Player Matchup

Arachne
Arachne
 
Arachne
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ArtikOtaku
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Chaac
Chaac
ItzAster
Chaac
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,245 Elo+
Party 2
Team Averages
Level 35
1,500 SR
1,415 Elo+

VS

Team Averages
Level 25
1,614 SR
1,370 Elo+
Ah Muzen Cab
Ah Muzen Cab
Matacholas26
Ah Muzen Cab
Level 51
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 89L
1,379 Elo+
Party 1
Anubis
Anubis
TheKingOver
Anubis
Level 14
God Stats
5W - 4L
1,572 SR
Queue Stats
25W - 29L
1,387 Elo+
Party 1
Ares
Ares
podri951
Ares
Level 10
God Stats
2W - 1L
1,770 SR
Queue Stats
25W - 31L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 5 / 2
6,645
665
4,843
9,499
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ArtikOtaku
Cthulhu
10
0 / 7 / 1
6,061
606
2,774
12,030
9,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
ItzAster
Chaac
11
2 / 6 / 0
6,721
672
8,530
13,055
13,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Matacholas26
Ah Muzen Cab
14
10 / 0 / 7
9,533
953
13,306
4,663
2,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
8 / 1 / 10
9,319
932
12,994
8,606
5,383
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
12
0 / 1 / 17
8,254
825
3,149
10,036
11,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
18
18
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
2
0.2
L
Cthulhu
ArtikOtaku
Cthulhu
0
7
1
0.07
L
Chaac
ItzAster
Chaac
2
6
0
0.33
W
Ah Muzen Cab
Matacholas26
Ah Muzen Cab
10
0
7
13.5
W
Anubis
8
1
10
13
W
Ares
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,147
Damage
29,449
34,584
Taken
23,305
28,093
Mitigated
19,323
4,524
Healing
4,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,843
3,646
0
956
9,499
4,987
0
4,409
5,090
0
20,980
L
Cthulhu
ArtikOtaku
Cthulhu
2,774
232
138
878
12,030
9,270
0
6,143
5,887
6,660
0
L
Chaac
ItzAster
Chaac
8,530
649
0
2,552
13,055
13,836
0
5,654
7,401
0
29,583
W
Ah Muzen Cab
Matacholas26
Ah Muzen Cab
13,306
6,035
0
376
4,663
2,431
1,146
552
3,905
0
51,273
W
Anubis
12,994
1,167
278
3,069
8,606
5,383
150
812
7,217
42,500
0
W
Ares
3,149
350
0
819
10,036
11,509
91
965
8,698
6,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,427
Gold Earned
27,106
95
Minions Killed
171
0
Camps Cleared
0
485,752
Distance Traveled
553,716
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,645
665
48
5
0
179,344
0
L
Cthulhu
6,061
606
10
1
0
126,087
0
L
Chaac
6,721
672
37
4
0
180,321
0
W
Ah Muzen Cab
9,533
953
78
8
0
204,676
0
W
Anubis
9,319
932
81
8
0
174,150
0
W
Ares
8,254
825
12
1
0
174,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role