Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DenzelHWI87
Discordia
Level 126
God Stats
5W - 1L
1,257 SR
Queue Stats
513W - 525L
1,531 Elo+
Solo
Loki
Loki
Guixell
Loki
Level 155
God Stats
1W - 1L
1,258 SR
Queue Stats
49W - 60L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
RekVi667
Zhong Kui
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 85L
1,432 Elo+
Party 1
Hou Yi
Hou Yi
crashkid25
Hou Yi
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,730 Elo+
Solo
Team Averages
Level 139
1,403 SR
1,532 Elo+

VS

Team Averages
Level 107
1,541 SR
1,438 Elo+
Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Beadsone
Thanatos
Level 137
God Stats
1W - 2L
1,523 SR
Queue Stats
108W - 103L
1,465 Elo+
Party 2
Chaac
Chaac
Gur0i
Chaac
Level 108
God Stats
1W - 2L
1,503 SR
Queue Stats
173W - 180L
1,465 Elo+
Party 2
Skadi
Skadi
Ivniekerk
Skadi
Level 128
God Stats
6W - 8L
1,677 SR
Queue Stats
361W - 392L
1,431 Elo+
Solo
Odin
Odin
Shinisekai
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
1 / 2 / 13
10,902
727
9,629
8,643
3,762
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
DenzelHWI87
Discordia
18
3 / 3 / 11
10,445
696
19,562
7,444
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Guixell
Loki
19
6 / 3 / 10
12,441
829
7,416
9,468
5,517
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
RekVi667
Zhong Kui
15
0 / 7 / 14
9,501
633
14,150
13,288
7,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
crashkid25
Hou Yi
20
10 / 2 / 8
11,619
775
15,144
9,934
5,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
1 / 5 / 5
9,701
647
9,183
14,676
7,791
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Beadsone
Thanatos
18
8 / 5 / 5
10,885
726
10,083
13,162
8,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Gur0i
Chaac
18
5 / 3 / 9
10,456
697
11,307
21,033
24,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Ivniekerk
Skadi
19
3 / 1 / 7
10,820
721
11,382
10,567
5,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 7
8,804
587
3,085
18,565
21,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
50
20
Kills
17
17
Deaths
20
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
13
3.75
L
Tiamat
 
Tiamat
1
5
5
0.7
L
Thanatos
Beadsone
Thanatos
8
5
5
2.1
W
Discordia
DenzelHWI87
Discordia
3
3
11
2.83
W
Loki
Guixell
Loki
6
3
10
3.67
L
Chaac
Gur0i
Chaac
5
3
9
3.17
L
Skadi
Ivniekerk
Skadi
3
1
7
6.5
W
Zhong Kui
RekVi667
Zhong Kui
0
7
14
1
L
0
6
7
0.58
W
Hou Yi
crashkid25
Hou Yi
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,901
Damage
45,040
48,777
Taken
78,003
25,604
Mitigated
67,647
13,710
Healing
30,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,629
3,986
830
1,633
8,643
3,762
1,993
1,356
7,287
0
29,124
L
Tiamat
 
Tiamat
9,183
1,217
1,961
3,974
14,676
7,791
406
8,266
6,410
20,222
0
L
Thanatos
Beadsone
Thanatos
10,083
1,599
1,846
5,487
13,162
8,128
352
4,329
8,833
0
15,119
W
Discordia
DenzelHWI87
Discordia
19,562
223
545
760
7,444
2,994
324
1,991
5,453
39,381
0
W
Loki
Guixell
Loki
7,416
1,718
1,002
1,152
9,468
5,517
1,388
2,157
7,311
0
16,206
L
Chaac
Gur0i
Chaac
11,307
1,007
1,384
6,907
21,033
24,685
40
7,024
14,009
511
22,711
L
Skadi
Ivniekerk
Skadi
11,382
3,021
2,272
3,980
10,567
5,312
1,165
4,954
5,613
0
40,134
W
Zhong Kui
RekVi667
Zhong Kui
14,150
834
1,336
1,187
13,288
7,885
0
2,591
10,697
22,163
0
L
3,085
436
930
1,864
18,565
21,731
677
9,139
9,426
902
7,947
W
Hou Yi
crashkid25
Hou Yi
15,144
11,046
1,505
3,760
9,934
5,446
1,045
2,286
7,648
0
27,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,908
Gold Earned
50,666
170
Minions Killed
139
0
Camps Cleared
0
1,314,994
Distance Traveled
1,359,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,902
727
54
4
0
261,348
0
L
Tiamat
9,701
647
23
2
0
286,476
0
L
Thanatos
10,885
726
15
1
0
242,411
0
W
Discordia
10,445
696
37
2
0
230,332
0
W
Loki
12,441
829
20
1
0
294,497
0
L
Chaac
10,456
697
31
2
0
252,654
0
L
Skadi
10,820
721
55
4
0
303,731
0
W
Zhong Kui
9,501
633
24
2
0
252,438
0
L
Odin
8,804
587
15
1
0
274,330
0
W
Hou Yi
11,619
775
35
2
0
276,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role