Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CaelWolfsbane
Xing Tian
Level 179
God Stats
1W - 2L
1,479 SR
Queue Stats
104W - 97L
1,458 Elo+
Solo
Erlang Shen
Erlang Shen
FalkenbergHood
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 42L
1,389 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TyronZona
Kumbhakarna
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
149W - 151L
1,389 Elo+
Party 1
Ix Chel
Ix Chel
gandjeto
Ix Chel
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 180L
1,472 Elo+
Solo
Team Averages
Level 110
1,496 SR
1,442 Elo+

VS

Team Averages
Level 113
1,603 SR
1,437 Elo+
Cernunnos
Cernunnos
I_Wanheda21_I
Cernunnos
Level 88
God Stats
2W - 1L
1,670 SR
Queue Stats
90W - 84L
1,337 Elo+
Party 2
Janus
Janus
ItsNaani
Janus
Level 159
God Stats
6W - 6L
1,534 SR
Queue Stats
287W - 283L
1,378 Elo+
Party 2
Da Ji
Da Ji
MACEDONIEN
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,460 Elo+
Solo
Chiron
Chiron
SchängeI
Chiron
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 68L
1,546 Elo+
Solo
Cupid
Cupid
sweety9743
Cupid
Level 115
God Stats
1W - 1L
1,809 SR
Queue Stats
79W - 80L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
9 / 3 / 11
13,882
771
20,428
21,541
13,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
CaelWolfsbane
Xing Tian
19
2 / 4 / 17
11,917
662
9,757
25,936
35,544
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
FalkenbergHood
Erlang Shen
18
4 / 5 / 15
11,777
654
12,204
22,259
16,229
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
TyronZona
Kumbhakarna
20
5 / 2 / 22
13,172
732
9,296
21,787
31,172
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
gandjeto
Ix Chel
20
8 / 3 / 17
13,222
735
21,329
20,708
10,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
I_Wanheda21_I
Cernunnos
19
5 / 3 / 10
11,523
640
19,061
14,393
7,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
ItsNaani
Janus
20
1 / 1 / 13
13,755
764
33,913
10,522
5,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
15
3 / 11 / 3
10,494
583
6,178
16,460
8,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
SchängeI
Chiron
18
3 / 6 / 7
11,627
646
13,279
16,195
7,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
19
4 / 7 / 9
11,610
645
13,057
18,702
10,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
58
28
Kills
16
17
Deaths
28
82
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
3
11
4.83
W
Xing Tian
CaelWolfsbane
Xing Tian
2
4
17
2.63
W
Erlang Shen
FalkenbergHood
Erlang Shen
4
5
15
2.3
L
Cernunnos
I_Wanheda21_I
Cernunnos
5
3
10
3.33
L
Janus
ItsNaani
Janus
1
1
13
7.5
L
Da Ji
3
11
3
0.41
L
Chiron
SchängeI
Chiron
3
6
7
1.08
W
Kumbhakarna
TyronZona
Kumbhakarna
5
2
22
8
W
Ix Chel
gandjeto
Ix Chel
8
3
17
5.5
L
Cupid
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,014
Damage
85,488
112,231
Taken
76,272
107,158
Mitigated
39,563
39,937
Healing
22,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,428
7,776
2,896
4,360
21,541
13,341
6,100
6,001
15,540
0
62,969
W
Xing Tian
CaelWolfsbane
Xing Tian
9,757
81
4,202
3,086
25,936
35,544
67
5,935
20,001
15,022
0
W
Erlang Shen
FalkenbergHood
Erlang Shen
12,204
4,721
51
2,118
22,259
16,229
532
6,627
15,632
0
22,775
L
Cernunnos
I_Wanheda21_I
Cernunnos
19,061
9,239
322
4,240
14,393
7,802
659
9,017
5,215
0
32,047
L
Janus
ItsNaani
Janus
33,913
116
2,178
3,628
10,522
5,395
225
6,649
3,741
90,051
0
L
Da Ji
6,178
2,198
0
0
16,460
8,341
308
6,715
9,745
0
10,425
L
Chiron
SchängeI
Chiron
13,279
3,991
1,659
4,069
16,195
7,844
0
9,671
6,524
0
23,650
W
Kumbhakarna
TyronZona
Kumbhakarna
9,296
177
4,572
2,628
21,787
31,172
660
5,880
15,907
23,171
0
W
Ix Chel
gandjeto
Ix Chel
21,329
2,463
9,840
6,184
20,708
10,872
2,140
9,470
11,238
50,056
0
L
Cupid
13,057
6,404
2,432
3,862
18,702
10,181
649
8,330
10,245
0
23,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,970
Gold Earned
59,009
194
Minions Killed
201
0
Camps Cleared
0
1,687,916
Distance Traveled
1,338,362
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,882
771
87
5
0
351,549
0
W
Xing Tian
11,917
662
10
1
0
340,778
0
W
Erlang Shen
11,777
654
21
1
0
336,869
0
L
Cernunnos
11,523
640
20
1
0
296,667
0
L
Janus
13,755
764
130
7
0
302,998
1
L
Da Ji
10,494
583
9
1
0
215,620
0
L
Chiron
11,627
646
12
1
0
271,185
0
W
Kumbhakarna
13,172
732
22
1
0
345,536
0
W
Ix Chel
13,222
735
54
3
0
313,184
0
L
Cupid
11,610
645
30
2
0
251,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role