Player Matchup

Baron Samedi
Baron Samedi
Gold V
Feratkr
Baron Samedi
Gold V
Level 107
God Stats
0W - 1L
1,743 SR
Queue Stats
7W - 9L
1,641 MMR
Solo
Chiron
Chiron
Gold V
Kubane
Chiron
Gold V
Level 129
God Stats
6W - 9L
1,256 SR
Queue Stats
190W - 142L
1,626 MMR
Party 2
Khepri
Khepri
Gold V
Трейвор
Khepri
Gold V
Level 145
God Stats
3W - 6L
1,744 SR
Queue Stats
154W - 126L
1,626 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,581 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,441 SR
1,651 MMR
Hou Yi
Hou Yi
Platinum II
JohnyStrike
Hou Yi
Platinum II
Level 147
God Stats
5W - 2L
1,500 SR
Queue Stats
62W - 48L
1,976 MMR
Party 1
Hercules
Hercules
Silver II
OniiiiiiChaann
Hercules
Silver II
Level 118
God Stats
5W - 10L
1,322 SR
Queue Stats
94W - 99L
1,437 MMR
Solo
Agni
Agni
Gold V
iBeliar
Agni
Gold V
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 9L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Feratkr
Baron Samedi
14
1 / 5 / 1
8,712
622
6,793
16,367
9,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
Kubane
Chiron
14
2 / 5 / 1
9,064
647
8,612
14,941
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 3 / 3
9,459
676
9,588
21,757
30,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AtlasGuan YuThothAphroditeNe Zha

VS

Bans
Ao KuangSurtrAchillesMauiMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
6 / 1 / 6
11,002
786
19,681
15,043
6,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
16
3 / 0 / 10
10,042
717
12,353
13,258
14,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Agni
iBeliar
Agni
17
4 / 2 / 7
10,893
778
16,283
9,844
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
13
13
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Feratkr
Baron Samedi
1
5
1
0.3
W
Hou Yi
6
1
6
9
L
Chiron
Kubane
Chiron
2
5
1
0.5
W
Hercules
3
0
10
8
W
Agni
iBeliar
Agni
4
2
7
3.75
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,993
Damage
48,317
53,065
Taken
38,145
47,554
Mitigated
25,129
12,662
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Feratkr
Baron Samedi
6,793
613
755
2,210
16,367
9,988
0
4,371
11,634
31,417
0
W
Hou Yi
19,681
10,914
0
3,960
15,043
6,890
2,141
7,160
7,883
0
54,451
L
Chiron
Kubane
Chiron
8,612
3,229
682
1,768
14,941
7,272
220
5,516
9,107
0
44,595
W
Hercules
12,353
3,361
0
9,116
13,258
14,285
318
5,378
7,880
0
17,385
W
Agni
iBeliar
Agni
16,283
968
0
3,192
9,844
3,954
776
3,892
5,952
75,681
0
L
9,588
895
0
7,247
21,757
30,294
0
6,436
14,931
22,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
31,937
153
Minions Killed
186
0
Camps Cleared
0
765,780
Distance Traveled
851,362
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,712
622
57
4
0
245,180
4
W
Hou Yi
11,002
786
65
5
0
257,655
0
L
Chiron
9,064
647
80
6
0
244,371
0
W
Hercules
10,042
717
10
1
0
319,549
0
W
Agni
10,893
778
111
8
0
274,158
0
L
Khepri
9,459
676
16
1
0
276,229
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role