Player Matchup

Maui
Maui
 
Maui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
EXTRA_TOXIC_FANG
Erlang Shen
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
421W - 410L
1,483 Elo+
Solo
Bakasura
Bakasura
Gtown1228
Bakasura
Level 136
God Stats
3W - 5L
1,355 SR
Queue Stats
359W - 338L
1,566 Elo+
Party 1
Merlin
Merlin
PapiChulo07
Merlin
Level 105
God Stats
9W - 22L
1,510 SR
Queue Stats
17W - 45L
1,163 Elo+
Solo
Team Averages
Level 133
1,473 SR
1,442 Elo+

VS

Team Averages
Level 111
1,578 SR
1,518 Elo+
Sol
Sol
Herokoma
Sol
Level 149
God Stats
29W - 34L
1,521 SR
Queue Stats
205W - 211L
1,480 Elo+
Solo
Guan Yu
Guan Yu
Josker
Guan Yu
Level 129
God Stats
10W - 7L
1,515 SR
Queue Stats
331W - 314L
1,510 Elo+
Party 2
Serqet
Serqet
Sideslash8
Serqet
Level 88
God Stats
8W - 5L
1,545 SR
Queue Stats
95W - 81L
1,459 Elo+
Solo
Ra
Ra
eleidrian
Ra
Level 103
God Stats
4W - 3L
1,548 SR
Queue Stats
132W - 120L
1,573 Elo+
Solo
Bacchus
Bacchus
rengokuhogeki
Bacchus
Level 84
God Stats
2W - 0L
1,758 SR
Queue Stats
55W - 38L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 3 / 4
7,086
472
2,812
11,655
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
 
Anhur
11
0 / 2 / 2
6,403
427
1,876
7,353
3,056
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
EXTRA_TOXIC_FANG
Erlang Shen
13
0 / 4 / 2
7,751
517
10,067
18,919
9,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Gtown1228
Bakasura
16
7 / 3 / 2
9,375
625
10,657
16,206
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
12
3 / 3 / 2
7,211
481
6,171
5,850
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
9,093
606
12,111
8,568
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Josker
Guan Yu
15
4 / 2 / 1
9,176
612
13,581
16,698
15,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Sideslash8
Serqet
14
3 / 3 / 1
8,621
575
5,665
10,031
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 4 / 2
9,194
613
5,093
9,347
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
13
1 / 0 / 4
8,011
534
3,974
11,282
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
10
Kills
15
15
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
4
0.67
L
Anhur
 
Anhur
0
2
2
0.5
L
Erlang Shen
EXTRA_TOXIC_FANG
Erlang Shen
0
4
2
0.25
L
Bakasura
Gtown1228
Bakasura
7
3
2
2.67
W
5
1
0
5
W
Guan Yu
Josker
Guan Yu
4
2
1
2.25
L
Merlin
3
3
2
1.33
W
Serqet
Sideslash8
Serqet
3
3
1
1.17
W
2
4
2
0.75
W
Bacchus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,583
Damage
40,424
59,983
Taken
55,926
31,494
Mitigated
39,560
17,847
Healing
23,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,812
941
0
2,089
11,655
10,020
0
8,005
3,535
24,414
0
L
Anhur
 
Anhur
1,876
962
0
2,225
7,353
3,056
0
5,181
2,172
0
36,002
L
Erlang Shen
EXTRA_TOXIC_FANG
Erlang Shen
10,067
4,731
0
6,232
18,919
9,151
99
0
18,919
165
60,677
L
Bakasura
Gtown1228
Bakasura
10,657
8,248
0
6,775
16,206
7,077
0
4,663
11,143
0
84,291
W
12,111
4,911
0
4,776
8,568
3,820
693
2,705
5,444
88,426
0
W
Guan Yu
Josker
Guan Yu
13,581
3,049
20
6,411
16,698
15,495
0
86
16,192
0
64,652
L
Merlin
6,171
651
0
526
5,850
2,190
0
3,017
2,658
45,104
0
W
Serqet
Sideslash8
Serqet
5,665
1,308
0
4,262
10,031
3,782
0
1,248
8,475
0
58,392
W
5,093
472
411
2,261
9,347
3,925
71
3,858
5,291
82,670
0
W
Bacchus
3,974
601
188
4,742
11,282
12,538
309
1,378
9,287
24,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,826
Gold Earned
44,095
403
Minions Killed
503
0
Camps Cleared
0
1,348,499
Distance Traveled
1,513,495
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,086
472
26
2
0
304,644
2
L
Anhur
6,403
427
65
4
0
214,942
3
L
Erlang Shen
7,751
517
95
6
0
272,810
0
L
Bakasura
9,375
625
144
10
0
355,644
0
W
Sol
9,093
606
133
9
0
272,960
2
W
Guan Yu
9,176
612
97
6
0
298,446
3
L
Merlin
7,211
481
73
5
0
200,459
6
W
Serqet
8,621
575
87
6
0
346,849
0
W
Ra
9,194
613
152
10
0
300,877
2
W
Bacchus
8,011
534
34
2
0
294,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role