Player Matchup

Ymir
Ymir
Gold III
Bobbilluey
Ymir
Gold III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,655 MMR
Party 1
Hera
Hera
Gold I
KopeADope
Hera
Gold I
Level 142
God Stats
75W - 72L
1,575 SR
Queue Stats
167W - 162L
1,690 MMR
Party 2
Kali
Kali
Gold II
RetroJunc
Kali
Gold II
Level 127
God Stats
38W - 26L
1,746 SR
Queue Stats
353W - 354L
1,641 MMR
Solo
Mulan
Mulan
Gold III
braggestgull
Mulan
Gold III
Level 143
God Stats
27W - 20L
1,498 SR
Queue Stats
107W - 97L
1,561 MMR
Party 2
Cernunnos
Cernunnos
Gold III
teytn
Cernunnos
Gold III
Level 117
God Stats
11W - 3L
1,842 SR
Queue Stats
60W - 57L
1,632 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,632 SR
1,636 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,705 SR
1,636 MMR
Chang'e
Chang'e
Gold III
BoosToos
Chang'e
Gold III
Level 124
God Stats
55W - 50L
1,725 SR
Queue Stats
261W - 265L
1,601 MMR
Solo
Merlin
Merlin
Gold II
IvoChino
Merlin
Gold II
Level 105
God Stats
3W - 1L
1,887 SR
Queue Stats
279W - 279L
1,648 MMR
Solo
Geb
Geb
Gold IV
SpongyJesus
Geb
Gold IV
Level 167
God Stats
1W - 2L
1,867 SR
Queue Stats
24W - 20L
1,635 MMR
Solo
Fenrir
Fenrir
Gold IV
TySykez
Fenrir
Gold IV
Level 86
God Stats
5W - 2L
1,500 SR
Queue Stats
51W - 55L
1,648 MMR
Solo
Charybdis
Charybdis
Bronze III
ballsjoemama
Charybdis
Bronze III
Level 104
God Stats
0W - 3L
1,545 SR
Queue Stats
21W - 20L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
10,089
593
4,763
13,450
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
16
1 / 0 / 4
10,278
605
8,947
6,432
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
15
5 / 3 / 7
10,064
592
9,123
19,247
7,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 3
10,981
646
12,280
15,459
12,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
teytn
Cernunnos
16
8 / 1 / 6
11,319
666
14,075
10,905
5,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
HerculesMercuryHe BoVamana

VS

Bans
SerqetAo KuangAphroditeRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BoosToos
Chang'e
14
1 / 5 / 0
8,755
515
8,909
18,896
6,868
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
IvoChino
Merlin
14
0 / 2 / 1
8,583
505
6,035
9,192
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 2
8,134
478
3,691
12,700
9,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
TySykez
Fenrir
12
3 / 5 / 3
8,607
506
7,999
16,705
7,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ballsjoemama
Charybdis
15
3 / 6 / 0
9,503
559
8,334
12,527
5,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
21
Kills
7
7
Deaths
21
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Chang'e
BoosToos
Chang'e
1
5
0
0.2
L
Merlin
IvoChino
Merlin
0
2
1
0.25
W
Hera
1
0
4
3
W
Kali
5
3
7
2.83
L
0
3
2
0.33
L
Fenrir
TySykez
Fenrir
3
5
3
0.9
L
Charybdis
ballsjoemama
Charybdis
3
6
0
0.5
W
4
2
3
2.75
W
Cernunnos
teytn
Cernunnos
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,188
Damage
34,968
65,493
Taken
70,020
43,504
Mitigated
32,592
26,596
Healing
18,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,763
1,450
0
3,675
13,450
15,422
1,012
3,556
9,894
24,272
0
L
Chang'e
BoosToos
Chang'e
8,909
1,005
176
6,459
18,896
6,868
0
1,344
17,552
66,054
0
L
Merlin
IvoChino
Merlin
6,035
221
0
1,250
9,192
3,396
261
3,598
5,594
83,189
0
W
Hera
8,947
1,554
0
1,886
6,432
2,609
1,426
3,295
3,137
99,782
0
W
Kali
9,123
4,639
0
4,354
19,247
7,585
1,554
5,169
14,078
0
61,523
L
3,691
331
0
3,350
12,700
9,624
0
4,027
8,673
18,629
0
L
Fenrir
TySykez
Fenrir
7,999
2,349
0
3,975
16,705
7,415
0
3,880
12,825
0
47,985
L
Charybdis
ballsjoemama
Charybdis
8,334
4,343
0
3,060
12,527
5,289
425
1,165
11,362
0
76,420
W
12,280
2,320
0
9,283
15,459
12,877
1,157
7,132
8,327
293
86,757
W
Cernunnos
teytn
Cernunnos
14,075
9,573
0
7,398
10,905
5,011
2,857
1,753
9,152
0
94,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,731
Gold Earned
43,582
528
Minions Killed
508
0
Camps Cleared
0
1,806,131
Distance Traveled
1,764,771
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,089
593
15
1
0
342,541
4
L
Chang'e
8,755
515
111
7
0
341,043
0
L
Merlin
8,583
505
151
9
0
344,725
2
W
Hera
10,278
605
168
10
0
364,738
0
W
Kali
10,064
592
80
5
0
392,596
0
L
Geb
8,134
478
14
1
0
390,530
6
L
Fenrir
8,607
506
79
5
0
370,794
0
L
Charybdis
9,503
559
153
9
0
317,679
2
W
Mulan
10,981
646
138
8
0
347,614
1
W
Cernunnos
11,319
666
127
7
0
358,642
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role