Player Matchup

Gilgamesh
Gilgamesh
Dread Sand Man
Gilgamesh
Level 158
God Stats
10W - 8L
1,684 SR
Queue Stats
561W - 556L
1,504 Elo+
Party 2
Terra
Terra
GiGGleBeRRys26
Terra
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 243L
1,463 Elo+
Solo
Maui
Maui
JGavin81
Maui
Level 56
God Stats
12W - 7L
1,593 SR
Queue Stats
310W - 288L
1,549 Elo+
Party 2
Sol
Sol
KickNafka41
Sol
Level 155
God Stats
12W - 10L
1,541 SR
Queue Stats
903W - 901L
1,541 Elo+
Party 2
He Bo
He Bo
KillerYoshi13
He Bo
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 148L
1,491 Elo+
Solo
Team Averages
Level 133
1,564 SR
1,509 Elo+

VS

Team Averages
Level 127
1,533 SR
1,496 Elo+
Baba Yaga
Baba Yaga
HunterShoelace
Baba Yaga
Level 106
God Stats
1W - 4L
1,113 SR
Queue Stats
84W - 104L
1,445 Elo+
Party 3
Xbalanque
Xbalanque
STL AVIDSPARK
Xbalanque
Level 157
God Stats
2W - 3L
1,450 SR
Queue Stats
204W - 199L
1,556 Elo+
Solo
Camazotz
Camazotz
Vírk
Camazotz
Level 152
God Stats
12W - 7L
1,645 SR
Queue Stats
301W - 307L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
arrowoodag
Guan Yu
Level 123
God Stats
2W - 3L
1,737 SR
Queue Stats
240W - 246L
1,453 Elo+
Party 3
Thanatos
Thanatos
l Phony l
Thanatos
Level 99
God Stats
1W - 1L
1,719 SR
Queue Stats
23W - 19L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dread Sand Man
Gilgamesh
19
13 / 5 / 7
12,330
881
25,414
23,409
25,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 3 / 22
10,404
743
5,623
18,996
22,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Maui
16
0 / 4 / 23
10,395
743
5,013
20,953
24,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 5 / 11
11,826
845
19,532
17,019
8,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 6 / 12
10,653
761
14,923
14,830
7,358
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
HunterShoelace
Baba Yaga
20
4 / 3 / 12
11,497
821
28,624
15,816
10,948
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
STL AVIDSPARK
Xbalanque
18
7 / 8 / 7
11,090
792
20,987
17,529
9,379
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Vírk
Camazotz
18
10 / 6 / 6
11,328
809
19,361
21,461
11,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
arrowoodag
Guan Yu
16
2 / 4 / 12
10,119
723
4,784
19,337
24,634
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
l Phony l
Thanatos
11
0 / 8 / 1
7,516
537
5,038
10,028
5,059
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
61
28
Kills
23
23
Deaths
29
75
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dread Sand Man
Gilgamesh
13
5
7
3.3
W
2
3
22
4.33
L
Baba Yaga
HunterShoelace
Baba Yaga
4
3
12
3.33
W
Maui
0
4
23
2.88
W
8
5
11
2.7
W
5
6
12
1.83
L
Xbalanque
STL AVIDSPARK
Xbalanque
7
8
7
1.31
L
Camazotz
Vírk
Camazotz
10
6
6
2.17
L
Guan Yu
arrowoodag
Guan Yu
2
4
12
2
L
Thanatos
l Phony l
Thanatos
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,505
Damage
78,794
95,207
Taken
84,171
88,493
Mitigated
61,384
30,972
Healing
28,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dread Sand Man
Gilgamesh
25,414
12,918
2,593
3,102
23,409
25,379
607
7,172
16,237
0
41,620
W
5,623
493
6,544
5,550
18,996
22,709
628
4,435
14,561
12,994
0
L
Baba Yaga
HunterShoelace
Baba Yaga
28,624
1,542
1,444
4,629
15,816
10,948
1,277
8,542
7,274
54,543
0
W
Maui
5,013
869
3,497
2,631
20,953
24,640
230
8,652
12,301
8,173
88
W
19,532
8,581
826
4,190
17,019
8,407
2,843
4,913
12,106
37,214
0
W
14,923
759
695
1,344
14,830
7,358
1,192
3,452
11,378
26,527
0
L
Xbalanque
STL AVIDSPARK
Xbalanque
20,987
7,551
548
2,833
17,529
9,379
707
8,943
8,586
0
36,362
L
Camazotz
Vírk
Camazotz
19,361
3,414
268
7,464
21,461
11,364
312
11,338
10,123
0
34,273
L
Guan Yu
arrowoodag
Guan Yu
4,784
199
3,191
6,381
19,337
24,634
140
10,852
8,485
0
8,806
L
Thanatos
l Phony l
Thanatos
5,038
973
219
1,073
10,028
5,059
0
5,328
4,700
0
6,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,608
Gold Earned
51,550
117
Minions Killed
141
0
Camps Cleared
0
1,269,520
Distance Traveled
1,288,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,330
881
29
2
0
267,045
0
W
Terra
10,404
743
8
1
0
272,209
0
L
Baba Yaga
11,497
821
43
3
0
291,653
0
W
Maui
10,395
743
5
0
0
251,318
0
W
Sol
11,826
845
51
4
0
229,663
0
W
He Bo
10,653
761
24
2
0
249,285
0
L
Xbalanque
11,090
792
42
3
0
203,311
0
L
Camazotz
11,328
809
43
3
0
266,448
0
L
Guan Yu
10,119
723
11
1
0
269,267
0
L
Thanatos
7,516
537
2
0
0
258,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role