Player Matchup

Awilix
Awilix
 
Awilix
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Aphasus
Medusa
Level 42
God Stats
0W - 3L
1,316 SR
Queue Stats
13W - 20L
1,388 Elo+
Party 1
Susano
Susano
Capn_Schnooginz
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,240 Elo+
Party 1
Tyr
Tyr
Nietops19
Tyr
Level 39
God Stats
4W - 4L
1,347 SR
Queue Stats
237W - 210L
1,343 Elo+
Solo
Ymir
Ymir
iampony2
Ymir
Level 67
God Stats
25W - 19L
1,607 SR
Queue Stats
311W - 320L
1,451 Elo+
Solo
Team Averages
Level 47
1,454 SR
1,384 Elo+

VS

Team Averages
Level 99
1,422 SR
1,404 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Aggro Rat
Vulcan
Level 104
God Stats
6W - 1L
1,323 SR
Queue Stats
14W - 5L
1,290 Elo+
Party 2
Horus
Horus
GoldEagle9
Horus
Level 55
God Stats
4W - 2L
1,323 SR
Queue Stats
6W - 3L
1,290 Elo+
Party 2
Ares
Ares
LexterWolf
Ares
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 77L
1,478 Elo+
Solo
Kukulkan
Kukulkan
一剑怒杀
Kukulkan
Level 148
God Stats
491W - 534L
1,466 SR
Queue Stats
587W - 656L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
0 / 0 / 0
6,560
937
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
Aphasus
Medusa
13
0 / 1 / 0
7,515
1,074
8,032
9,680
3,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
7,129
1,018
2,489
10,112
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 0 / 0
7,206
1,029
3,631
10,619
10,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
13
0 / 4 / 0
7,998
1,143
4,619
15,019
14,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

305

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 0 / 6
8,501
1,214
12,324
6,002
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Aggro Rat
Vulcan
14
3 / 0 / 3
8,423
1,203
12,301
3,033
1,836
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
13
1 / 0 / 6
7,811
1,116
7,000
8,558
10,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 0 / 0
6,560
937
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
一剑怒杀
Kukulkan
13
2 / 0 / 6
7,987
1,141
10,120
2,806
1,749
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
8
8
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
0
0
0
W
Ix Chel
 
Ix Chel
2
0
6
5
W
Vulcan
Aggro Rat
Vulcan
3
0
3
4.5
L
Medusa
Aphasus
Medusa
0
1
0
0
L
0
3
0
0
W
Horus
1
0
6
4
W
0
0
0
0
L
0
0
0
0
L
Ymir
0
4
0
0
W
Kukulkan
一剑怒杀
Kukulkan
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,771
Damage
41,745
45,430
Taken
20,399
31,471
Mitigated
17,633
3,905
Healing
6,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
 
Ix Chel
12,324
1,402
1,532
833
6,002
3,154
0
1,539
4,463
35,275
0
W
Vulcan
Aggro Rat
Vulcan
12,301
6,443
0
0
3,033
1,836
0
367
2,666
31,512
0
L
Medusa
Aphasus
Medusa
8,032
3,761
0
1,492
9,680
3,708
0
6,900
2,730
0
39,926
L
2,489
277
0
969
10,112
3,682
0
7,054
3,058
0
14,493
W
Horus
7,000
2,736
1,866
2,441
8,558
10,894
0
2,322
6,236
0
9,839
W
0
0
0
0
0
0
0
0
0
0
0
L
3,631
189
0
575
10,619
10,008
0
8,134
2,485
0
8,573
L
Ymir
4,619
348
0
869
15,019
14,073
0
12,607
2,412
17,030
0
W
Kukulkan
一剑怒杀
Kukulkan
10,120
799
0
0
2,806
1,749
0
391
2,415
21,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
39,282
140
Minions Killed
140
3
Camps Cleared
4
581,921
Distance Traveled
621,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,560
937
0
0
0
385
0
W
Ix Chel
8,501
1,214
61
9
2
158,318
0
W
Vulcan
8,423
1,203
46
7
1
160,241
0
L
Medusa
7,515
1,074
81
12
2
136,755
0
L
Susano
7,129
1,018
14
2
0
134,489
0
W
Horus
7,811
1,116
6
1
0
157,856
0
W
Ares
6,560
937
0
0
0
35
0
L
Tyr
7,206
1,029
20
3
1
172,436
0
L
Ymir
7,998
1,143
25
4
0
137,856
0
W
Kukulkan
7,987
1,141
27
4
1
144,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role