Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
ELI QSA
Set
Level 41
God Stats
0W - 1L
1,285 SR
Queue Stats
13W - 23L
1,408 Elo+
Solo
Bellona
Bellona
Fedakyn
Bellona
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,494 Elo+
Solo
Jormungandr
Jormungandr
Gxstreams49
Jormungandr
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 82L
1,423 Elo+
Solo
Izanami
Izanami
Love Barrage
Izanami
Level 60
God Stats
5W - 5L
1,470 SR
Queue Stats
103W - 93L
1,564 Elo+
Solo
Team Averages
Level 100
1,451 SR
1,478 Elo+

VS

Team Averages
Level 126
1,465 SR
1,483 Elo+
Hun Batz
Hun Batz
Daemich
Hun Batz
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 32L
1,580 Elo+
Party 1
Ix Chel
Ix Chel
MelekaiV
Ix Chel
Level 128
God Stats
16W - 20L
1,486 SR
Queue Stats
305W - 274L
1,496 Elo+
Solo
Artemis
Artemis
Verguillas242
Artemis
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 89L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
YNKISIDOR
Zhong Kui
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 102L
1,408 Elo+
Solo
Chaac
Chaac
z Fated z
Chaac
Level 97
God Stats
3W - 8L
1,339 SR
Queue Stats
32W - 42L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 0
7,198
400
2,991
6,356
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
11
0 / 5 / 0
7,375
410
1,447
12,749
5,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Fedakyn
Bellona
14
1 / 4 / 0
8,408
467
7,405
17,683
18,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Gxstreams49
Jormungandr
12
0 / 4 / 0
8,096
450
5,648
15,152
13,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Love Barrage
Izanami
12
0 / 4 / 0
7,670
426
4,436
10,432
4,403
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Daemich
Hun Batz
16
7 / 0 / 6
10,624
590
7,772
10,281
4,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
MelekaiV
Ix Chel
19
8 / 0 / 4
11,943
664
11,594
8,141
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
17
2 / 0 / 2
9,307
517
6,687
9,477
4,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Zhong Kui
YNKISIDOR
Zhong Kui
15
1 / 1 / 10
8,901
495
6,550
13,011
12,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
z Fated z
Chaac
16
1 / 2 / 4
9,974
554
8,363
12,142
9,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
19
19
Deaths
3
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
W
Hun Batz
Daemich
Hun Batz
7
0
6
10
L
Set
0
5
0
0
L
Bellona
Fedakyn
Bellona
1
4
0
0.25
L
Jormungandr
Gxstreams49
Jormungandr
0
4
0
0
L
Izanami
Love Barrage
Izanami
0
4
0
0
W
Ix Chel
MelekaiV
Ix Chel
8
0
4
10
W
Artemis
2
0
2
3
W
Zhong Kui
YNKISIDOR
Zhong Kui
1
1
10
6
W
Chaac
z Fated z
Chaac
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,927
Damage
40,966
62,372
Taken
53,052
43,253
Mitigated
33,596
10,516
Healing
20,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,991
190
0
2,490
6,356
2,245
0
2,968
3,348
45,359
0
W
Hun Batz
Daemich
Hun Batz
7,772
2,512
0
2,278
10,281
4,218
2,368
2,192
7,915
0
72,855
L
Set
1,447
593
0
900
12,749
5,112
427
3,313
9,396
0
50,516
L
Bellona
Fedakyn
Bellona
7,405
1,918
0
1,021
17,683
18,450
0
2,394
15,289
0
57,857
L
Jormungandr
Gxstreams49
Jormungandr
5,648
576
337
3,822
15,152
13,043
235
4,726
10,196
43,806
0
L
Izanami
Love Barrage
Izanami
4,436
2,640
0
1,946
10,432
4,403
2,738
3,532
6,632
0
65,166
W
Ix Chel
MelekaiV
Ix Chel
11,594
2,557
676
2,640
8,141
3,700
2,454
2,694
5,301
120,276
0
W
Artemis
6,687
3,580
0
6,443
9,477
4,148
2,979
3,113
6,364
0
74,667
W
Zhong Kui
YNKISIDOR
Zhong Kui
6,550
786
0
4,022
13,011
12,379
1,004
2,968
10,005
34,207
633
W
Chaac
z Fated z
Chaac
8,363
2,154
0
4,335
12,142
9,151
687
1,775
10,367
0
63,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,747
Gold Earned
50,749
451
Minions Killed
539
0
Camps Cleared
0
1,462,778
Distance Traveled
1,749,493
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,198
400
75
4
0
204,668
0
W
Hun Batz
10,624
590
100
6
0
412,197
0
L
Set
7,375
410
85
5
0
304,014
0
L
Bellona
8,408
467
100
6
0
349,505
2
L
Jormungandr
8,096
450
63
4
0
315,978
8
L
Izanami
7,670
426
128
7
0
288,613
0
W
Ix Chel
11,943
664
170
9
0
365,733
0
W
Artemis
9,307
517
95
5
0
326,257
4
W
Zhong Kui
8,901
495
66
4
0
308,999
2
W
Chaac
9,974
554
108
6
0
336,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role