Player Matchup

Bakasura
Bakasura
Dynamiteone35
Bakasura
Level 93
God Stats
1W - 6L
1,224 SR
Queue Stats
107W - 101L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
QpxVengeance
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
983 Elo+
Party 2
Vamana
Vamana
rAnxiety
Vamana
Level 25
God Stats
21W - 18L
1,543 SR
Queue Stats
184W - 202L
1,407 Elo+
Party 2
Team Averages
Level 47
1,422 SR
1,269 Elo+

VS

Team Averages
Level 105
1,577 SR
1,757 Elo+
Olorun
Olorun
BeanInhaler
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,743 Elo+
Party 1
Gilgamesh
Gilgamesh
Spirkicide
Gilgamesh
Level 155
God Stats
11W - 5L
1,730 SR
Queue Stats
404W - 256L
1,774 Elo+
Party 1
Serqet
Serqet
jaystylez
Serqet
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
265W - 179L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dynamiteone35
Bakasura
14
1 / 5 / 0
8,906
685
6,157
16,974
10,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
QpxVengeance
Sun Wukong
12
0 / 6 / 0
7,710
593
4,249
15,873
10,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
rAnxiety
Vamana
12
0 / 2 / 1
7,799
600
8,950
16,267
15,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
5 / 1 / 7
10,167
782
17,746
8,742
4,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Spirkicide
Gilgamesh
16
8 / 0 / 5
10,563
813
15,471
15,209
21,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
jaystylez
Serqet
14
0 / 0 / 11
10,097
777
6,168
9,268
11,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Olorun
5
1
7
8.5
L
Bakasura
Dynamiteone35
Bakasura
1
5
0
0.2
L
Sun Wukong
QpxVengeance
Sun Wukong
0
6
0
0
W
Gilgamesh
Spirkicide
Gilgamesh
8
0
5
10.5
W
Serqet
jaystylez
Serqet
0
0
11
5.5
L
Vamana
rAnxiety
Vamana
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,356
Damage
39,385
49,114
Taken
33,219
36,954
Mitigated
37,282
7,690
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
17,746
7,503
805
3,578
8,742
4,483
2,205
9
8,587
62,524
6,285
L
Bakasura
Dynamiteone35
Bakasura
6,157
3,344
0
4,917
16,974
10,816
0
6,397
9,931
0
43,704
L
Sun Wukong
QpxVengeance
Sun Wukong
4,249
1,450
0
630
15,873
10,919
0
6,412
8,923
0
17,743
W
Gilgamesh
Spirkicide
Gilgamesh
15,471
4,769
0
1,406
15,209
21,706
136
0
14,331
121
40,032
W
Serqet
jaystylez
Serqet
6,168
714
2,089
2,909
9,268
11,093
381
60
8,791
804
19,025
L
Vamana
rAnxiety
Vamana
8,950
3,381
0
2,143
16,267
15,219
126
4,627
11,123
0
28,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,415
Gold Earned
30,827
145
Minions Killed
173
0
Camps Cleared
0
757,824
Distance Traveled
750,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,167
782
105
8
0
229,835
0
L
Bakasura
8,906
685
89
7
0
268,054
0
L
Sun Wukong
7,710
593
25
2
0
227,551
0
W
Gilgamesh
10,563
813
37
3
0
263,698
0
W
Serqet
10,097
777
31
2
0
257,192
0
L
Vamana
7,799
600
31
2
0
262,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role