Player Matchup

Zhong Kui
Zhong Kui
BlkvoidTTV
Zhong Kui
Level 69
God Stats
1W - 2L
1,356 SR
Queue Stats
84W - 84L
1,429 Elo+
Party 1
Achilles
Achilles
Marcopolome
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,495 Elo+
Party 1
Apollo
Apollo
MrBaDinkaDink
Apollo
Level 103
God Stats
1W - 3L
1,797 SR
Queue Stats
150W - 135L
1,559 Elo+
Party 1
Team Averages
Level 62
1,551 SR
1,494 Elo+

VS

Team Averages
Level 111
1,546 SR
1,409 Elo+
Vamana
Vamana
PuksGamiii
Vamana
Level 129
God Stats
3W - 5L
1,639 SR
Queue Stats
314W - 328L
1,462 Elo+
Party 2
Aphrodite
Aphrodite
ded_bored
Aphrodite
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,318 Elo+
Party 2
Fenrir
Fenrir
one_mandarin
Fenrir
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlkvoidTTV
Zhong Kui
11
1 / 3 / 0
7,016
638
7,488
8,061
5,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Marcopolome
Achilles
11
0 / 3 / 1
6,826
621
5,758
10,479
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 1
7,462
678
3,912
6,580
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
PuksGamiii
Vamana
14
4 / 0 / 3
8,955
814
8,824
10,154
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Aphrodite
ded_bored
Aphrodite
13
1 / 0 / 6
7,759
705
4,579
3,875
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
13
3 / 1 / 5
8,306
755
7,925
10,293
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
8
8
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BlkvoidTTV
Zhong Kui
1
3
0
0.33
L
Achilles
Marcopolome
Achilles
0
3
1
0.17
L
0
2
1
0.25
W
Vamana
PuksGamiii
Vamana
4
0
3
5.5
W
Aphrodite
ded_bored
Aphrodite
1
0
6
4
W
Fenrir
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,158
Damage
21,328
25,120
Taken
24,322
18,432
Mitigated
17,666
4,932
Healing
10,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BlkvoidTTV
Zhong Kui
7,488
535
0
1,548
8,061
5,481
0
517
7,291
16,992
0
L
Achilles
Marcopolome
Achilles
5,758
1,432
307
1,512
10,479
10,355
0
2,997
7,035
0
11,754
L
3,912
2,156
0
1,565
6,580
2,596
0
1,130
5,175
0
38,513
W
Vamana
PuksGamiii
Vamana
8,824
3,391
0
1,402
10,154
11,117
0
3,010
6,518
0
36,860
W
Aphrodite
ded_bored
Aphrodite
4,579
566
3,839
3,001
3,875
1,886
543
1,318
2,469
17,149
0
W
Fenrir
7,925
1,958
0
2,394
10,293
4,663
372
2,618
7,063
0
40,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,304
Gold Earned
25,020
119
Minions Killed
159
0
Camps Cleared
0
595,030
Distance Traveled
667,156
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,016
638
31
3
0
199,136
0
L
Achilles
6,826
621
12
1
0
197,202
0
L
Apollo
7,462
678
76
7
0
198,692
0
W
Vamana
8,955
814
68
6
0
242,162
4
W
Aphrodite
7,759
705
35
3
0
190,515
0
W
Fenrir
8,306
755
56
5
0
234,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role