Player Matchup

Ix Chel
Ix Chel
Guedesss
Ix Chel
Level 84
God Stats
6W - 1L
1,721 SR
Queue Stats
72W - 64L
1,487 Elo+
Party 2
Cernunnos
Cernunnos
Karlicus
Cernunnos
Level 64
God Stats
3W - 2L
1,237 SR
Queue Stats
18W - 10L
1,427 Elo+
Solo
Surtr
Surtr
XfE-Kama
Surtr
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,161 Elo+
Party 3
Mercury
Mercury
im frog 2IS
Mercury
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,345 Elo+
Party 3
Maui
Maui
neoprotroclo
Maui
Level 62
God Stats
5W - 5L
1,529 SR
Queue Stats
70W - 66L
1,314 Elo+
Party 2
Team Averages
Level 61
1,497 SR
1,347 Elo+

VS

Team Averages
Level 64
1,459 SR
1,449 Elo+
Olorun
Olorun
 
Olorun
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Dragoune6040
Achilles
Level 81
God Stats
2W - 6L
1,525 SR
Queue Stats
56W - 50L
1,569 Elo+
Solo
Neith
Neith
Its_kekoVK
Neith
Level 33
God Stats
4W - 5L
1,425 SR
Queue Stats
16W - 18L
1,384 Elo+
Party 1
Sobek
Sobek
M1asma
Sobek
Level 88
God Stats
8W - 11L
1,346 SR
Queue Stats
145W - 126L
1,364 Elo+
Solo
Cliodhna
Cliodhna
brazaDD2
Cliodhna
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Guedesss
Ix Chel
16
6 / 2 / 2
10,012
626
14,246
12,207
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Karlicus
Cernunnos
15
10 / 1 / 3
9,187
574
19,615
9,103
4,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
XfE-Kama
Surtr
13
0 / 2 / 0
7,706
482
5,073
10,183
5,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
im frog 2IS
Mercury
12
0 / 1 / 4
7,336
459
3,004
9,025
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 0 / 11
8,317
520
4,150
9,565
8,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 5 / 0
8,154
510
6,424
13,938
5,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Dragoune6040
Achilles
15
3 / 1 / 1
8,921
558
8,456
11,420
15,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
10
0 / 5 / 0
6,060
379
5,576
12,026
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
M1asma
Sobek
9
0 / 6 / 0
6,514
407
4,494
16,373
17,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
brazaDD2
Cliodhna
11
2 / 4 / 1
7,606
475
4,545
11,845
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
20
Kills
6
6
Deaths
21
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
5
0
0.2
L
Achilles
Dragoune6040
Achilles
3
1
1
3.5
W
Ix Chel
Guedesss
Ix Chel
6
2
2
3.5
L
Neith
0
5
0
0
W
Cernunnos
Karlicus
Cernunnos
10
1
3
11.5
L
Sobek
M1asma
Sobek
0
6
0
0
W
Surtr
XfE-Kama
Surtr
0
2
0
0
L
Cliodhna
brazaDD2
Cliodhna
2
4
1
0.63
W
Mercury
im frog 2IS
Mercury
0
1
4
2
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,088
Damage
29,495
50,083
Taken
65,602
26,905
Mitigated
47,070
21,043
Healing
17,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,424
2,390
60
4,894
13,938
5,977
1,081
9,440
4,164
59,748
0
L
Achilles
Dragoune6040
Achilles
8,456
1,611
0
3,634
11,420
15,131
314
801
10,577
0
63,158
W
Ix Chel
Guedesss
Ix Chel
14,246
2,670
71
4,787
12,207
5,283
952
5,499
6,708
88,756
0
L
Neith
5,576
2,365
0
2,831
12,026
4,008
0
1,128
10,898
0
33,143
W
Cernunnos
Karlicus
Cernunnos
19,615
14,107
0
5,568
9,103
4,074
2,536
1,557
7,546
0
82,814
L
Sobek
M1asma
Sobek
4,494
235
1,391
4,256
16,373
17,605
0
2,417
13,906
20,512
0
W
Surtr
XfE-Kama
Surtr
5,073
2,494
0
4,341
10,183
5,746
0
0
10,183
818
56,132
L
Cliodhna
brazaDD2
Cliodhna
4,545
642
0
572
11,845
4,349
0
4,287
7,454
0
39,769
W
Mercury
im frog 2IS
Mercury
3,004
1,091
0
2,986
9,025
3,685
0
1,084
7,941
0
43,291
W
4,150
1,162
337
2,953
9,565
8,117
536
2,778
6,787
25,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,558
Gold Earned
37,255
448
Minions Killed
327
0
Camps Cleared
0
1,594,572
Distance Traveled
1,309,471
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,154
510
99
6
0
261,752
4
L
Achilles
8,921
558
110
7
0
286,407
0
W
Ix Chel
10,012
626
153
10
0
319,669
2
L
Neith
6,060
379
42
3
0
258,335
1
W
Cernunnos
9,187
574
108
7
0
284,699
0
L
Sobek
6,514
407
17
1
0
286,635
0
W
Surtr
7,706
482
98
6
0
292,690
1
L
Cliodhna
7,606
475
59
4
0
216,342
0
W
Mercury
7,336
459
64
4
0
369,368
0
W
Maui
8,317
520
25
2
0
328,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role