Player Matchup

The Morrigan
The Morrigan
Derierii
The Morrigan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bastet
Bastet
KingOfFist
Bastet
Level 146
God Stats
2W - 7L
1,252 SR
Queue Stats
345W - 345L
1,622 Elo+
Solo
Surtr
Surtr
Martiliy
Surtr
Level 125
God Stats
8W - 9L
1,460 SR
Queue Stats
398W - 419L
1,477 Elo+
Party 1
Rama
Rama
hellopooface
Rama
Level 129
God Stats
5W - 5L
1,827 SR
Queue Stats
582W - 598L
1,479 Elo+
Solo
Hel
Hel
Мoonflower
Hel
Level 145
God Stats
4W - 0L
1,703 SR
Queue Stats
400W - 421L
1,477 Elo+
Party 1
Team Averages
Level 119
1,549 SR
1,511 Elo+

VS

Team Averages
Level 103
1,522 SR
1,492 Elo+
Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Shayboy7
Aphrodite
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,447 Elo+
Solo
Sol
Sol
Srle14
Sol
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,557 Elo+
Solo
Heimdallr
Heimdallr
eUna baDji
Heimdallr
Level 145
God Stats
2W - 2L
1,390 SR
Queue Stats
184W - 191L
1,459 Elo+
Solo
Hun Batz
Hun Batz
frangonzalez03
Hun Batz
Level 62
God Stats
0W - 1L
1,721 SR
Queue Stats
71W - 64L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Derierii
The Morrigan
15
5 / 3 / 8
9,191
836
10,409
10,178
6,048
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
KingOfFist
Bastet
16
5 / 1 / 10
9,207
837
14,563
15,165
8,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
Martiliy
Surtr
15
3 / 2 / 12
8,576
780
9,794
16,556
25,142
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 2 / 10
9,246
841
9,679
11,507
6,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 15
8,611
783
6,177
12,458
10,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 3 / 6
7,848
713
6,315
9,857
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Shayboy7
Aphrodite
14
0 / 5 / 8
8,082
735
6,654
12,163
7,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sol
Srle14
Sol
15
3 / 5 / 5
8,989
817
16,547
10,937
4,243
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
eUna baDji
Heimdallr
16
3 / 3 / 4
8,984
817
14,977
10,305
5,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
14
2 / 3 / 3
8,707
792
11,921
14,112
15,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
18
Kills
9
9
Deaths
19
55
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
6
1.33
W
The Morrigan
Derierii
The Morrigan
5
3
8
3
W
Bastet
KingOfFist
Bastet
5
1
10
10
W
Surtr
Martiliy
Surtr
3
2
12
4.5
L
Aphrodite
Shayboy7
Aphrodite
0
5
8
0.8
L
Sol
Srle14
Sol
3
5
5
1.1
L
Heimdallr
eUna baDji
Heimdallr
3
3
4
1.67
L
Hun Batz
2
3
3
1.17
W
3
2
10
4
W
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,622
Damage
56,414
65,864
Taken
57,374
57,491
Mitigated
35,997
43,351
Healing
19,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,315
1,012
396
2,335
9,857
4,162
0
2,260
7,597
0
12,049
W
The Morrigan
Derierii
The Morrigan
10,409
1,018
581
1,775
10,178
6,048
982
4,067
6,111
24,799
3,087
W
Bastet
KingOfFist
Bastet
14,563
3,004
1,341
2,540
15,165
8,913
639
5,054
10,111
0
26,244
W
Surtr
Martiliy
Surtr
9,794
2,015
1,470
3,495
16,556
25,142
361
6,025
10,531
326
12,375
L
Aphrodite
Shayboy7
Aphrodite
6,654
1,615
3,164
3,493
12,163
7,086
439
2,956
9,207
13,820
0
L
Sol
Srle14
Sol
16,547
3,599
1,443
3,098
10,937
4,243
1,603
2,530
8,407
33,919
0
L
Heimdallr
eUna baDji
Heimdallr
14,977
5,411
842
2,925
10,305
5,324
1,300
1,432
8,873
0
40,417
L
Hun Batz
11,921
543
475
1,727
14,112
15,182
0
5,414
8,698
0
23,275
W
9,679
7,687
1,064
2,574
11,507
6,736
3,898
3,657
7,850
0
24,546
W
6,177
235
19,964
8,547
12,458
10,652
668
4,398
8,060
11,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,831
Gold Earned
42,610
120
Minions Killed
202
0
Camps Cleared
0
1,157,413
Distance Traveled
955,049
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,848
713
23
2
0
174,850
0
W
The Morrigan
9,191
836
36
3
0
183,493
0
W
Bastet
9,207
837
18
2
0
317,683
0
W
Surtr
8,576
780
6
1
0
226,620
0
L
Aphrodite
8,082
735
32
3
0
173,431
0
L
Sol
8,989
817
41
4
0
190,661
0
L
Heimdallr
8,984
817
67
6
0
213,099
0
L
Hun Batz
8,707
792
39
4
0
203,008
0
W
Rama
9,246
841
46
4
0
199,308
0
W
Hel
8,611
783
14
1
0
230,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role