Player Matchup

Chiron
Chiron
KinkyMidget69
Chiron
Level 97
God Stats
6W - 7L
1,287 SR
Queue Stats
193W - 177L
1,551 Elo+
Party 1
Bacchus
Bacchus
Sam_TheMan-_-
Bacchus
Level 88
God Stats
5W - 2L
1,506 SR
Queue Stats
10W - 15L
1,438 Elo+
Party 1
Scylla
Scylla
soouperweeb
Scylla
Level 86
God Stats
10W - 9L
1,501 SR
Queue Stats
313W - 326L
1,496 Elo+
Party 1
Team Averages
Level 90
1,432 SR
1,495 Elo+

VS

Team Averages
Level 68
1,504 SR
1,538 Elo+
Cthulhu
Cthulhu
Marcopolome
Cthulhu
Level 14
God Stats
17W - 14L
1,481 SR
Queue Stats
18W - 15L
1,525 Elo+
Party 2
Anubis
Anubis
MrBaDinkaDink
Anubis
Level 103
God Stats
31W - 21L
1,706 SR
Queue Stats
150W - 135L
1,579 Elo+
Party 2
Cliodhna
Cliodhna
singlefather345
Cliodhna
Level 87
God Stats
41W - 55L
1,323 SR
Queue Stats
411W - 404L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 4
12,819
712
12,383
8,023
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
17
1 / 2 / 4
12,637
702
6,348
18,236
25,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
18
3 / 0 / 3
11,982
666
16,902
8,261
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Marcopolome
Cthulhu
17
0 / 1 / 0
10,787
599
8,469
19,003
29,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
3 / 1 / 0
12,334
685
9,251
10,283
5,767
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
16
0 / 4 / 2
10,973
610
8,943
12,231
6,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
3
3
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Cthulhu
Marcopolome
Cthulhu
0
1
0
0
L
3
1
0
3
W
Bacchus
1
2
4
1.5
L
Cliodhna
0
4
2
0.25
W
Scylla
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,633
Damage
26,663
34,520
Taken
41,517
31,878
Mitigated
41,882
9,998
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,383
4,780
1,621
2,616
8,023
3,135
2,243
4,577
3,265
0
77,789
L
Cthulhu
Marcopolome
Cthulhu
8,469
544
203
1,026
19,003
29,699
0
11,002
8,001
33,946
0
L
9,251
0
278
3,006
10,283
5,767
0
6,278
4,005
85,317
0
W
Bacchus
6,348
275
437
4,894
18,236
25,869
120
8,895
8,303
22,357
0
L
Cliodhna
8,943
169
0
2,759
12,231
6,416
0
5,991
6,240
0
43,482
W
Scylla
16,902
924
0
430
8,261
2,874
955
2,965
5,204
65,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,438
Gold Earned
34,094
245
Minions Killed
247
0
Camps Cleared
0
1,058,147
Distance Traveled
1,024,934
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,819
712
133
7
0
341,428
5
L
Cthulhu
10,787
599
59
3
0
337,702
0
L
Anubis
12,334
685
120
7
0
322,137
0
W
Bacchus
12,637
702
13
1
0
357,390
6
L
Cliodhna
10,973
610
68
4
0
365,095
0
W
Scylla
11,982
666
99
6
0
359,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role