Player Matchup

Mulan
Mulan
Enoshma
Mulan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,246 Elo+
Party 2
Vulcan
Vulcan
FOREX_MILKER
Vulcan
Level 104
God Stats
64W - 64L
1,494 SR
Queue Stats
1,285W - 1,308L
1,434 Elo+
Solo
Cupid
Cupid
Jacobs3024
Cupid
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,246 Elo+
Party 2
Team Averages
Level 78
1,498 SR
1,308 Elo+

VS

Team Averages
Level 120
1,576 SR
1,477 Elo+
Mulan
Mulan
Sandragb_14
Mulan
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Skadi
Skadi
Slickcolt8931
Skadi
Level 46
God Stats
16W - 11L
1,503 SR
Queue Stats
35W - 25L
1,435 Elo+
Party 1
Agni
Agni
T W I Z T I D X
Agni
Level 231
God Stats
8W - 1L
1,724 SR
Queue Stats
352W - 338L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Enoshma
Mulan
11
0 / 2 / 1
6,569
657
3,702
8,587
6,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
12
0 / 3 / 1
6,676
668
5,423
7,423
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
12
1 / 2 / 0
6,675
668
2,758
6,495
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,572
657
2,903
4,289
2,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 3
7,651
765
3,716
4,458
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 0 / 4
8,405
841
11,374
5,477
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
7
7
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
Enoshma
Mulan
0
2
1
0.25
L
Vulcan
0
3
1
0.17
L
Cupid
1
2
0
0.5
W
1
1
1
1.5
W
3
0
3
4.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,883
Damage
17,993
22,505
Taken
14,224
11,811
Mitigated
6,606
4,201
Healing
3,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Enoshma
Mulan
3,702
941
0
1,087
8,587
6,932
0
2,607
5,980
0
22,705
L
Vulcan
5,423
3,471
0
742
7,423
2,757
0
3,911
3,512
30,896
0
L
Cupid
2,758
1,789
1,019
1,353
6,495
2,122
0
4,952
1,543
0
10,183
W
2,903
576
0
0
4,289
2,968
0
1,552
2,618
0
8,965
W
3,716
1,997
0
770
4,458
1,512
145
2,609
1,772
0
21,956
W
11,374
353
80
3,061
5,477
2,126
0
1,290
4,019
46,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,920
Gold Earned
22,628
119
Minions Killed
141
0
Camps Cleared
0
569,726
Distance Traveled
592,175
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,569
657
43
4
0
194,903
0
L
Vulcan
6,676
668
52
5
0
182,490
0
L
Cupid
6,675
668
24
2
0
192,333
0
W
Mulan
6,572
657
16
2
0
191,410
0
W
Skadi
7,651
765
37
4
0
197,139
0
W
Agni
8,405
841
88
9
0
203,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role