Player Matchup

Anubis
Anubis
DYNAMITE 420886
Anubis
Level 123
God Stats
4W - 3L
1,723 SR
Queue Stats
165W - 135L
1,589 Elo+
Party 2
Cabrakan
Cabrakan
LuckyKujo
Cabrakan
Level 139
God Stats
2W - 4L
1,715 SR
Queue Stats
398W - 377L
1,590 Elo+
Solo
Hel
Hel
Redstone Robber
Hel
Level 127
God Stats
2W - 2L
1,670 SR
Queue Stats
179W - 151L
1,592 Elo+
Party 2
Serqet
Serqet
SillyBunny75237
Serqet
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 189L
1,536 Elo+
Solo
Ullr
Ullr
UhhhhPerhaps
Ullr
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 239L
1,583 Elo+
Solo
Team Averages
Level 140
1,622 SR
1,578 Elo+

VS

Team Averages
Level 149
1,548 SR
1,534 Elo+
Athena
Athena
Coco Sea Breezy
Athena
Level 97
God Stats
2W - 0L
1,753 SR
Queue Stats
10W - 18L
1,306 Elo+
Party 1
Charybdis
Charybdis
Dynamicaim
Charybdis
Level 165
God Stats
1W - 1L
1,303 SR
Queue Stats
255W - 240L
1,632 Elo+
Party 1
Ne Zha
Ne Zha
EazyCheesy25
Ne Zha
Level 156
God Stats
5W - 4L
1,481 SR
Queue Stats
29W - 30L
1,609 Elo+
Party 1
Amaterasu
Amaterasu
TheGlover
Amaterasu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 65L
1,616 Elo+
Party 1
Hades
Hades
alflopezcar
Hades
Level 171
God Stats
26W - 15L
1,702 SR
Queue Stats
465W - 454L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,406
534
6,428
7,502
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
LuckyKujo
Cabrakan
11
0 / 3 / 0
6,279
523
4,382
10,203
7,236
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
6,105
509
3,829
9,516
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 1 / 2
6,442
537
2,649
7,594
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 2 / 0
5,708
476
1,571
7,292
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,006
501
1,748
6,121
3,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Dynamicaim
Charybdis
12
1 / 0 / 2
7,239
603
5,663
5,665
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
11
2 / 3 / 4
6,656
555
4,235
9,631
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
TheGlover
Amaterasu
13
5 / 0 / 2
8,383
699
6,933
9,979
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
2 / 2 / 0
6,787
566
5,609
6,170
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
3
2
2
2
W
Charybdis
Dynamicaim
Charybdis
1
0
2
2
W
Ne Zha
2
3
4
1.33
L
Cabrakan
LuckyKujo
Cabrakan
0
3
0
0
L
1
2
1
0.75
L
1
1
2
2
W
Amaterasu
TheGlover
Amaterasu
5
0
2
6
L
0
2
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
24,188
42,107
Taken
37,566
23,109
Mitigated
17,081
11,608
Healing
17,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,748
533
0
1,830
6,121
3,801
0
2,484
3,591
14,884
0
L
6,428
387
0
2,388
7,502
3,513
0
4,162
3,340
43,261
0
W
Charybdis
Dynamicaim
Charybdis
5,663
3,087
0
2,421
5,665
2,039
1,384
883
4,782
0
64,395
W
Ne Zha
4,235
1,105
0
2,274
9,631
3,408
0
3,160
6,163
0
41,282
L
Cabrakan
LuckyKujo
Cabrakan
4,382
1,054
0
2,451
10,203
7,236
0
487
9,716
45,207
0
L
3,829
408
988
4,354
9,516
5,899
0
1,854
7,662
30,209
0
L
2,649
795
0
807
7,594
3,395
0
780
6,814
0
46,662
W
Amaterasu
TheGlover
Amaterasu
6,933
2,494
0
7,378
9,979
5,620
1,094
4,781
4,996
0
60,153
L
1,571
755
0
620
7,292
3,066
478
74
7,218
0
46,995
W
5,609
557
307
2,911
6,170
2,213
392
3,007
3,051
46,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,940
Gold Earned
35,071
405
Minions Killed
390
0
Camps Cleared
0
1,162,021
Distance Traveled
1,187,993
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,006
501
34
3
0
266,445
2
L
Anubis
6,406
534
91
8
0
215,303
0
W
Charybdis
7,239
603
110
9
0
220,898
0
W
Ne Zha
6,656
555
58
5
0
238,849
1
L
Cabrakan
6,279
523
92
8
0
209,278
0
L
Hel
6,105
509
36
3
0
227,173
0
L
Serqet
6,442
537
89
7
0
299,799
1
W
Amaterasu
8,383
699
100
8
0
239,768
0
L
Ullr
5,708
476
97
8
0
210,468
4
W
Hades
6,787
566
88
7
0
222,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role