Horus
Horus
HU SOLDIERxCONR
Horus
Level 139
God Stats
1W - 3L
1,362 SR
Queue Stats
154W - 146L
1,560 Elo+
Solo
Cupid
Cupid
MelhoO
Cupid
Level 141
God Stats
0W - 3L
1,207 SR
Queue Stats
94W - 78L
1,553 Elo+
Solo
Aphrodite
Aphrodite
Nachobuns
Aphrodite
Level 140
God Stats
24W - 15L
1,703 SR
Queue Stats
98W - 83L
1,609 Elo+
Party 3
Amaterasu
Amaterasu
Perschlaps
Amaterasu
Level 100
God Stats
26W - 12L
1,752 SR
Queue Stats
107W - 76L
1,625 Elo+
Party 3
Tiamat
Tiamat
ZoraArcher
Tiamat
Level 132
God Stats
2W - 3L
1,471 SR
Queue Stats
100W - 75L
1,616 Elo+
Party 3
Team Averages
Level 130
1,499 SR
1,593 Elo+

VS

Team Averages
Level 112
1,583 SR
1,548 Elo+
Horus
Horus
Hyún
Horus
Level 129
God Stats
27W - 18L
1,538 SR
Queue Stats
898W - 767L
1,559 Elo+
Solo
Chang'e
Chang'e
RESPONSE
Chang'e
Level 155
God Stats
15W - 18L
1,589 SR
Queue Stats
525W - 492L
1,520 Elo+
Party 1
Ganesha
Ganesha
TodWorksAJob
Ganesha
Level 64
God Stats
4W - 2L
1,274 SR
Queue Stats
186W - 128L
1,567 Elo+
Party 2
Ix Chel
Ix Chel
xxDivineWindxx
Ix Chel
Level 129
God Stats
10W - 9L
1,849 SR
Queue Stats
207W - 140L
1,576 Elo+
Party 2
Heimdallr
Heimdallr
yeahtoaster
Heimdallr
Level 83
God Stats
6W - 6L
1,665 SR
Queue Stats
272W - 246L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,422
742
6,352
14,035
15,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
MelhoO
Cupid
14
2 / 1 / 4
7,814
781
8,339
8,885
3,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Aphrodite
Nachobuns
Aphrodite
13
0 / 4 / 3
7,094
709
5,956
8,863
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Perschlaps
Amaterasu
13
1 / 1 / 3
7,076
708
5,856
12,111
10,819
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
ZoraArcher
Tiamat
15
2 / 1 / 0
8,026
803
12,072
8,598
6,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hyún
Horus
15
4 / 1 / 2
7,905
791
6,697
13,952
14,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
RESPONSE
Chang'e
15
3 / 1 / 4
7,959
796
8,825
10,040
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
TodWorksAJob
Ganesha
14
0 / 2 / 6
7,238
724
3,905
10,382
10,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 4
7,296
730
11,520
7,174
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
yeahtoaster
Heimdallr
14
2 / 1 / 6
7,674
767
11,099
8,587
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
6
Kills
10
10
Deaths
6
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Horus
Hyún
Horus
4
1
2
5
L
Cupid
MelhoO
Cupid
2
1
4
4
L
Aphrodite
Nachobuns
Aphrodite
0
4
3
0.38
L
Amaterasu
Perschlaps
Amaterasu
1
1
3
2.5
W
Chang'e
RESPONSE
Chang'e
3
1
4
5
W
Ganesha
TodWorksAJob
Ganesha
0
2
6
1.5
L
Tiamat
ZoraArcher
Tiamat
2
1
0
2
W
1
1
4
3
W
Heimdallr
yeahtoaster
Heimdallr
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,575
Damage
42,046
52,492
Taken
50,135
40,230
Mitigated
36,082
14,397
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,352
2,023
950
2,151
14,035
15,047
0
7,332
6,587
1,822
13,574
W
Horus
Hyún
Horus
6,697
2,205
2,260
3,146
13,952
14,690
182
1,998
11,902
0
18,031
L
Cupid
MelhoO
Cupid
8,339
4,872
0
1,558
8,885
3,853
885
3,779
4,983
0
27,590
L
Aphrodite
Nachobuns
Aphrodite
5,956
629
3,428
2,666
8,863
4,359
408
3,192
5,629
26,646
0
L
Amaterasu
Perschlaps
Amaterasu
5,856
1,363
0
2,491
12,111
10,819
216
6,163
5,784
0
8,547
W
Chang'e
RESPONSE
Chang'e
8,825
725
2,933
3,927
10,040
4,031
459
4,470
5,185
32,731
0
W
Ganesha
TodWorksAJob
Ganesha
3,905
409
0
2,167
10,382
10,225
0
5,108
5,102
16,158
0
L
Tiamat
ZoraArcher
Tiamat
12,072
469
0
1,153
8,598
6,152
265
3,186
5,259
33,069
0
W
11,520
2,536
581
560
7,174
2,969
0
2,765
4,343
33,284
0
W
Heimdallr
yeahtoaster
Heimdallr
11,099
3,984
0
1,540
8,587
4,167
710
3,943
4,368
0
28,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,432
Gold Earned
38,072
193
Minions Killed
212
0
Camps Cleared
0
1,172,618
Distance Traveled
1,148,477
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,422
742
19
2
0
216,546
2
W
Horus
7,905
791
31
3
0
260,497
5
L
Cupid
7,814
781
47
5
0
257,561
1
L
Aphrodite
7,094
709
49
5
0
198,076
0
L
Amaterasu
7,076
708
11
1
0
233,039
0
W
Chang'e
7,959
796
65
7
0
244,506
0
W
Ganesha
7,238
724
9
1
0
220,012
2
L
Tiamat
8,026
803
67
7
0
267,396
0
W
Ix Chel
7,296
730
63
6
0
215,180
3
W
Heimdallr
7,674
767
44
4
0
208,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role