Player Matchup

Hachiman
Hachiman
FalseLaws
Hachiman
Level 128
God Stats
1W - 1L
1,724 SR
Queue Stats
128W - 126L
1,591 Elo+
Party 1
Janus
Janus
Swain999
Janus
Level 150
God Stats
12W - 8L
1,827 SR
Queue Stats
202W - 192L
1,600 Elo+
Party 1
Surtr
Surtr
Yami Yurio
Surtr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,508 Elo+
Party 1
Team Averages
Level 129
1,683 SR
1,566 Elo+

VS

Team Averages
Level 74
1,594 SR
1,513 Elo+
Yemoja
Yemoja
 
Yemoja
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Coastee
Anhur
Level 99
God Stats
5W - 2L
1,551 SR
Queue Stats
123W - 118L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
flameydude123
Baron Samedi
Level 69
God Stats
27W - 11L
1,731 SR
Queue Stats
292W - 285L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FalseLaws
Hachiman
9
0 / 4 / 0
5,000
714
1,962
7,200
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Janus
Swain999
Janus
11
2 / 2 / 1
5,994
856
7,215
6,235
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
7
1 / 2 / 2
5,020
717
1,747
3,691
2,256
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
2 / 1 / 4
6,488
927
3,308
6,570
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Coastee
Anhur
11
5 / 1 / 3
6,959
994
6,574
5,218
1,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
flameydude123
Baron Samedi
10
1 / 1 / 5
5,808
830
3,266
3,995
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
8
8
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
4
4
W
Anhur
Coastee
Anhur
5
1
3
6.5
L
Hachiman
FalseLaws
Hachiman
0
4
0
0
L
Janus
Swain999
Janus
2
2
1
1.25
L
Surtr
1
2
2
1
W
Baron Samedi
flameydude123
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,924
Damage
13,148
17,126
Taken
15,783
6,351
Mitigated
7,598
3,350
Healing
7,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,308
713
763
2,341
6,570
4,694
520
2,008
4,410
14,120
0
W
Anhur
Coastee
Anhur
6,574
3,774
0
1,741
5,218
1,580
992
2,447
2,597
0
18,739
L
Hachiman
FalseLaws
Hachiman
1,962
988
0
1,552
7,200
2,022
0
2,589
4,611
0
15,184
L
Janus
Swain999
Janus
7,215
237
65
894
6,235
2,073
0
2,326
3,909
26,934
0
L
Surtr
1,747
595
121
718
3,691
2,256
24
1,617
2,008
157
4,473
W
Baron Samedi
flameydude123
Baron Samedi
3,266
199
815
1,403
3,995
1,324
307
2,394
1,435
19,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,014
Gold Earned
19,255
92
Minions Killed
95
0
Camps Cleared
0
317,118
Distance Traveled
394,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,488
927
14
2
0
135,067
0
W
Anhur
6,959
994
43
6
0
130,195
0
L
Hachiman
5,000
714
32
5
0
111,732
0
L
Janus
5,994
856
57
8
0
123,067
0
L
Surtr
5,020
717
3
0
0
82,319
0
W
Baron Samedi
5,808
830
38
5
0
129,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role