Player Matchup

Aphrodite
Aphrodite
DinWesker
Aphrodite
Level 85
God Stats
2W - 1L
1,712 SR
Queue Stats
185W - 183L
1,483 Elo+
Solo
Sylvanus
Sylvanus
Evgeniy86
Sylvanus
Level 143
God Stats
6W - 6L
1,500 SR
Queue Stats
123W - 123L
1,416 Elo+
Party 1
Ix Chel
Ix Chel
KingOfBlades01
Ix Chel
Level 92
God Stats
3W - 1L
1,538 SR
Queue Stats
7W - 4L
1,542 Elo+
Solo
Da Ji
Da Ji
Timochka2016
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 54L
1,295 Elo+
Party 1
Pele
Pele
sephoraimi
Pele
Level 68
God Stats
93W - 98L
1,468 SR
Queue Stats
104W - 110L
1,395 Elo+
Solo
Team Averages
Level 83
1,544 SR
1,426 Elo+

VS

Team Averages
Level 70
1,647 SR
1,445 Elo+
Anubis
Anubis
Bohyně
Anubis
Level 100
God Stats
14W - 8L
1,744 SR
Queue Stats
38W - 32L
1,529 Elo+
Solo
Ishtar
Ishtar
Doom65Mido400
Ishtar
Level 61
God Stats
10W - 11L
1,560 SR
Queue Stats
85W - 66L
1,533 Elo+
Solo
Ravana
Ravana
SSSHHHIIIITTTT
Ravana
Level 68
God Stats
1W - 2L
1,707 SR
Queue Stats
52W - 74L
1,361 Elo+
Solo
Gilgamesh
Gilgamesh
herrlama6511
Gilgamesh
Level 59
God Stats
1W - 1L
1,722 SR
Queue Stats
75W - 98L
1,380 Elo+
Solo
Aphrodite
Aphrodite
saritaxix2003
Aphrodite
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DinWesker
Aphrodite
14
1 / 0 / 6
9,107
506
5,398
11,262
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sylvanus
Evgeniy86
Sylvanus
14
1 / 1 / 12
9,256
514
6,775
14,872
12,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
4 / 5 / 4
9,547
530
11,591
9,525
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
8 / 1 / 2
9,978
554
7,496
11,301
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 3 / 2
8,672
482
5,539
15,355
7,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bohyně
Anubis
15
5 / 3 / 0
10,177
565
10,799
14,882
7,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 1
8,896
494
12,108
12,111
5,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 3
9,088
505
4,495
8,580
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
herrlama6511
Gilgamesh
14
1 / 6 / 1
8,248
458
6,755
17,480
14,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
saritaxix2003
Aphrodite
13
0 / 1 / 1
7,537
419
5,535
7,753
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
14
Kills
9
10
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bohyně
Anubis
5
3
0
1.67
W
Aphrodite
DinWesker
Aphrodite
1
0
6
4
L
2
1
1
2.5
W
Sylvanus
Evgeniy86
Sylvanus
1
1
12
7
W
4
5
4
1.2
L
1
3
3
0.83
W
8
1
2
9
L
Gilgamesh
herrlama6511
Gilgamesh
1
6
1
0.25
L
Aphrodite
saritaxix2003
Aphrodite
0
1
1
0.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,799
Damage
39,692
62,315
Taken
60,806
42,143
Mitigated
36,936
25,619
Healing
20,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bohyně
Anubis
10,799
510
0
7,558
14,882
7,438
558
5,892
8,990
94,224
0
W
Aphrodite
DinWesker
Aphrodite
5,398
568
5,442
6,623
11,262
12,835
32
4,590
6,672
36,393
0
L
12,108
7,383
0
3,689
12,111
5,654
703
4,700
7,411
0
80,152
W
Sylvanus
Evgeniy86
Sylvanus
6,775
1,934
1,414
6,832
14,872
12,736
246
3,397
11,475
37,944
8,184
W
11,591
355
169
649
9,525
3,842
792
4,309
5,216
54,424
0
L
4,495
667
0
2,736
8,580
4,564
0
3,338
5,242
0
80,037
W
7,496
1,912
0
2,239
11,301
5,696
892
2,291
9,010
0
55,637
L
Gilgamesh
herrlama6511
Gilgamesh
6,755
1,579
0
1,810
17,480
14,715
280
6,575
10,905
0
53,817
L
Aphrodite
saritaxix2003
Aphrodite
5,535
892
1,604
3,191
7,753
4,565
0
2,871
4,882
43,263
0
W
5,539
1,054
0
2,251
15,355
7,034
1,006
2,642
12,713
0
76,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,560
Gold Earned
43,946
411
Minions Killed
529
0
Camps Cleared
0
1,666,451
Distance Traveled
1,759,837
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,177
565
152
8
0
309,172
0
W
Aphrodite
9,107
506
57
3
0
333,456
4
L
Ishtar
8,896
494
129
7
0
329,091
0
W
Sylvanus
9,256
514
68
4
0
301,257
0
W
Ix Chel
9,547
530
86
5
0
298,383
0
L
Ravana
9,088
505
117
7
0
436,889
0
W
Da Ji
9,978
554
82
5
0
366,416
0
L
Gilgamesh
8,248
458
71
4
0
356,330
0
L
Aphrodite
7,537
419
60
3
0
328,355
0
W
Pele
8,672
482
118
7
0
366,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role